Evelynn Build Guide by Shiikan
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
Archived: April 21st, 2012
I have archived this build as of April 21st, 2012.
I do not know if I will ever revisit or update it.
I apologize for any inconvenience to people who enjoyed my guide, and please note, that I may come back with this guide and updates.
I did not archive due to downvotes, but because I find it hard to get inspiration for updating an Evelynn guide when playing Evelynn is so difficult without being trolled at.
Aside from that, I am also taking a minor hiatus of League of Legends, but I can assure you that I will be back.
Again, I apologize for any inconvenience that this has caused.
The way I play Evelynn is as a semi-hybrid nuke assassin, focusing mostly on AP, but while manipulating Trinity Force's AD potential as well. I do not jungle and I do not "roam". I do not roam because it is old meta-game and frankly I find it hard to do. (This is a personal opinion). However, after I get my Boots of Mobility and Sheen I am a killing machine as, you guessed it, Evelynn.
An introduction to the League of Legends & Evelynn Overview
The current Meta-game, and where you come into play
League of Legends' current meta-game consists of 2 Solo lanes, 1 Duo lane, and a Jungler. You will have your AP Carry (mage) go mid (middle lane), your Off-Tank/Bruiser go top, your Support & AD Carry go bottom, and your other Off-Tank/Bruiser/On-hit take the Jungle. The meta-game is often broken in Normal matches, due to the fact that Normal matches are for fun and not real competitive play. This guide is directed more towards non-competitive, fun, Evelynn play.
Who is Evelynn? What does she do? How do I counter her?
Evelynn is a melee assassin. Evelynn can be built various different ways, (AP/AD/Hybrid/Off-Tank/Bruiser/On-hit/Support/etc), and this guide focuses around none of those ways specifically. This is my own build focusing on a semi-DPS/semi-AP Evelynn with on-hit ASPD & medium damage in all categories.
Evelynn is one of the two champions, the other being Twitch, with a long-term ability that will enter you into an in-game state known as "Stealth." When in stealth, you are indefinitely invisible to all players and monsters except your own team. Your next attack while in stealth will break the stealth and apply a 3 second slow to the target.
The best way to counter Evelynn is to either buy Vision Wards or an Oracle's Elixir. Note that these do not completely shut her down, but will drastically decrease her ability to scout and assassinate. In this guide, I will go over how to counter Vision Wards and champions with Oracle's Elixir, as well as how to remain effective and useful throughout the entire game.
The format of various sections of this guide are based off of A Wall of Text About Supporting as Sona
This guide is meant mostly for non-competitive Evelynn gameplay and revolves around staying active while being a total nuisance to the enemy and, most of all, having fun!
+ Extremely fun to play
+ Long stealth
+ High damage nuke
+ Sheen gives you TONS OF DAMAGE
+ You may get called OP and feel good about yourself
+ The night is your veil
- Hard to master
- Targeted first
- Oracle's Elixir / Vision Ward reduce your effectiveness
- You may get flamed even though Evelynn is viable
- It takes a lot of effort to move like that in heels
- I currently have 2 choices for masteries.
- These are my main choices.
- I would not suggest any other mastery set-up.
- I currently only have 1 choice for Jungling.
- This is, obviously, my main choice.
- I am new to Jungling, so feedback on how to change my Jungling masteries is appreciated.
- I would like some feedback on an alternative set-up.
