Sight Wards take away from the game. Players shouldn't be able to light up an entire map with vision. I see in a lot of championship games that they load up the entire map at start by purchasing a bunch of Sight Wards. Now that both sides can see it removes the random fog of war factor from the game and then becomes more like a boring micro managed chess match where everyone gets to consider their next move.

This kind of turns it into a free style turn based RPG at this point.

The game becomes more random and intuitive without vision. Realizing that you've just destroyed the first turret in your lane and now if you continue to push you lack vision from a side ambush adds that random thrill to the environment.

Other RTS games include the ability to see the opponent but they are only temporary and limited at best. In Starcraft there are command centers that can do sweeps, Warcraft 2 had Eye of Kilrog, and the list goes on from game to game. These vision scans are limited and based on intuition as to where you think some activity might be going on.

It would be nice to see an item that can be purchased (one per team) that can do such a scan or sweep of an area every 3 minutes revealing the area for just a few seconds. Kind of like a Hawkshot. I'm all for items like Wriggle's Lantern that have 1 charge vision limits, but Vision needs to be limited to keep the game full paced, exciting, and fun.

Some suggestions would be to make it one active ward per character so each character has to buy and place a ward or just removing the wards out right and putting them on items with limits like Wriggle's Lantern. Sight Wards could also have a 3 minute cooldown to use.

No one should win a match because they lit up the entire map. This forces the other team to light up the map as well. Once it becomes mandatory for every match then it becomes an unnecessary component of the game and should be revamped. But if each team has to strategical place a limited amount of vision, then it integrates into the game again to keep it challenging and exciting.

Keeping Sight Wards in ranked play in the same way they are now is kind of equivalent to just removing the ability to purchase items and making champions fight each other without them.

Removing builds would remove a unique component to the game. Removing Sight Wards would add back a unique component to the game.