Lee Sin Build Guide by Ep1c1337d00d
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Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, my name is Ep1c1337d00d and I'll be teaching you how to play Lee Sin, Lee Sin can be played in different ways, some focusing on defence and some focusing on offence.
In my guide I'll be focusing on both.
But please bare with me because this is my first guide, and make sure to read all of it.
If my guide helped you, please thumb it up, and if you think my guide needs any changes please say so in the comments.
I just copied this from League of Legends Wiki. (http://leagueoflegends.wikia.com/wiki/Lee_Sin_the_Blind_Monk)
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
"The actions of one may sunder the world, but the efforts of many may rebuild it."
Now that was pretty badass!
Pros / Cons
I like to be defensive when playing Lee Sin, so I use 0-14-16 for my mastery page.
Resistance : Give you a little amount of magic resist, stacking with your runes for those Ability Power casters.
Hardiness : Give you a little amount of armor, stacking with your runes and Cloth Armor, helps in the jungle.
Durability : You get a little amount of Health every level.
Veteran's Scars : A little amount of Health to help in the jungle.
Initiator : Gives you movement speed when above 70% HP, helps a lot when ganking lanes.
Summoner's Insight : Enhances your Flash by reducing it's cooldown by 15 seconds.
Good Hands : Reduces the time you spend dead, helps you when you gank and die so you can get back to jungling as soon as possible.
Improved Recall : Improves your recall by reducing it by 1 second, you need to be fast when going back to base and getting back to jungle so this will help.
Swiftness : Gives you movement speed, stacks with your runes and helps with ganks.
Greed : Gain extra gold per second, helps when you waste some time standing in the bush for a gank.
Rune Affinity : Increases the duration of Neutral Monsters buff. Every jungler should have this.
Awareness Increases the experience you gain, levels you up faster when jungling.
If you didn't like this mastery page, you can always go offensive using the 21-0-9 mastery page.
These are the runes I use for Lee Sin :
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Movement Speed
Greater Quintessence of Armor
Greater Mark of Attack Damage :Gives you a good amount of attack damage to help you clear out the jungle faster.
Greater Seal of Armor : This gives you a good amount of Armor, so you can be more tanky in the jungle, and also stacks with Cloth Armor.
Greater Glyph of Magic Resist : This gives you a good amount of Magic Resist, it helps you when ganking mid lane so you wont take too much damage.
Greater Quintessence of Movement Speed : This gives you a great amount of Movement speed, helps when travelling between jungle camps and also when ganking.
Greater Quintessence of Armor : Gives you more armor to stack with Greater Seal of Armor.
Other viable runes :
Greater Mark of Desolation / Greater Quintessence of Desolation : Gives you a good amount of Armor Penetration, but to be honest it doesn't fit jungle Lee Sin, it fits solo top Lee Sin.
Greater Quintessence of Attack Damage : You don't need any more attack damage, you already have enough from your marks.
Greater Seal of Vitality : Better for solo top, but it's still a great choice. Provies a good amount of health per level.
Greater Seal of Health : Same reason above. Provides you with a good amount of health.
Greater Quintessence of Life Steal : Great for early game jungling, sucks late game though. Gives you some life steal.
Greater Mark of Attack Speed : Not bad, stacks with your passive and procs wriggle's lantern's passive faster but having attack damage is better.
The summoner spells I use are :
I use Flash because it helps me flash away if I get ganked, it helps when ganking a lane and also stacks with Lee Sin's utility.
Flash can be replaced with Ghost, it depends on your playstyle.
I use Smite because it helps me jungle much faster and also helps me steal Baron Nashor , Dragon , and Counter-Jungling.
Summoner spells below are for solo top Lee Sin.
Exhaust : Great slow, reduces a lot of damage and helps when ganking. But once again, this is better for solo top Lee Sin more than jungle Lee Sin.
Ignite : Good for securing kills but not good enough to make a good gank.
Teleport : Doesn't help you when ganking, this spell was made for solo top champions.
Heal : You get this only to survive, not needed for jungling.
Summoner spells below are spells you should NOT take.
Clarity : Lee Sin doesn't have mana.
Clairvoyance : This spell is made for supports.
Promote : This spell is for AD Carries/pushers.
Surge : Only good for early levels, loses it's effectiveness late game.
Cleanse : If you are really having trouble with CC (Crowd Control) then get Quick Silver Sash, this spell isn't worth it late game.