Greater Mark of Precision
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Movement Speed
|I used to use magic penetration marks, but since the addition of the hybrid runes, why would I continue? Armor and magic penetration all in one, these runes will not leave you disappointed, and your damage will be unbelievable.||.||Evelynn is an assassin, not a tank. So why armor? I take armor because Evelynn takes about 50~55 damage from a Caitlyn at level 1 per attack. (This is to say you are laning against one for whatever reason), because of her range, she can easily get 2~3 hits on you which will drop your health by about 1/3 at level 1. These armor seals wont drastically change her damage, but they will help you to survive.||.||I take magic resistance glyphs because if their AP carry can burst you down in one hit, you can do absolutely 0 damage. I'm not saying that these will destroy their burst damage's effectiveness, but simply slow it down.||.||You will find that movement speed on Evelynn is something you can't get enough of. Hit and run, hit and run, hit and run. That's how you gank. Run to mid, make them burn flash, run back to bottom, make them feel safe and then return to mid 15-20 seconds later and finish the job. These runes will get you all around the map and make you unpredictable.|
*JUNGLING IN PROGRESS
|Ignite is always a good choice due to being able to shut down healing effects while also being able to finish off runners. Good for fighting versus a Master Yi or an AD Carry with Heal/Lifesteal. Very Viable.|
|Even after it's nerfs during the coming of Season 2, Flash is still one of the most viable summoner spells in the game. Flash can be used for both offensive and defensive purposes, making it almost a must-have.Very Viable.|
Flash Radius: Before and Now
Other Viable choices
|Like Flash, Exhaust can be used both offensively and defensively. Helpful not just when fighting/chasing an enemy, but also when running away from one yourself. A very good alternative choice if you're a fan of Exhaust. Viable.|
|You can combine your Shadow Walk and Teleport to create a stealthed teleport. To your enemies it will appear as if you cancelled your teleport. You can use this to your advantage when setting up ganks. Teleport is not a summoner spell to be underestimated, it is very strong. Viable.|
|This summoner spell works much like a secondary Agony's Embrace. Ghost will increase your movement speed by 27%, so if you really gotta get somewhere but don't have Agony's Embrace available or is on cooldown, Ghost will get you where you need to be. You can also combine Ghost, Agony's Embrace and Shadow Walk for a deadly chase. Possibly Viable.|
|The new summoner spell introduced for the first time in Season 2. This is a underestimated spell, even though it gives you essential attack speed and ability power. It's good for 1v1 fights. Consider combining Surge with Agony's Embrace and Guinsoo's Rageblade. Possibly Viable.|
Less Viable but OK for newer Evelynn players
|This spell is very nice after the buffs introduced in Season 2. Problems I have with it is that Evelynn is an assassin, so the only use for this is truly as a clutch if you get caught out of position. Flash combined with Shadow Walk & a survivability item is a better choice. Semi-Viable.|
|Some might say "Why isn't this in viable options Evelynn is so mana hungry!!!!" The reality is that Clarity is so useless late game and was arguably nerfed after the Fizz patch. Chalice of Harmony can replace this easily. Arguably Semi-Viable.|
|Now I know you instantly look at this and go "Why Clairvoyance? That's a support summoner skill!" Technically in Normals, you'll be duo bot and therefor you wont have a support. You can take this to be mini-supporting. It'll also help you scout places and know where to go. Possibly Viable.|
Arguably Unviable Summoner Spells
|Unless you're trolling the match, please don't take Revive. The cooldown is 9 minutes and is highly unworth the summoner skill. Aside from that, we like to think thoughts that we'll be alive during the match, not dead and in need of Revive! Unviable.|
|Reintroduced into Summoner's Rift in Season 2, the new Promote works like a nerfed version of the old one. It can only be used on Cannon Minions. It's not worth it to me, as the spot could be taken up by a much more useful summoner spell. Arguably Unviable.|
|Don't get me wrong, Cleanse is a very good summoner spell on most champions. I personally find it a huge waste on a squishy assassin like Evelynn due to the fact that even if you do escape their CC with this, you'll probably just die anyway. Arguably Unviable.|
When you DO have your, Sheen, which hopefully will be around level 6, you will do a lot of damage. Even though your Ravage may be low (levels 2-3) if you use it and then hit an enemy with a basic attack it will do a nice amount of damage. This is the level where you can start ganking. (See Ganking section)
Determined Killer: This is Evelynn's passive ability. It reduces incoming damage from non-neutral (enemy) minions by 50%. I find that this passive helps mostly early game to stop you from dying by minions, but also late game, to allow you to clear out minions attacking your turrets without taking a lot of damage.
Hate Spike: Hate Spike is a non-toggle, short range, double-hitting ability. It deals damage to a single nearby target, and then 50% of that damage to a secondary nearby target. If there are no secondary nearby targets it will only do damage to the first target. It has a short cooldown, allowing you to use this ability constantly.
You're going to want to max out Hate Spike after Shadow Walk and after Ravage.
- If used while in stealth, it has the potential to double slow. Useful for chasing two enemies.
- Hate Spike can only be used when an enemy is nearby, if there is an enemy that has stealth, you can use it to damage them even if they are in stealth.
