

Commented
Posted a Comment: Apr 4th, 2013
"Well, if you go with Enchantment: Captain, let's say you Flash the wall between jungle and mid between the 2nd and 3rd turrets. Your team can use the Captain boost to move into position faster without wasting their Flashes.
But I rarely get caught in situations without someone. En"
Commented
Posted a Comment: Apr 4th, 2013
"The problem is one person cannot determine what is best for the average community @A@
It's a tradeoff between Enchantment: Distortion and Enchantment: Alacrity to me in most cases. Morgana has average movement speed, so any carry with their second boots can catch her, and any champio"
Commented
Posted a Comment: Apr 4th, 2013
"Plus she no longer has aura benefits, if we remove Aegis of the Legion from the scheme XD
I still think building Philosopher's Stone is worth it for the mana regen. She will burn through it if she's not careful.
And I'll add that combo. I did mark it as a part of Zhonya's Hourglass"
Commented
Posted a Comment: Apr 4th, 2013
"Okay, I added CS-boosting in the early game section. Any other ways you can think of gaining gold other than securing buffs and dragon?"
Commented
Posted a Comment: Apr 4th, 2013
"Because double flash."
Commented
Posted a Comment: Apr 4th, 2013
"25% CDR is too OP. And quite frankly, it kinda looks like Frozen Heart, except Frozen Heart gives more mana, more armor, and no HP."
Commented
Posted a Comment: Apr 4th, 2013
"Yeah, I don't like this. I never used the Elixirs, but I always found the Elixir start amusing."
Commented
Posted a Comment: Apr 4th, 2013
"Made an attempt at combos between the respective carries and Morgana. However, I don't have enough experience to say how possible those combos are."
Commented
Posted a Comment: Apr 4th, 2013
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Commented
Posted a Comment: Apr 3rd, 2013
"No vision ward because he IS a vision ward! Oracle's Elixir"