Revive : Very long cool down, not worth it.
Garrison : This spell was made for supports and tanks.
Skill Sequence and Explanation
This is your passive. And it's really a great passive, every time you use a skill you get a good amount of attack speed for 2 attacks in 3 seconds! It really helps you jungle fast.
But when using a skill, do not immediately use the second version of the skill, just use the first version then hit 2 basic attacks then use the second version and hit another 2 basic attacks.
For example, use Sonic Wave then 2 basic attacks then use Resonating Strike and 2 basic attacks. This will highly increase your jungle speed.
This passive also restores Energy on hit, so as long as you're hitting your enemies you will not be out of Energy!
Sonic Wave / Resonating Strike :
This is your main damage skill. You fire off a Sonic Wave at an enemy, damaging him and revealing him for 3 seconds. If any target was hit by a Sonic Wave, you can cast Resonating Strike to jump at them for the next three seconds. This is a great gap closer with great damage.
SafeGuard / Iron Will :
Now this is your second skill, it gives you a great shield as well as Life Steal, Spell Vamp, and some Armor.
You can cast SafeGuard either on yourself or on your ally, giving you both of the buffs. When you SafeGuard on an ally, you will dash to him buffing him and yourself. But when you cast SafeGuard on yourself you will not move but will be buffed alone.
I will be explaining Ward Jumping in another section.
Make sure to always use Iron Will in battle, it gives you great sustainability.
Tempest / Cripple :
This is your third skill. It has a great slow and damage and also reveals enemies.
When you can Tempest, you will damage enemies in an area, also revealing them for the next 4 seconds, Cripple can be cast in the next 3 seconds. When you cast Cripple on enemies who were hit by Tempest, slowing their Movement Speed and Attack Speed for 4 seconds.
Dragon's Rage :
Now this is your ultimate. It's a target-able roundhouse kick that deals lots of damage.
When you use Dragon's Rage, it will knock the enemy away from you, dealing damage. If the enemy you knocked back using Dragon's Rage hits any of the other enemies they will be knocked up and get damaged.
You can also use Dragon's Rage to knock enemies over walls.
This is the most important part of the guide, here I will be showing you how to build your items.
You should always start with Cloth Armor and 5 Health Potions for sustainability in the jungle.
After that you get Boots of Speed and get Madred's Razor as soon as possible.
Then you get Heart of Gold for some tankiness and 10 gold per second.
Now upgrade Madred's Razor to a Wriggle's Lantern and Boots of Speed to Ninja Tabi or Mercury Treads.
So your build should look like :
Now you've got your starter kit, let's move on to Core Items.
Start by getting Phage or Giant Belt (whatever you prefer) then buy B.F. Sword and make it a The Bloodthirster and then complete Giant Belt or Phage to a Frozen Mallet, and lastly get a Hexdrinker and upgrade it to a Maw of Malmortius.
So your build should look like :
Now you've got your Core Items, after this your build will change depending on the game.
Viable Items :
Guardian Angel : This is a great item, it will revive you upon death, making you able to initiate in team fights. Get this item if your team doesn't have a good initiator like Wukong, Jarvan IV, Malphite or if you are getting focused in team fights.
Warmog's Armor : Get this item if you think you need more Health and sustainability.
Trinity Force : Great item overall, proves Tankiness and Damage through Phage, Attack Speed and Critical Damage through Zeal, and last but not least provies great Damage through Sheen which also stacks with your passive.
It also gives you a good amount of slow using basic attacks. Get this item if you want to be more offensive than defensive.
Last Whisper : Provies a great amount of Armor Penetration, get this item if there are too many tanks against you (especially Armor based tanks).
Madred's Bloodrazor : Proves Attack Damage and Attack Speed, and a great passive against tanks so get it if the enemy team has lots of tanks (especially Health based tanks).
Wit's End : Provies Attack Speed and Magic Resist and a great passive that reduces your enemy's Magic Resist, get this item if you want to be offensive and if there is a good amount of AP casters in the enemy team.
Force of Nature : Provies a great amount of Health Regeneration and Movement speed, and also a good amount of Magic Resist. Get this item if there are too many AP Casters in the enemy team.
Thornmail : Provides a great amount of Armor, get this item if there are too many AD Carries in the enemy team.
Randuin's Omen : Another great Armor providing item, you can upgrade your Heart of Gold for this, it also have a great passive that slows enemies depending on your Armor.
