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Commented
Posted a Comment: May 15th, 2013
"Explain. Give a brief summary of skill order/clear speed, soul income rate, counterjungle potential, buff control, sustain, mobility, blue reliance, gank DPS, lategame relevance, team comp synergies, and evaluate success over a large number of games instead of the outcome of a single 5v4."
Commented
Posted a Comment: May 15th, 2013
"Fiddlesticks can start Amp Tome + ward if you go deep into the Utility tree. Can't say I remember any other junglers who don't need to start machete. (Riven doesn't count)"
Commented
Posted a Comment: May 15th, 2013
"
No. "
Commented
Posted a Comment: May 15th, 2013
"
That's not a nerf you nincompoop, it now slows them by 35% instead of 15% and heals you for the full spellvamp value. "
Commented
Posted a Comment: May 15th, 2013
"Actually not garbage. Some objectionable content, will go in-depth later when I'm not tired."
Commented
Posted a Comment: May 15th, 2013
"{quote}"
Commented
Posted a Comment: May 15th, 2013
"Countering exists. One does not simply Nasus into a Riven lane, for instance. You will have single-digit farm after 10 minutes. "
Commented
Posted a Comment: May 15th, 2013
"This is barely a nerf. The way you play Caitlyn will basically not change at all. "
Commented
Posted a Comment: May 15th, 2013
"The 3 projectiles from Wild cards don't stack. You should also learn this if you plan on being any good at TF. Go in a custom game and just practice "pre-loading" cards. Ideally you want to always know what the first card will be e"
Commented
Posted a Comment: May 15th, 2013
"Game mechanic fundamentals is pretty important; if you are good at league you can pick up new champions quickly. "


