Hello everyfeet!

So, after this invitational joke (yes, it is a joke and it is damn good! So stfu and read on :D) I would like to discuss with you a question of in-game footwear. In my thoughts I reached some conclusions I would like to share, and hear your opinion.

As many of you noticed, except those Boots you have quite an option in buying some nice shoes in the shop and some time ago I had a problem to choose the right ones for me (now I know how women feels every day when buying something).

Yes, I know the rule - you buy what you need, depending on the situation and the enemy team. But it is so? Did you ever think about this? Let's take it role by role.


ADC, TOP, MID


- No discussion about these positions, you can apply above mentioned rule of buying what is needed at the time.


SUPPORT


- Lately I always go for Mobility Boots. Actually I didn't buy other boots for any support I play, for 2 or 3 months now. I think, that this is the only option for supports and here's the deal:
  • insane movement speed: if I go TESCOing or am respawned, I can catch up with my team mates within few seconds. I noticed, when we go "all in" I have to always stop, not to get too far ahead. Often I managed to save a team mate from the other lane just because I am fast enough to get there before the enemy could kill him, and use my heal.
  • great escapes: I lost the count on how many times these boots saved my ***. Let's say we had a 2v2 and the enemy killed my companion. I start to run, and if they don't have any gap closers, by the time they can do something to me, my boots just gets off their cooldown and then the only thing left to do, is type "so long, bananas" into the chat and enjoy the free running (if they do have gap closers, I use silence or Flash - or die... as I would anyway).
  • no resistance or CDR: this is their only con and I'm sure the point of many of you. But - is that +25 AR/MR necessary? I am either too far to get hit in a team fight, or if they focus me, I can have 600 AR or MR, and still would go down within a second. Against slows I have talisman of ascension, CDR from item set and since I deal no damage, I don't need extra magic peentration.

So far these boots works for me as charm, but I would like to see your opinions. Is this OK? Especially - will this be OK in high ELO games? I personally think these Mobility Boots are the one and only boots for every support... but lately I learned that in low ELO games as I play, you can own the lane with just a trinket and basic boots :(


JUNGLER


- Here is the tricky part and I need an advice.

We can dispose of Mobility Boots right away. The camps and lanes are so close to each other, that there is not enough time between fights, for them to recharge.

So my boots of choice would be Boots of Swiftness. They give you +60 movement, which is the best you can get from boots. With no penalties and cooldowns. I guess these would work especially on Udyr and Evelynn.

But the thing is, you, as a jungler, engae fights a lot. So maybe it will be better to sacrifice the swiftness (which means longer clearing times and harder ganking for melee junglers) for the sake of safety and buy boots according to the enemy team (+25 AR or MR).

I didin't try these Boots of Swiftness yet, as I firstly would like to know how to jungle properly, so these are just my thoughts. So any insight will be appreciated.


BONUS - THE ENCHANTMENTS


- This is how I see each of available boots enchantments. What do you think?

Enchantment: Alacrity - this is what I get every time I play support. +15 movement speed all the time is the best.

Enchantment: Homeguard - imho most overrated and useless enchantment in game. Seriously? If the enemy is at the gates, those 2 seconds you save with this, are not going to change much. And mostly this boost is the bane of the defenders - they respawn and just rocket towards the enemy. Before they can stop, they get focused and die again. Nevermind the fact, if the enemy steps back a little, behind the base perimeter, your enchantment becomes useless. Never bought this, never will (unless you can prove me wrong)

Enchantment: Distortion - this can be useful if you are loosing a game or get focused a lot, and your champion has no gap making abilities.

Enchantment: Captain - another useless one. Firstly I bought this for Thresh, so my allies can catch up with me and click on the lantern sooner... but nowadays I think it is a stupid enchantment. Also if we are running as a group, I am usually in the middle or at the end, so nobody gets this bonus. And again - talisman of ascension does much better job than these 8% which my team mates gets only under some stupid conditions.

Enchantment: Furor - now we are talking. I am thinking about getting this when jungling. Getting a movement boost just for hitting the enemy, sounds too good to miss. And maybe it will work for TOP as well.

This is it, my dear readers, I hope to get some feedback about this issue. I think it is something people don't think about often, but can affect the game in many ways.