Views: 888 Be deliberate about everything you do
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I've been watching a decent amount of FoggedFTW, a
Tryndamere one trick streamer in Challenger on NA. (he does throw in a little
Kled and
Dr. Mundo when Tryn is banned).
In a recent episode Fogged commented that Challenger players are deliberate in everything they do.
I am going in for a trade or all-in because I have some sort of advantage:
-Levels
-Items
-Minions
-Sustain
-Cool down
-Jungler in position to support me
And I know where their jungler and laners are and if their
Teleports are available.
I'm stacking two waves now because when it hits their tower I will be 6th on the 1st minion of the third wave and then I can dive them.
I'm shoving in the first two minion waves so that I can go ward and support my jungler when they go to take the scuttle crab.
I am NOT going to
Teleport because the bush ward is so close that the enemy champions will be able to easily walk away and I will fall severely behind in farm.
I am going to wait to continue my split push until I see the entire enemy team on the map.
I have a bounty so if am going to make a play that is likely to get me killed it must be for an important objective.
Every move you make should be planned out ahead of time.
This is why one tricking is often a way to help you learn the game. You come to know your damage thresholds, your ability or lack of ability to disengage, and what you can do with your time at various stages of the game.
It is hard to be deliberate when you don't know you have to bait out a particular ability for before tower diving your opponent - say
Spirit's Refuge if you are a
Tryndamere vs a
Shen. You just try the tower dive because you have crashed a wave into their turret and they are low enough that you think they are in kill range. And damn, he dodged three of my autoattacks.
And the point of this isn't to advocated for one tricking, one tricking is just an example of one way to get to the point where you can be deliberate about every move you make.



In a recent episode Fogged commented that Challenger players are deliberate in everything they do.
I am going in for a trade or all-in because I have some sort of advantage:
-Levels
-Items
-Minions
-Sustain
-Cool down
-Jungler in position to support me
And I know where their jungler and laners are and if their

I'm stacking two waves now because when it hits their tower I will be 6th on the 1st minion of the third wave and then I can dive them.
I'm shoving in the first two minion waves so that I can go ward and support my jungler when they go to take the scuttle crab.
I am NOT going to

I am going to wait to continue my split push until I see the entire enemy team on the map.
I have a bounty so if am going to make a play that is likely to get me killed it must be for an important objective.
Every move you make should be planned out ahead of time.
This is why one tricking is often a way to help you learn the game. You come to know your damage thresholds, your ability or lack of ability to disengage, and what you can do with your time at various stages of the game.
It is hard to be deliberate when you don't know you have to bait out a particular ability for before tower diving your opponent - say



And the point of this isn't to advocated for one tricking, one tricking is just an example of one way to get to the point where you can be deliberate about every move you make.
Another content creator, and I apologize because I've forget who is was that said it so I can't credit them directly, but the
observation/statement was "If you want to accelerate the pace of the game then fight all the time over nothing, but if you want to slow the pace of the game fight around objectives."
We've all had those games where our team is slightly behind and we keep losing skirmishes and even teamfights to the point that you are now far behind. Or you have your master Yi/Yasuo who might have been fed try and go 1v5 their team and dying. Those sorts of fights accelerate the pace of the game for the enemy team. Giving them a man or more advantage lets them gets things done on the map with minimal ability for your team to respond.
So if you are behind and need to slow the game down you only take fights around objectives. The game state needs for you to slow down if you want to have a chance to win, so you deliberately chose a path (fighting around objectives) that slows the game down.
And if you want accelerate the pace of the game then get picks so you have a man advantage, which makes contesting for objectives safer and faster.