Views: 764 Improving my Blitzcrank guide...
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I'm thinking of making some further changes to my guide. The first being moving Iceborn Gauntlet to an optional item, with the late-midgame section just listing "a source of CDR" (aka Glacial Shroud/ Kindlegem/ Fiendish Codex). Just a few questions:
For those of your who play support, for what % of a PvP game would you say that you carry BOTH a Sightstone and Sight Wards? I've occasionally done it, but I can sometimes get my mid or top to pick up wards (and Lee Sin jungler is delicious).
Should I include a wall-hopping ward guide as part of Advanced Support Tactics or just Warding in general? An example being the trick on purple side to get a ward in the river bush closest to lane without going into river.
If I remove Iceborn Gauntlet as a core item, should I also swap the Greater Quintessence of Gold with Health/Mana/Armor? I'm considering armor so that I can change the seals to mana regen seals, but skilled Blitzcrank players don't really need mana regen.
Considering taking Expanded Mind and Explorer out for Artificer , but there's only two active items in the build excluding optional items.
Also, should I just wait until S4 anyways, since that should come out, oh, November, I suppose?
For those of your who play support, for what % of a PvP game would you say that you carry BOTH a Sightstone and Sight Wards? I've occasionally done it, but I can sometimes get my mid or top to pick up wards (and Lee Sin jungler is delicious).
Should I include a wall-hopping ward guide as part of Advanced Support Tactics or just Warding in general? An example being the trick on purple side to get a ward in the river bush closest to lane without going into river.
If I remove Iceborn Gauntlet as a core item, should I also swap the Greater Quintessence of Gold with Health/Mana/Armor? I'm considering armor so that I can change the seals to mana regen seals, but skilled Blitzcrank players don't really need mana regen.
Considering taking Expanded Mind and Explorer out for Artificer , but there's only two active items in the build excluding optional items.
Also, should I just wait until S4 anyways, since that should come out, oh, November, I suppose?
-you can expand warding chapter but it's fine like this
-i think you're right there. just redo it on s4 but tweak the cheat sheet anyway.
*Ignite's range isn't a problem since you're already generally pulling people in melee range and you can ignite them when you do. The ignite is there to help you secure MOAR kills for your AD, but like I said in certain situations you will benefit more from exhaust. However if you're taking exhaust at only those times that in definition makes it a situational spell and you should keep ignite in the cheat sheet. Anyway the theory is that with ignite you get more kill potential => your AD gets fed => you won't be needing exhaust as much as ordinarily since your AD is fed for late game...
Should I include a wall-hopping ward guide as part of Advanced Support Tactics or just Warding in general? Meaning the trick on purple side to get a ward in the river bush closest to lane.
Considering taking Expanded Mind and Explorer out for Artificer .
Also, should I just wait until S4 anyways, since that should come out, oh, November, I suppose? I'd write the guide now, but wait to publish it until a later date (since S4 is focused heavily on reworking jungling/support).
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I think I need to rework synergy. I think Ashe and Corki deserve a higher synergy.
Final build:
Ruby Sightstone + Mobility Boots + Shurelya's Battlesong + Locket of the Iron Solari + Frozen Heart (much better synergy than Randuin's Omen for Blitzcrank) + Sight Wards/ Vision Wards + Oracle's Elixir?
Mkay. This build is from the beginning of the season, which is why I'm revising it XD I figured out that there are better builds now.
Greater Mark of Armor, Greater Seal of Armor, Greater Glyph of Magic Resist, and Greater Quintessence of Health.
I can understand the Ignite thing, but Ignite's range is less than that of Rocket Grab...well, carries tend to take Flash+ Barrier now, but Exhaust is particularly more powerful imo in bottom lane since it slows attack speed (whereas in mid, that'd do practically nothing unless against certain mids). I'll probably keep Exhaust with a special mention towards Ignite and the Clairvoyance rework depending on how that comes out in S4.
Starting items:
4x Sight Ward + 1x Vision Ward + 2x Health Potion
-OR-
3x Sight Ward + 1x Vision Ward + 5x mixture of Health Potion/ Mana Potion
ruby sightstone mob boots shurelyas solari randuins wards + oracle is your full build (should be)
For runes just got armor marks, seals and health quints. Tankiest setup you can get.