- Because of the low cooldown and low mana cost, you should be using this skill every second when fighting minions. The damage will be like you're hitting two minions at once, because you are.
Shadow Walk: This is the skill that makes Evelynn, Evelynn. At max level, Shadow Walk will last 50 seconds or until stealth is broken. If Evelynn attacks an enemy while in stealth, stealth will be broken, and the enemy will be slowed for a short amount of time.
You're going to want to max out Shadow Walk before Hate Spike and after Ravage.
- Shadow walk has a 1.5 second delay before Evelynn is truly in stealth. Being attacked while this delay is happening will further the delay before you go into stealth. You can use items like Zhonya's Hourglass to render you immune to attacks while you go into stealth.
- Shadow Walk can be used to see where enemies are on the map. Because you are invisible to enemies, you can follow them around so your allies can establish a gank.
- Beware of enemies with an Oracle's Elixir, or that have a Vision Ward in their inventory. This will tell you that they can see you in specific places, or when you're near a specific enemy.
- You can use Shadow Walk and then quickly push b and use recall for a stealth recall
- You can trick an enemy into wasting skillshots or blockable moves on your low-HP allies by blocking the skillshots while in stealth. (Example shown: Caitlyn's Ace in the Hole)
NOTE: If an enemy has a pink eye above their head, it means they have an Oracle's Elixir active.
Ravage: Ravage is Evelynn's main damage-dealing ability. It is a single-target nuke that you will be using to do a lot of damage. As an assassin, your job is to target the squishies and the ones with low health. Ravage not only does an immense amount of damage, (especially to squishies), but it also reduces armor and magic resist, making for an easy kill.
You're going to want to max this out first, getting Agony's Embrace whenever you can.
- Because Ravage lowers magic resist, you'll want to use it to break out of stealth for a devastating damage + slow + mr/armor shred
- Ravage is a nuke with high damage, so you can use it to 1-hit low-hp enemies
- Ravage has a short channel time, so if you move too quickly your ravage won't activate
Malice and Spite: This is Evelynn's ultimate ability. Malice and Spite has a passive and an active. The passive regenerates a portion of your health and refreshes the activate cooldown whenever you get an enemy champion kill or assist. The active increases your movement speed and attack speed drastically.
- Because Malice and Spite refreshes the cooldown on an enemy kill or assist, don't be afraid to use it to chase down an enemy for the kill, and then use it again to escape the area in order to prevent being ganked.
- Use Malice and Spite's attack speed bonus to quickly take down turrets and inhibitors. If you have your Sheen, spam Hate Spike on the enemy minions while you attack the turret or inhibitor. Your Sheen will do extra damage to structures.
- You can use Malice and Spite while in stealth without breaking stealth. This allows you to use it as a gap closer even while in stealth, to avoid losing your cover
In-Depth Information - Shadow Walk
In-Depth Information - Shadow Walk
Uses of Shadow Walk
For the Advanced Evelynn players
Blocking Ace in the Hole as Evelynn
And that's it!
Boots of Mobility - I recommend these boots. +5 enhanced movement speed when you're out of battle (which will hopefully be 95% of the time). The only time you're in "battle" is when you're fighting minions or finishing an enemy. Afterwards, the enhanced movement will come right back.
Boots of Swiftness - Same as above, but it's a steady +3 enhanced movement speed in and out of combat. I prefer Boots of Mobility.
Sorcerer's Shoes - They're alright. Really only want these if the enemy has a lot of MR in order to counter you, (even though Oracle's is easier?).
Ionian Boots of Lucidity - They're alright, but a lowered CD on Hate Spike? By what, .1 seconds? The only thing it really effects is your Ravage, as your ultimate resets on champion kill/assist.
Mercury's Treads - Only if the enemy is heavy CC/AP and you're getting owned every time you try to assassinate one of them.
I've come to realize as I've played more games that you have to build according to enemy. If you need to have more burst and take down squishies faster because they deal a lot of damage, you're going to want to take Lich Bane, however even if you need to take down squishies faster, you should take a Trinity Force if most of the squishies are attack damage.
If you need to do more sustained damage, (they're building a lot of HP, but no resistances), then get Trinity Force as well, do to the added 25% slow from Phage. If you need more magic resist, but find that building Trinity Force is in your best interest, build a Chalice of Harmony or Banshee's Veil to compensate.