Jungling Routes (with videos :D)
Now this is a really important part of the guide so focus.
I will be showing you 2 routes in jungling with Lee Sin.
The videos I'm going to show you are videos of me jungling WITHOUT a pull/leash, so my HP is going to be lower than usual but don't worry , people are going to pull it for you.
(Pull/leash means that someone hits the jungle creep and go back to their lane making the creep follow them for a while ignoring you and when they are far enough he'll get back to you.)
Route number 1 :
Start at Red, then kill Wraiths, then Wolves, and lastly Blue.
Buy 5 Health Potion and Cloth Armor and take a point in Safeguard / Iron Will.
Now head to Red, when battling him start with a basic attack then Safeguard / Iron Will on your self and use a Health Potion then 2 basic attacks and press Safeguard / Iron Will again to maximise your damage output and lastly use Smite. (Note in the video I had to use 2 Health Potion sicne I already told you this was without a pull.
Now take a point in Tempest / Cripple.
After Red, head to Wraiths. When battling them, start with Safeguard / Iron Will then Tempest / Cripple and DON'T use a potion until you finish them.
After Wraiths, use a heatlh potion and head to Wolves. Again, use Safeguard / Iron Will then Tempest / Cripple and don't forget 2 basic attacks between each skill.
After Wolves, head to Blue and use a Health Potion.
Now you're level 3, take a point in Sonic Wave / Resonating Strike and gank a lane.
Explanation with pictures :
Route number 2 :
Start with Wolves, then Wraiths then Red and finish it off with Golems and gank.
Buy 5 Health Potion and Cloth Armor and take a point in Safeguard / Iron Will OR Tempest / Cripple (Take whatever fits you).
Start at Wolves but don't get a pull/leash, use your skills and passive like I told you and head off to Wraiths after finishing them.
(Use a Health Potion here)
Kill Wraiths and head to Red.
(Use a Health Potion if needed)
Now you're level 2, take the skill that you didn't already take. ( Safeguard / Iron Will if you took Tempest / Cripple and vice versa)
You may ask for a pull/leash here, but it's not necessary. Kill Red with your skills and passive.
Now head to Golems, kill them.
Now you're level 3, take a point in Sonic Wave / Resonating Strike and gank a lane.
In this section, I'll show you junglers you shouldn't counter jungle without any help and junglers that you SHOULD counter jungle.
Counter-Jungle means that you steal some of the enemy team's jungle creeps while unnoticed.
Purple : Hard
Blue : Medium
Light Blue : Easy
Shaco : He will set up his Jack In The Box in the bush behind mid, and when you reach there here will fear you and then kill you with basic attacks/ Ignite while his boxes crush you down. He is very dangerous so I recommend asking your mid laner to go to that bush with you to avoid early death and giving the enemy Shaco your red buff.
Volibear : Volibear's passive Chosen of the Storm is a very strong passive and cannot be ignored. It will give him some epic health regeneration and by that time you'll be dead because of his Frenzy.
Fiddlesticks : Don't get anywhere near this guy, he will Terrify - Drain you to death by fearing you and life stealing from you a lot.
Hecarim : Hecarim is really strong early game, he has great damage with his Rampage and great sustain with his Spirit of Dread, and also very fast thanks to his passive Warpath and Devastating Charge.
Nunu : He is really annoying.He will slow you down a lot with his Ice Blast and he's never low in the jungle thanks to his Consume so no counter-jungling for you unless you know he is NOT in the jungle.
Amumu : If he catches you with his Bandage Toss you're pretty much dead because he will be able to Despair you and Tantrum you death easily.
Olaf : He is WAY too strong early game because he deals true damage with his Reckless Swing and you can't run away if he catches you with his Undertow and also great sustain with Vicious Strikes and Berserker Rage.
Rammus : He is really annoying. He can taunt you with Puncturing Taunt and he will get great armor from his Defensive Ball Curl and some CC and speed with his Powerball and since you are a Tanky DPS champion, you should not get anywhere near him.
Diana : No... just no. Crazy damageand sustainability, do NOT counter-jungle her or you'll be dead if she finds you.
Fiora : She is really strong, but not much early game. Although if she had AD runes she is going to rip you apart, so be careful with her.
Jax : I see Jax as a late game champion, you should be careful with him but you can kick his *** early actually.
