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Commented
Posted a Comment: Oct 28th, 2011
"
No. No it does not.
I think "underused" is the term you're looking for.
Wards are good, but here's how it works: Wards do not win games - More properly-used wards then "
Commented
Posted a Comment: Oct 28th, 2011
"Being able to use Ragnarok after combat has started will be big for Olaf.
An Olaf player no longer has to anticipate the enemies committing instead of running. He can run in there, and shake off the CC when he needs to, in order to maximize his attention by focusing it on the actual fi"
Commented
Posted a Comment: Oct 28th, 2011
"
You're missing the point.
There's a budget and resource coordination schedule to follow. They can't "take a break" or work for another group for a "short term".
Maps would t"
Commented
Posted a Comment: Oct 28th, 2011
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Commented
Posted a Comment: Oct 28th, 2011
"{quote}"
Commented
Posted a Comment: Oct 28th, 2011
"@Toshabi:
Oh, I'm sure you'll see me there.
Hope the therapist can solve your hallucinations too. :3"
Commented
Posted a Comment: Oct 28th, 2011
"Warding isn't a meta.
It's good decision making, it's ALWAYS been a highly rated item. People just tend to forget because it's not pertinent to their champion build.
It's not underrated, it's under-taught. People don't have it drilled into their heads enough because low-elo doesn't require"
Commented
Posted a Comment: Oct 27th, 2011
"Up to you.
Attack Speed isn't necessary, but it can be useful. Items usually give you plenty."
Commented
Posted a Comment: Oct 27th, 2011
"{quote}"
Commented
Posted a Comment: Oct 27th, 2011
"Flat magic resist better for lane.
Supports do more damage then you think.
Magic damage is only low if you're a jungler who is seldom encountering magic damage for the first few minutes.
Somehow, people started transferring that thought-pattern onto any early game scenario.
Which is amazing"