Views: 1609 Fiddlesticks
|
"I haven't got a brain, and soon... neither will you!"
I've been having some fun with Fiddlesticks in pre-season. I like him when my team needs some AP and we have at least a couple of bruiser or tank types in different positions. Braum support and Illaoi top? Hmm, Fiddlesticks seems like he could provide some needed CC and AP.
Between the fear from Terrify, a slow from Red Buff, a silence from Reap, and the damage from Bountiful Harvest, your early ganks are potent, especially if your laner has some CC of their own or brings a solid helping of damage.
I generally get Stalker's Blade for the slow and then go straight for Zhonya's Hourglass. However, if your mid laner is doing work and you want to keep them crushing you can hand off Blue Buff to them and finish your jungle item with Enchantment: Runeglaive to help with your own mana needs.
For skirmishes and teamfights I tend to stay around the edges or out of sight and look for a good place to ult in from. This means you need a sweeper and a good supply of pink wards in order to clear wards out from your ambush locations, especially late game when everyone and their brother is plopping Farsight Alterations all over the map.
If you get a good spot Crowstorm in and fear either a priority target or anyone with a displacement ability like Gragas or Lee Sin that can knock you away from their team.
Speaking of Crowstorm, if you are new to Fiddle, practice using it in a bot game. It has a very weird feel because once you decide to activate it, you channel it for 1.5 seconds before it goes off. If you move before the channel finishes, instead of popping in for a surprise you are dead party, you may end up walking straight into the enemy team or revealing your location by walking out of the bush or around the corner you were attempting to channel from.
The main thing to watch out for when picking Fiddle is enemies that can interrupt your Bountiful Harvest or displace you when you try and use Crowstorm. If you take those things into account and do work early game you can get your team into a good place to roll to victory.
I've been having some fun with Fiddlesticks in pre-season. I like him when my team needs some AP and we have at least a couple of bruiser or tank types in different positions. Braum support and Illaoi top? Hmm, Fiddlesticks seems like he could provide some needed CC and AP.
Between the fear from Terrify, a slow from Red Buff, a silence from Reap, and the damage from Bountiful Harvest, your early ganks are potent, especially if your laner has some CC of their own or brings a solid helping of damage.
I generally get Stalker's Blade for the slow and then go straight for Zhonya's Hourglass. However, if your mid laner is doing work and you want to keep them crushing you can hand off Blue Buff to them and finish your jungle item with Enchantment: Runeglaive to help with your own mana needs.
For skirmishes and teamfights I tend to stay around the edges or out of sight and look for a good place to ult in from. This means you need a sweeper and a good supply of pink wards in order to clear wards out from your ambush locations, especially late game when everyone and their brother is plopping Farsight Alterations all over the map.
If you get a good spot Crowstorm in and fear either a priority target or anyone with a displacement ability like Gragas or Lee Sin that can knock you away from their team.
Speaking of Crowstorm, if you are new to Fiddle, practice using it in a bot game. It has a very weird feel because once you decide to activate it, you channel it for 1.5 seconds before it goes off. If you move before the channel finishes, instead of popping in for a surprise you are dead party, you may end up walking straight into the enemy team or revealing your location by walking out of the bush or around the corner you were attempting to channel from.
The main thing to watch out for when picking Fiddle is enemies that can interrupt your Bountiful Harvest or displace you when you try and use Crowstorm. If you take those things into account and do work early game you can get your team into a good place to roll to victory.
Tried out Fiddlesticks with Enchantment: Runic Echoes, even to the point of buying it before Zhonya's Hourglass.
Runic Echoes replaces Enchantment: Runeglaive which replaced Enchantment: Magus.
I'm not going to go over the individual details of which one was better.
The main loss/con is loss of coold down reduction (CDR) compared to the two other options 10% for Runeglaive and 20% for Magus.
Both are kind of a big deal for Fiddlesticks as it is hard to prioritize that stat with his typical item build path.
Ionian Boots of Lucidity + 9 Scaling Cooldown reduction glyphs for a total of 25% CDR are going to be your most reliable source for a substantial chunk of CDR without inhibiting your damage too much. Downside is that you lose +15 magic penetration by forgoing Sorcerer's Shoes and your early ganks and jungle clear will suffer a little by forgoing 9 Ability Power glyphs.
The good is more AP than Runeglaive, faster movement speed which is important on Fiddles, faster clear speeds (the splash damage from Runic Echoes + Reap eventually does enough damage to instantly delete the small creeps in a camp, while Bountiful Harvest lets you finish off the big creep), and relatively good mana sustain.
If you feel like you are going to need Zhonya's Hourglass ealier rather than later you can still hold off on fully upgrading your jungle item to Enchantment: Runic Echoes as you do get some mana sustain via the Hunter's Talisman portion of the upgraded jungle item, but you'll notice a difference in the amount of mana you have for purposes other than jungle clearing as you only get that sustain while you are in the jungle.