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Choose Champion Build:
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Standard Garen
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vs. AP heavy
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vs. AD heavy
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
Introduction


My stream will be up soon!: http://twitch.tv/inhibitus
Facebook: http://www.facebook.com/inhibitus123
Let me introduce myself. My name is Inhibitus and this is my first guide on Mobafire! I have been playing League of Legends since Season 1 , was ranked Diamond 3 in Season 3 and I'm currently ranked Diamond 5. (Garen was my 4th most played champion).

In this guide, I will go over many tips, tricks, and how-to's, to help you learn how to carry ranked games as Garen.
I have played Garen primarily during Season 3, I picked him up because I was looking for a high-damage top laner that could carry a game while still being able to soak up tons of damage. Garen has much to bring to the table and synergizes well in solo queue, where teamfights are fairly disorderly. You can easily get in, kill a carry, and stay to watch the ensuing 5v4..
In this new Season, the way to play Garen pretty much is the same. With the advent of some new items, there's more things you can build.
CONTINUE READING IF YOU WANT TO BECOME ATLAS AND CARRY THE TEAM!!!

Hi all! I recently created a recording of my Garen gameplay and commentated on it. I explained in-depth the reasons for building tanky, as well as certain strategies. I also explained why I did what I did during the game, it took me quite a while to get the video to work so I would appreciate any feedback, reps, or upvotes. Thank you!
Garen Gameplay/Commentary: Video Link


That's right guys.





But if I don't build AD, how will I be able to snow-ball my lane, kill people early on, and carry the game?
Garen's base damage is insane early to mid game. With only masteries and runes, and no AD items, you can easily destroy any carry with your full combo. You can easily pick up kills on your enemy laner without purchasing any attack damage, and even get kills when they gank you. His extremely strong damage won't fall off until level 18 or so, after people start stacking armor, and your carries should be strong enough to fill where you fall off.
Your goal is to kill carries with your combo. You can already do that very effectively without purchasing attack damage. So why would you waste your gold building attack damage when you could build as a tank and become infinitely more useful to your team?
This is why I choose tankiness over damage. Because
Garen already has enough built-in damage to destroy carries.

You should usually be only purchasing a single damage item, but if you get fed enough or your team already has a tank, you can buy more AD items. Your build should vary game-to-game based on the situation, so my primary core build is just an example of what I buy most games.


Runes





Greater Mark of Attack Damage: This is the best red rune for Garen. With the extra Attack Damage, last hitting will be easier. Furthermore, this gives alot of power to your early/mid game, which is where Garen shines. It also allows you to win trades with your lane opponent, because your abilities have good AD scaling.
Greater Seal of Armor: This is the best Yellow rune for Garen, it is standard on almost all top/mid champions. It is simply too good. Having these runes means that you will take less damage from enemy AD autoattacks, as well as physical damage pokes. Most of the time, their top lane, jungler, and obviously, ADC, will be dealing primarily physical damage. Therefore, having these runes means that you will be better off against 3 out of the 5 enemy players. These runes are simply a must-have, and there is really no better option.
Greater Glyph of Scaling Magic Resist: These are the best blues for Garen. Early magic resist usually isn't necessary, because you will probably be laning vs. an AD-based champion, and their jungler is most likely AD-based as well. These runes scale very well into late-game/mid-game, and give you the MR you need to defend from the AP mid and the support.
Greater Quintessence of Movement Speed: Now, for the quintessences, this is purely up to your choice. MS Quints makes it harder to kite you, and gives you more mobility, and also makes escaping ganks *slightly easier*. They are also very good against ranged champions, and help you close gaps. I do NOT use them most of the time, but if you like to, they work great.

