Karma is one of my main champions, I have a smurf dedicated solely to karma (though its only lvl 10), I believe she is a very strong and underrated champion.

Champion Overview:


I think karma is a sleeping giant of a champion that people have just yet to realize her true power , she can carry a game hard early on and then fall into a support role for her team. People have thought of this as a bad thing as they think champion does no damage=bad champion. They also say her lack of CC is a very hard downfall. These two flaws can be easily overcome by having karma in any solo role. When you play karma top you can take 1 point in tether vs most melee champs and out maneuver them hard, your goal in top will be to deny farm to the enemy champion while hard farming yourself. Karma has the ability of SAFETY in lane which is her greatest asset. Karma can support your team better than most other champions in the game however to do this support she is required to have farm, however with farm karma can annoy the hell out of your enemys with her 1k hp shields (Also dealing 1k dmg to the enemy team) clutch team heals comparable to the summoner spells, and a teamwide shurelias+Randuins all in one skill (requires allies that know what karma can do). A big advantage to karma is that no one knows what she does. Ive known people with high elo that did not even know her passive that gives her massive amounts of ap when shes low hp, Ive known people who say that passive is worthless for a support champion like karma and then are surprised when she is low hp and bursts them. Overall karma is a good champion to get farmed so she can god support your team (Like the concept of Soraka or Lulu mid).
Karma does not have an ultimate and can instead get 6 points in her Q, W, and E abilities.

Skills Overview:


Passive: Inner Flame- Karma gains increased Ability Power corresponding to her % of missing Health.
This passive is nice as it allows you to win low hp death standoffs

Q: Heavenly Wave- Karma sends forth hidden blades from her fans, dealing 70 / 110 / 150 / 190 / 230 (+60% Ability Power) magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone for 35 / 55 / 75 / 95 / 115 / 135 plus 5% (+%) of their missing Health. Cooldown 6 seconds. Cost 65 / 75 / 85 / 95 / 105 Mana. Range 500.
This skill is nice damage early, it is your main source of damage in lane and provides you with sustain.

W: Spirit Bond- Karma creates a beam between an ally or enemy for up to 5 seconds. Allied anchors move 10% / 12% / 14% / 16% / 18% faster and enemy anchors are slowed by 10% / 12% / 14 %/ 16% / 18%. The beam deals 80 / 125 / 170 / 215 / 260 (+70% Ability Power) magic damage to enemies and applies the same movement speed adjustment anchors receive to any champion it passes through. The beam breaks if the bonded target is stealthed. Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier. Cooldown 15 / 14 / 13 / 12 / 11 / 10 seconds. Cost 65 / 75 / 85 / 95 / 105 Mana. Range 800.
This skill is HIGHLY underrated. This skill makes karma very strong against anyone who needs to come into range for a gank as you will never let them get there. The mantra effect is situationally useful, only for chasing and escaping really though.
Note:If the enemy gets between you and a minion you can use this skill on the minion (Or whatever is behind him) and do damage with it.

E: Soul Shield- Karma summons a protective shield that absorbs 80 / 120 / 160 / 200 / 240 (+80% Ability Power) damage for 5 seconds. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing 70 / 110 / 150 / 190 / 230 (+80% Ability Power) magic damage to enemy units around her target. Cooldown 10 seconds. Cost 70 / 80 / 90 / 100 / 110 mana.
VERY NICE skill, this skill should be maxed first vs champions with a strong gap close as you can burn it when they come in to trade and you will win the trade. The mantra on this shield is one of your main sources of damage and a very strong skill for teamfight presence.
Note: AN AMAZING WAY TO UTILIZE THIS SKILL INTO LANE IS USE A MANTRA SHIELD ON THE MINION WHEN THEY ARE ABOUT TO LAST HIT IT (ALSO U CAN NORMAL SHIELD A MINION YOUR ENEMY WOULD LAST HIT UNDER TOWER AND USUALLY CAUSE HIM TO MISS IT) IT WILL MAKE THE ENEMY MISS THE LAST HIT (THUS FALLING BEHIND IN CS) AND WILL TRADE.

R: Mantra- Karma empowers her next ability with an additional effect. Karma gains a charge every 25 seconds up to 2 charges. The refresh rate is reduced by Cooldown Reduction. Cooldown 30/25/20 seconds at levels 1/7/13.
This skill is what makes karma karma. It is not an ultimate and is auto learned at lvl 1. This skill empowers your other abilities.
Note: You can "cook" your mantra (Like you can with a grenade), and hold it to allow the 2nd mantras CD to start coming back. This is useful if your team is running in to fight as it allows you to get 3 mantra charges right from the start of a fight, doing this separates good karmas from bad karmas.