Skarner : Depends if he had mana, if he did then he'll do some crazy damage to you, and absorb the damage you do with his Crystal Exoskeleton but if he didn't then he's dead.
Shyvana : She is a pretty fast counter-jungler and you can't kite her thanks to her mobility, you can kill her but it's recommended not go against her early.
Warwick : He has great sustainability with his Hungering Strike and his passive gives him lots of life steal, I wouldn't recommend going against him really but you can still kite him.
Trundle : This guy is strong, he will slow you down and keep on hitting you a great amount of damage, really annoying.
Nautilus : Nautilus is FULL of CC, every single skill got CC, even his passive. He also has a great shield, but not much damage early so he will need help killing you. But trust me, he can CC you until any of his team mates show up.
Sejuani : Same as above, lots of CC. Mainly focused on slowing targets, but she will just slow you until a team mate shows up to kill you. (Remember to ward jump always)
Xin Zhao : He is very strong early game, he will lifesteal you and damage you a lot. Very scary but at the same time very squishy.
Sion : If he was playing AD (Most likely) you actually will be able to kill him but you have to kite a bit, he has a 1 sec stun and a shield that isn't very effective while AD and also a skill that gives free damage. If he was AP, his shield is just OP so don't fight him.
Riven : Queen of combos, simply put, if the players knew how to make a good combo with riven, you are dead, if he doesn't then you can kill her but she is STILL hard. Great shield and stun and also a knockback.
Nasus : This one depends if he farmed his Siphoning Strike a lot already (Most likely not) , he will do crazy damage while slowing you by A LOT, it's a crazy slow that makes you want to flip tables, so before fighting him check his farm.
Maokai : He has a great snare and a knockback and some damage, but not enough damage to kill you. Although if a team mate came to help him you are pretty much dead.
Master Yi : Not very strong early game, but has some nice damage although there's nothing to be scared of. If he was AP he will have great sustainability with his Wuju Style but he will not be able to kill you easily.
Jarvan IV : He isn't very good early game, squishy and get out of mana constantly, but be careful of his Demacian Standard - Dragon Strike combo.
Evelynn : She is pretty useless, she won't do damage to you but she will be able to run away really fast from you. Nothing to be scared of, you can counter-jungle her with ease.
Tryndamere : He is very easy early game, very squishy. But if he had critical runes he might do some damage to you, but pre-level 6 he sucks honestly.
Pantheon : Pantheon gets REALLY low in the jungle so counter-jungling him is a GREAT idea, all he can do is stun you and do some damage and then you'll kill him easily.
Like I said before, Lee Sin can use one of his skills to Ward Jump.
Ward jumping means you use a certain skill to jump on allied wards.
Lee Sin can use his Safeguard / Iron Will to jump on allied wards.
You can also jump over walls when you ward jump.
You can use ward jumping to either chase, or run away.
Jack In The Box
H-28G Evolution Turret
We're almost done! Now I'm going to teach you how to gank with Lee Sin.
Ganking means you help your team mates in their lane for a kill.
But when ganking, you need to make sure your team mates are ready.
First make sure you have enough mana, enough health and their skills/summoner spells needed are NOT on cool down and also make sure there is no Sight Ward placed in the brush because that's where you are going to start the gank and lastly let the enemy team push the lane to make it easier for you to gank, that is very important.
Now when you are sure your team mates are ready, gank their lane.
Start off with a Sonic Wave / Resonating Strike to the lowest enemy, then slow down your enemies with Tempest / Cripple and chase them for the kill (make sure to use Safeguard / Iron Will on yourself or an ally if you dive them).
Sometimes you could start with a Safeguard / Iron Will on a minion then slow them with Tempest / Cripple and chase them with Sonic Wave / Resonating Strike, this is very helpful if the enemies Flash away.
When you reach level 6, ganking is a bit different.
Start off with a Sonic Wave / Resonating Strike and then either ward jump in front of the enemy or Flash in front of the enemy and then Dragon's Rage them back to your team and slow them with Tempest / Cripple to be 100% sure they don't run away.
Before we finish.....
Well this is my guide, hope you enjoyed reading it and I hope you get better with Lee Sin using my guide. And I know it's not very informative but I tried my best to do it. And my goal is to at least reach 50% up votes. (YAY :D)
Thanks to jhoijhoi for her awesome Getting Started guide and line dividers,templte etc.
Thanks to Evilsyke(PACKLA) for pointing out some typos.
Thanks to all the readers for reading my guide. <3