Other Viable Rune Options:
- Greater Mark of Armor Penetration: These runes are also pretty good for Garen. It allows you to pierce through armor, and, by calculations, allow you to deal equal (usually more) damage to your lane opponent as if you had flat AD. The only reason I do not take these, is because of the fact that having armor pen makes it harder to CS. However, this is solely up to your preference - if you feel that you can CS easily and like playing aggressive, and trading alot, then these are the reds for you.
Greater Glyph of Magic Resist: These are also very good runes for Garen. I don't usually take them when going top, because you don't really need early magic resist vs AD champions, but if you are going mid or if you are playing against a strong AP champion (such as Elise/Kayle), always take these. You absolutely need them for their early magic damage pokes or you will not be able to stay in lane.
Greater Quintessence of Attack Damage: This is what I usually take on Garen. These will allow you to do more damage, but, due to your lack of Movement speed quints, it will be slightly harder to close gaps. It is personal preference - use what you think is best.
- Greater Quintessence of Armor Penetration: Again, these are similar to
Greater Quintessence of Attack Damage. You can use these for increased damage if you prefer them over having flat AD or having MS.

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Double-Edged Sword : We take this mastery because it enhances damage by quite a bit, at the cost of taking more damage. It is obviously worth it, because you do 2% more and receive only 1% more. You're going to be tanky as hell anyways, so this mastery will help alot with your damage.
Sorcery: We are obviously going to use this mastery, because it gives Cooldown Reduction, and Garen does all his damage via skills.
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Brute Force : Another obvious choice. Garen does AD damage, so more AD will always help.
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Martial Mastery : Obviously, we want more AD!

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Block : This mastery blocks AA damage, obviously something we want to have in order to have a slight advantage in trades.
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Enchanted Armor : This increases Bonus Armor/MR by a percentage, this is basically a mini version of
Courage.
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Unyielding : More damage reduction to make trades and teamfights easier.
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Veteran Scars : Flat HP helps alot early-game, because having more HP means you will have more room to trade, and also more room to regenerate, and more HP regeneration. Because Garen's passive,
Perseverance regenerates % HP, having more means that you have more regen.
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Juggernaut : 3% Max HP increase is just wonderful for Garen. As I said before, more HP= more HP regen, and more HP will also make you more tanky for teamfights.
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Hardiness : Flat Armor, obviously good. You will probably be laning against AD champions so this will make trading easier.
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Resistance : Magic Resist, helps against AP champions. Obviously take this because you will be fighting against mages and supports during teamfights.
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Swiftness : This reduces effectiveness of slows by 10%. Although your
Decisive Strike removes slows, this mastery will help a lot if you get slowed while spinning, or if you get slowed after you have activated
Decisive Strike.
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Reinforced Armor : Reduces Critical damage, obviously good against AD Carries.
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Evasive : Reduces AOE Magic Damage, obviously good against mages.
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Tenacious : Gives even more armor and magic resist to help you become even tankier.
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Legendary Guardian : Amazing, must-have mastery that reduces CC by 15%. Will stack multiplicatively with
Courage and
Mercury's Treads. This just turns you into the unstoppable carry-killer that runs through the enemy team and destroys the ADC or APC.

As you can see so far, our masteries and runes are focused on being really tanky. Garen is essentially an AD-bruiser Tank. He does enough base damage to easily kill any carries so there is no reason to have runes or masteries focused on damage - we need tankiness so that we can absorb damage while being a threat to carries.

Summoner Spells:
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Other Summoner Spells:
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Tips and Tricks for Abilities:
- You can activate
Decisive Strike before or during
Judgment so that you get the movement speed buff while you are spinning, and stick to targets easier. Because
Decisive Strike's buff lasts for 4.5 seconds, you will be able to silence the enemy right after you finish your
Judgment, which lasts only 3 seconds.
- As stated before, activating
Decisive Strike will reset your Autoattack. This means that you should autoattack, activate
Decisive Strike and autoattack again, for maximum damage. Also, if there are two minions that are low health, you can autoattack one, then activate
Decisive Strike and attack the other, so you do not miss CS.
- Generally, your combo is
Flash -->
Ignite -->
Decisive Strike -->
Judgment -->
Demacian Justice. This will be able to kill almost any champion in the game, early to mid-game. This combo is a secure kill if the enemy has below 75% HP, so you should be very aggressive when your combo is up. If you feel comfortable with the autoattack reset mentioned earlier, you can sneak in an autoattack in your combo.
- Activate your
Decisive Strike after the enemy uses
Exhaust or other slowing abilities, so that you take advantage of the slow-removal power of
Decisive Strike.
- Activate
Courage whenever the enemy team is using their biggest burst damage (usually their ultimates). This will allow you to take significantly reduced damage.
- Try not to spam your
Judgment in lane, because it will hit minions and push your lane, making you more susceptible to ganks. You should only activate
Judgment if you are sure that you can hit the enemy champion for the full duration of it. However, during early mid-game (levels 6-11), you can spam
Judgment to push your lane, so that you can gank other lanes.

