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Choose Champion Build:
-
MID
-
JNG
Recommended Items
Runes: Default
1
2
3
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
standard
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
LeBlanc
My ban
Ideal
Strong
Ok
Low
None
Champion Build Guide
Who am I?

Hi Im deylan and im Gold eune qiyana main. Im not great but i played a lot of qiyana so I think i understand her enough to make this guide. I will try to Uptade this guide in future and add matchups.
Qiyana personality
SOOOOO Qiyana is midlane/jungle AD assasin with not so bad scaling and amazing outplay potential. thanks for her dashes she can close and widen distance quite freely. thanks to her w passive she can deal more dmg over longer fight than most other assasinf and thanks to 3 diffrent elements she have stun, invis and execution dmg. She is very flexible in terms of how are you gona play her additionaly her ult is probably best teamfighting ult out off all assasins wchich helps her set up kills and late game.
Laning Phase
You usualy gona farm and perserve your hp till level 3. if you play vs mele wich have bad lvl1 you can start w and dash towards him and proc electrocute by aa.
at lvl 3 you can start trading.
Laning phase combos:
E -> AA -> Q(grass) -> W -> Q(water)
this combo makes your opponent usualy unable to trade back because of invis and stun after disengaging.
you should walk back a little when invis to gain some distance.
Q(water) -> W -> Q(stone)
this is the best range combo you can do. stun makes landing stone Q very easy.
E -> AA -> AA -> ignite -> Q(stone) -> W -> Q(stone)
early all in combo you can use it if you know ebemy cant escape and he is about half hp.
W -> Q(stone) -> flash
execute combo. if enemy is one hp you can suprise them with fast q flash combo
at lvl 3 you can start trading.
Laning phase combos:
E -> AA -> Q(grass) -> W -> Q(water)
this combo makes your opponent usualy unable to trade back because of invis and stun after disengaging.
you should walk back a little when invis to gain some distance.
Q(water) -> W -> Q(stone)
this is the best range combo you can do. stun makes landing stone Q very easy.
E -> AA -> AA -> ignite -> Q(stone) -> W -> Q(stone)
early all in combo you can use it if you know ebemy cant escape and he is about half hp.
W -> Q(stone) -> flash
execute combo. if enemy is one hp you can suprise them with fast q flash combo
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