That being said, you mustn't simply build Trinity Force because I said to in my purchase order, or build Lich Bane because you think the passive will help with your damage. You have to take all of the stats into account before you make a decision, the additional magic resist from Lich Bane will not help you versus an all attack damage team, will it?
If you decide that you are having a good game and can get an steady flow of gold coming in, buy The Black Cleaver to melt some faces. 15 Armor reduction every hit is no joke, and when combined with your Ravage is devastating.
If, however, you decide that your game isn't as good, your team is currently losing towers and is lacking in kills, you may decide to get Wit's End instead, extra magic damage and extra magic resist, it will help you stay alive while still netting kills.
Because there is such a wide variety of items to choose from, I've decided to list the items below for you to read about and decide for yourself.
Get Guardian Angel if you feel like their damage is too high to avoid and comes balanced in AD and AP.
Get Banshee's Veil if the enemy is mostly AP Casters and you need some MR/Counterburst and a spellshield.
Get Chalice of Harmony if you find yourself "oom" often and they have 2+ AP damage-dealers. (Supports count)
Consider getting Zhonya's Hourglass in almost all games. Balance out the armor with the AP with the passive and see what you come up with.
Consider getting this if your team has a lot of AP casters and you're team is doing well. If you are losing, do not buy this item. Because the enemies can see that the allies on your team have the aura, they will know that you are near.
Honestly, it has never once even crossed my mind to think about possibly buying this item. If you asked me, my first initial response would be "Absolutely not!", however, Rod of Ages is a very good item on most AP champions and would seem to fit Evelynn nicely.
My only concerns are that Rod of Ages is a very expensive item that still takes 10 minutes after purchased in order to grant you the full effects. The amount of survivability and sustain from this item are very nice, but the ability power still seems to fall flat when you figure out that it takes 10 minutes to gather all of it.
That being said, I, personally, would not buy this item on Evelynn.
The Black Cleaver
Trinity Force - This item is one of my favorites for Evelynn. Both unique passives are super helpful in my opinion. The passive from sheen makes your basic attacks hit like trucks, and the passive from phage gives you the chance to slow the enemy even more than your Shadow Walk did.
Guardian Angel - I love this item because of the MR/Armor, and, of course, the unique passive. If you're being chased and you use your Shadow Walk right before you die, by the time you revive you'll be in stealth and get a clean getaway. Works much like Zhonya's Hourglass
Zhonya's Hourglass - One of my favorite items in the game. The armor reduces your squishiness and the unique active saves your life. Most of the time, the active means you're letting the enemy have an extra 2 seconds for their cooldowns to come back, or you get to dodge Karthus's Requiem or something. If you're being chased, use Shadow Walk and the active on Zhonya's Hourglass. By the time the active ends, you'll be in stealth.
Rabadon's Deathcap - Pretty standard AP item. I don't really need to explain this but the +130 AP and the +30% AP makes for a nice boost in your damage.
The Black Cleaver - I've fallen in love with this item, even more than my previous item choices of Void Staff and Rylai's Crystal Scepter. It works well with Ravage by reducing armor drastically. If you're looking for an alternative, Wit's End is a good one.
REMEMBER: You can trade Trinity Force for Lich Bane if you'd like! Actually, you can trade pretty much any of these items for any others! I do recommend keeping Boots of Mobility though.
Chalice of Harmony - If I choose this it's because it's cheap, effective, and I need mana. This is a very early game item and as Evelynn you'll be fighting constantly and will often check your mana levels early game. You won't find you are out of HP as much as long as you keep getting kills/assists. It's also helpful for fighting against AP enemies. If you have a strong passionate hate for this item, consider investing in a different Magic Resist item, such as Banshee's Veil. If you don't like this item because it doesn't grant Ability Power, but still want Mana Regen, try trading for Archangel's Staff. However, I prefer Chalice of Harmony if there are Ability Power casters on the enemy team. Versus a full Attack Damage team, Archangel's Staff is definitely the way to go.
Lich Bane - As said above, this is another viable item choice. However, if you get this item, trade it for Trinity Force as the passives do not stack.
Phantom Dancer - If you're looking for a little more AD in this build, this item is for you. The additional critical strike and attack speed make it good for getting off those Trinity Force procs, and the movement speed doesn't hurt either.