Prioritize maxing your skills in this order:
We will almost always max







Always buy ONE of these items:
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You'll be buying ![]() ![]() ![]() ![]() ![]() |
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You can also buy another damage item INSTEAD of ![]() ![]() ![]() ![]() |
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You will buy ![]() ![]() ![]() |
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In a lane against a magical opponent, you might try getting ![]() ![]() |
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Lastly, you can also try getting an early ![]() ![]() ![]() |

Starting Items:
Always take this trinket, it is a free ward. You should use this to ward the river area, or the tri-bush area, so that you don't get ganked. Upgrade to ![]() ![]() |
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This is the standard Garen start. I take this start at least 75% of the time. Combined with masteries, this will make you very tanky. The item also gives HP regen, which will help your passive. You should take this against champions that are ranged, or champions that have a lot of auto-attack poke. You can trade easily, but leave some time between trades to allow yourself to regenerate. |
You should take this against champions like ![]() ![]() ![]() ![]() ![]() |
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You can wait a few seconds to buy the 3rd potion. Take these items ONLY IF YOU ARE AGAINST A VERY STRONG AP CHAMPION like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Core Items / Primary Build:
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Choose either ![]() ![]() ![]() ![]() |
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Other Item Choices:
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Itemization Tips & Tricks
- Your items on first back should always include a
Stealth Ward or two, just so you don't get ganked. You can also ward enemy objectives (such as blue buff, or red buff, depending on what side you are on). Warding objectives will allow you to indirectly predict whether the jungler will gank your lane, and will help your allies significantly.
- Buy items as you deem necessary to your situation. For instance, if you were against an
Aatrox top, you should probably purchase
Warden's Mail and
Ninja Tabi as your first two items. Furthermore, if you were dominating your lane, you would obviously prioritize rushing a
Black Cleaver over tankiness, so that you can snowball more.
The Brutalizer, a component of Cleaver, is a very strong item to purchase early on if you are winning your lane.
- Buying a lot of
Health Potions will help you out significantly in sustaining against a difficult match-up.
Lane Phase
Laning is all about out-farming your opponent, picking up kills, and avoiding enemy ganks. You obviously need to be last-hitting the minions - hitting them only when their health is so low that you kill them with one hit. This is so your lane does not push out. Last hitting isn't difficult, but it is one of the most important game mechanics, so you need to practice it. Because none of Garen's skill have any cost, you can use them to farm minions. For instance, if two minions were next to each other, and both are within last-hit health range, and both are being attacked by your minions, you could quickly activate ![]() |
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You will prioritize farming minions, but obviously, you need to poke the other laner to get any kills. Another important part of laning is trading. This is when you and your opponent hit each other with a skill or two and back off. Garen's innate damage makes his trades very strong, and, with ![]() ![]() ![]() ![]() ![]() ![]() |
You should continue to trade and farm until you get your ![]() ![]() ![]() ![]() ![]() ![]() |
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If an enemy jungler does gank you, look at the situation, and choose whether to run or fight the 1v2. Garen's burst combo is extremely potent and you can easily kill one champion and escape. If their jungler and their top laner are both low-damage opponents (such as ![]() ![]() ![]() ![]() |