Combos/Skillorder:


Skill Order:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

In a lane where the enemy has no real way to reach you, or they want to poke you from a distance.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Combos:

Q-W-R-E (Mantra whatever skills you need the bonus effect for)

Matchups:

Easy

Nasus (Deny his farm and zone him with your early burst), Garen (Wont ever reach you), Riven (with well managed shields and tethers this lane is relatively easy, save your flash for when she flashes to try and kill you), Jax (shield when he hops in, tether, trade and heal the harass back. You have a stronger early burst.), Wukong (When he hops in shield and Q. The AoE will hit him through the stealth and you will counter trade hard, Darius (Avoid his painfully obvious pull, Shield if he ever grabs you tether yourself away and poke him), Renekton (You can shield his trade and countertrade hard, prevent him from sustaining by mantra shielding a minion in the wave he wants to heal off of.) Volibear (Will not touch you, and you poke him to hard.) and Teemo (You can sustain his harass and poke him hard).
Hard

Vladimir (Pokes, sustains, and scales harder than you), Poppy (will outscale you, and you cannot pressure her enough), Fizz (Healing debuff, CC and a gap close he can actually kill you), Nidalee(has the same basic concepts in lane as you), and Warwick (Just sits in lane and farms all day TO TANKY!)

Playing AS/VS:

As:
  • Cook your mantra stacks for bonus use.
  • Think of yourself as mordekaiser, with your pushing abilities and act accordingly.
  • block enemy CSing with your shield
Vs:
  • Avoid standing between karma and a minion, she can use her tether to damage you.
  • Do not get baited by a low hp karma, that is when she is strongest.
  • Think of karma as singed, you need to win b4 she gets a catalyst or you are screwed.

Big Item Choices::


Rod of Ages- Makes you tanky, solves mana issues

Rabadon's Deathcap- Makes you get soooo much AP, especially with your passive when your low hp.

Rylai's Crystal Scepter- Good vs tanky team comps, or comps where mobility is key to fight.

Abyssal Mask- Gives you MR and makes the enemies more susceptible to your burst abilities.

Will of the Ancients- Gives you and your team sustain, get this if you have a mid who it works well with.

Deathfire Grasp- Cdr and with your burst combo amazing damage. If you rush this you can leblanc assassinate people.

Lichbane - A finisher Item, makes your autos strong low on HP.

Gametypes:

SoloQ:
Karma typically will not work as well here. You will probably win lane (Enemies do not know how to fight a karma well), but your team will probably think you are a troll just for being karma and will not want to work with you. If your AD bot gets fed it should be GG though.
Ranked 5s:
Works well in protect the AD carry comps due to her massive amount of burst support abilities. Couple that in with the fact her laning is amazing and she can deny enemy champions and you got one strong top laners. Also your tether should be well used here and reach its full effect. (A shurelya's and a Randuin's in one skill that does pretty decent damage).

Conclusion:

This is my top facts karma I hope you enjoyed. Karma is a very underrated underplayed and underused champion. She has the potential to do so much for her team but is often overlooked, regarded as a troll pick, or takes to much time to learn for people to really acknowledge her. She is a very strong champion that is very strong in situational team fights. Karma is reliant on her team to do well and cannot hard carry games (Which is why shes better ranked 5s). As always I hoped this top facts helped you learn something have a nice day and have fun on the fields of justice.

SERIES UPDATE:
I plan on releasing these every day/other day until I get all of the top lane picks in the league ( about 50-60 of them) if there are any requests leave in the comments below and ill work on them. I want to make this series for others to better understand the champions of top lane. Once I am done (Or once I have a few top facts out) I will release some Facts about top lane mechanics, eventually I will probably put everything into one generic top lane guide, however until I do that I will continue to watch and update my blogs as needed. Tips and tricks I missed under my Top Facts would be helpful if you put anything I don't have in the comments I will be sure to add it. I will be forming a guide called The complete guide to Top lane or something in that nature. The intention of this series is not as a "Build guide" or a "play guide", these are more like facts you should know about the champion. These are to inspire people to think of new champion possibilities they might not have thought of or to help a new player with the champion. I do not list runes masteries or a set build ( I give a kind of recommended items) in here due to the fact I want people to think of that for themselves and try new things. This series is an attempt for the LOL community to try new things and have fun in a fun game. Thank you for reading and have a nice day :P