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Commented
Posted a Comment: Mar 19th, 2011
"Oh, and, since when do you need Permission to use other people's youtube videos?
There's a feature to block-embedding for a reason. :D"
Commented
Posted a Comment: Mar 19th, 2011
"Really shouldn't need to explain why manamune isn't necessary.
Skill ordering isn't viable. You want to focus on one spell at least, to maximize effectiveness in fights."
Commented
Commented
Posted a Comment: Mar 19th, 2011
"100% sure there's not enough AD.
Atma's can't make up for normal AD items. Stacking attack speed will render your hits really weak, and you chasing your targets all the way across the map."
Commented
Posted a Comment: Mar 19th, 2011
"Jungling without defensive seals, and having two defensive items for mid-game.
That can only lead to a rougher jungle-route, and a weaker late-game."
Commented
Posted a Comment: Mar 19th, 2011
"Liking this guide more then most.
Only thing I adamantly must disagree with is your choice in Boots.
Mercury Treads are crucial for Nocturne. Shroud of Darkness won't save you from everything."
Commented
Commented
Posted a Comment: Mar 19th, 2011
"Sorry, but the item-sequence just seems like there's so much left to be desired.
Description is rather jumbled, and I don't agree with the skill-sequence entirely either."
Commented
Posted a Comment: Mar 19th, 2011
"Just a big FYI here.
In regards to Black Cleaver, armor reduction can drop enemy armor below ZERO.
That means you can push them into the negatives, and do over 100% damage. "