Mid-Game
By now, you should have a kill or few, and you should be farming well. Ideally, you should be farming about as much as the minute counter - 100 farm at 10 minutes, 200 farm at 20 minutes, etc - again, this is the ideal farm, as if almost no farm was missed. Do not worry if you can't farm that well - practice is the only way to become more efficient. Anyways, now that you have a ![]() ![]() |
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You should also group up with your team to take objectives like ![]() ![]() ![]() |

Teamfight Phase - Late Game
After a successful teamfight, help take towers and objectives. Garen can kill towers with ![]() ![]() |
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Split-pushing
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Garen's split-pushing capability lies in the power of his ![]() ![]() ![]() ![]() |
Another possible situation where you can split-push is when your teammates are all extremely far behind, and you are really fed. In this case, you can either choose to group with them and attempt to carry them in teamfights, or you can just split-push. If you choose to split-push, you should continue pushing until the enemy team sends a few people to deal with you - in that case, attempt to escape with ![]() |
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Ward Locations

Warding - Notes, Tips, and Tricks
- In the map above, dark green circles are generally good areas to put wards in, based on whatever situation your team is in. You obviously don't have to keep all of those areas warded, but, it is just for reference as to some good locations for wards.
- Blue circles are good places to put wards during laning phase, but, these areas are optional. Ward the enemy buff (either red buff or blue buff depending which side of the map you're on) if you intend to gank the enemy jungler or if you want to let your team know where their jungler is. You can keep the river bush warded, but you really don't need to. Lastly, you can ward the farthest bush in the top lane, so that you can see if the enemy jungler is coming in for a lane-gank.
- Red circles are areas that you should have warded almost permanently during lane phase. Wards at these two locations will allow you to be aware of almost any possible gank, regardless of which side of the map you're on. If you can't afford 2 wards, it's alright to just keep one of these areas warded (ward tri-bush if you're on Blue side, ward Baron if you're on Purple side).
- You should buy a
Vision Ward very early on in the game (first back if possible), as it only costs 100 gold and lasts forever as long as it isn't spotted while still granting permanent vision. A great place to place this ward is your tri-bush, the bush that is between Red and Baron, or the single river bush near Baron.

Here is a general guide to different lane matchups for Garen. Remember, these are just tips and pointers about how to play against certain champions- it is up to you to make the right choices to win lane.
Below, click the champion name to be directed straight to its section.

Table of Contents: Lane Match-ups
































Summary of Lane Match-ups / Tips + Tricks
- Build items based on what champion you're laning against, if a magic-based champion is hurting you a lot, then get
Spectre's Cowl, if a DPS champion is laning against you, buy
Warden's Mail, if an AD poke champion is poking you too hard, buy
Chain Vest.
- Against match-ups where the enemy champion does all the damage with melee-based poking, or abilities that require them to get within melee range, you should play as normal. These are fairly easy match-ups because Garen's
Judgment does a ton of damage and makes it really hard for them to trade with you.
- Against ranged or AP match-ups, use the bushes as a source of defense where they can't poke you without coming in and facing your wrath. Also call for ganks and try to play defensively until you are sure that you can combo-kill them. Put extra points into
Decisive Strike for the added mobility and the extra silence duration, so that combo-killing is easier.
- Don't let the enemy champion poke you too much, if you find you're losing a lot of HP to pokes, then let yourself regenerate health with
Perseverance. It is alright to lose some CS if the match-up is really hard for you, just don't die.
Thanks.
Once again,
My stream: http://twitch.tv/inhibitus
Facebook: http://facebook.com/jeffzhaospage
Credits:
xDanielWang - Created the Pro/Con Graphic! Also wrote the highest-rated guide on Mobafire, about Ahri: AHRI GUIDE
My friend Morkuro, for edits and deletion of unnecessary content.
JhoiJhoi- he wrote an amazing guide on how to write guides, this can be found here: Making a Guide
Gate Orc Taleus - for editing and reviewing my grammar and spelling.
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