Description
Welcome to Prototype: Omnistone tierlist,
Here you will learn which champions can get the most value out of it and which don't.
Note that this tierlist is 80% just mathematics. Every champions gets 1, 0.5 or 0 points for each rune that Omnistone offers depending on their synergy with that respective rune. (EX. Sona can do really well with Guardian = 1 point, she can do decently well with Arcane Comet = 0.5 point, she doesn't do well with Electrocute = 0 points)
GREAT SYNERGY = 1 point
OK SNYERGY = 0.5 point
LITTLE TO NO SYNERGY = 0 point
At the end of point collection I give each champion +0, +1, +2 or +3 additional points, depending on how much each champion loses by not selecting a different keystone rune (EX. Kennen's main rune is out of his kit a little so he gets +3 points, Ezreal loses quite some DPS by not having Lethal Tempo but it still sin't that necessary rune so he gets +2 points, Malzahar's Arcane Comet is great for poking but it still is quite expensive to proc and his range is small so +1 point, Aatrox loses a LOT of DPS by not selecting Conqueror so he gets +0 points.)
This tierlist is also purely alphabetical, starting with Aatrox and ending with Zyra, new champions will be added alphabetically.
RESULT: Each champion can get from 0 to 17 points
As this tierlist will eventually be very long, there will be a lot of missteps from me. That's why I also post an exact reasoning behind my decisionmaking. If you think that some ranking was too low/too high, feel free to make a comment and I will recheck If I was mentally stable while writing this. Have a nice day and thank you for visiting :)
Here you will learn which champions can get the most value out of it and which don't.
Note that this tierlist is 80% just mathematics. Every champions gets 1, 0.5 or 0 points for each rune that Omnistone offers depending on their synergy with that respective rune. (EX. Sona can do really well with Guardian = 1 point, she can do decently well with Arcane Comet = 0.5 point, she doesn't do well with Electrocute = 0 points)
GREAT SYNERGY = 1 point
OK SNYERGY = 0.5 point
LITTLE TO NO SYNERGY = 0 point
At the end of point collection I give each champion +0, +1, +2 or +3 additional points, depending on how much each champion loses by not selecting a different keystone rune (EX. Kennen's main rune is out of his kit a little so he gets +3 points, Ezreal loses quite some DPS by not having Lethal Tempo but it still sin't that necessary rune so he gets +2 points, Malzahar's Arcane Comet is great for poking but it still is quite expensive to proc and his range is small so +1 point, Aatrox loses a LOT of DPS by not selecting Conqueror so he gets +0 points.)
This tierlist is also purely alphabetical, starting with Aatrox and ending with Zyra, new champions will be added alphabetically.
RESULT: Each champion can get from 0 to 17 points
As this tierlist will eventually be very long, there will be a lot of missteps from me. That's why I also post an exact reasoning behind my decisionmaking. If you think that some ranking was too low/too high, feel free to make a comment and I will recheck If I was mentally stable while writing this. Have a nice day and thank you for visiting :)
1
S TIER
12.5+ POINTS
2
A TIER
9.5 - 12 POINTSÂÂ
3
B TIER
6.5 - 9 POINTS
4
C TIER
3.5 - 6 POINTS
5
D TIER
0 - 3 POINTS
Anyways, good luck :>
"At the end of point collection I give each champion +0, +1, +2 or +3 additional points, depending on how much each champion loses by not selecting a different keystone rune (EX. Kennen's main rune is out of his kit a little so he gets +3 points, Ezreal loses quite some DPS by not having Lethal Tempo but it still sin't that necessary rune so he gets +2 points, Malzahar's Arcane Comet is great for poking but it still is quite expensive to proc and his range is small so +1 point, Aatrox loses a LOT of DPS by not selecting Conqueror so he gets +0 points.)"
thnx btw <3
"This tierlist is also purely alphabetical, starting with Aatrox and ending with Zyra, new champions will be added alphabetically."
Eventually I will sure get to
I've been testing
1) Your champion HAS TO go well with 90% of all runes. If your champion has just super hard time procing
2) Your champion HAS TO have versatile play path. If your champion is way too late game based like
3) Value of this rune is still very low. Value is the only reason you would ever want to play this rune for. As
and where do you got those notes? does all runes have effects on each other or is it only for
I take all the information from League of Legends fandom wiki. This topic specifically is more explained here.
I completely forgot that she can't possibly get
Thnx for your feedback <3
If you would be able to get the insane value out of many different runes except for
Think about it like this:
0, 0, 0, 0.5, 0.5, 0, 0
Here imagine that the red number is
Now If we will remove that red number from the list because
0, 0, 0, 0.5, 0, 0
The question now is: Did it make
However If we invert the situation and we will pretend that
1, 1, 1, 0.5, 0.5, 1, 1
Now the red number (
1, 1, 1, 0.5, 1, 1
...we now get much better pool of rune choices.
Hope my bronze level of explanation was making some sense, If not - feel free to ask me and I will try o make it more clear <3