The Bloodthirster - Like above, good for the AD aspect of 'hybrid'. You can't call an Evelynn with a Trinity Force hybrid? Understandable. Life steal and attack damage, this item will not leave you disappointed. Very good mix with Phantom Dancer, or other attack damage items.
Archangel's Staff - Recommended replacement to Chalice of Harmony if there is only 1/no Ability Power casters on the enemy team. If there are more ability power casters on the enemy team, Chalice of Harmony will prove more useful. If you still want to keep this item, however, you can trade Boots of Mobility for Mercury's Treads, but this will decrease your movement speed drastically. Note that the passive (non-unique) is very helpful because it adds 3% of your maximum mana into your ability power, making it a very viable option in order to increase your burst damage. You can buy more of these to add to the effect because that passive on Archangel's Staff is stackable, but it is not recommended simply because you need the benefits from your other items.
Banshee's Veil - Also a nice one, the MR and the passive make for a very anti-ap Evelynn. Good for fighting a full AP team/mostly AP team. I would only really recommend this if you're being dominated by them, though.
Wit's End - This is a good alternative item choice to The Black Cleaver. If you are doing particularly poor in a game, you can buy this item for more survivability as opposed to damage capability.
Friends & Foes
- SUPPORTS: Supports are a big no-no in general. They do not mix well with assassins. However, most of these champions have other aspects/aren't really support champions. Take Galio for example. His only real support moves are his ultimate and shield. He's better classified as a tank. Or Lux, her only support move is her shield, otherwise she's all damage baby. You should stay away from champions like Sona, Taric, and Soraka.
- TANKS: Typically, tanks are an amazing pair with Evelynn. However, I don't really classify Taric as a tank, but that's just me. Most of the time, you want a lane partner who has good CC to pair with your slow. Champions like Alistar, Shen, Rammus, and Volibear have a lot of CC.
- CARRIES AND FIGHTERS: AD Carries and Fighters are typically good lane mates. However, judge the champion you are laning with's squishiness. If it's a Caitlyn, the squishiness will be fairly unsquishy (for a carry). However, champions like Twitch or Vayne are extremely squishy, and may not make the best laning partner. One of my personal favorites to lane with is a Sion. The stun CC combined with your slow CC lets you take down enemies surprisingly well.
- MAGICIANS: Magicians aren't my favorite choice, but if the player knows what they're doing then they can be great. The only reason I don't like it is because laning with a magician is AP/AP, which can be countered easily by, say, a Banshee's Veil.
- ASSASSINS: Other assassins are actually really nice to lane with. The downside to this, however, is that you are both really squishy, and chances are that you're up against some heavy damage-dealing champions. Do not expect to go in a lane as assassin/assassin (squishy/squishy) and see a Sona/Soraka. It will not happen.
- SUPPORTS: Supports should be a piece of cake to kill with your lane partner, however, the enemy support will most likely be paired with a carry, etc, which will make it a little more challenging. The easiest supports to kill are the squishiest ones, do not target Galio just because he is considered a support.
- MAGICIANS: Many magicians you will cut through like butter. However, magicians like Viktor or Orianna have a substantial amount of health. Orianna has low armor/mr early levels, but it scales (decently) into mid-late game along with her health. Viktor is much of the same. The easiest way to kill magicians is to be sure that they have little to no mana. No mana means no fighting back, and an easy kill (as long as they don't have flash!)
- ASSASSINS: Assassins are easy to deal damage to, but remember, you are an assassin too, and that means you are just as squishy. The assassin will most likely fight back unless they have too little HP, in which case, they will run.
- CARRIES AND FIGHTERS: These are much different than supports. Supports, because they support, won't be able to fight back with as much force (unless their support is an Orianna or an AP Soraka, etc) as a carry or fighter. When killing a carry or fighter, be sure they are low on HP, or that you are fed/have good enough equips that you can take down most of their health with one ravage & 1-2 Sheen procs. If you can't kill them easily at full hp, they must be at low HP before you attack them.
- TANKS: Please do not even think about attacking a tank unless you click on them and they literally have about 100 HP. Tanks have so much armor and mr that if their HP says 500 and your ravage is supposed to do 400 damage, it will really do about 100 damage. Just don't attack them.
LANING: Great Gameplay! (Your all-in-one In-Game Guide to Assassination)
- Evelynn does not farm well without her Sheen, that being said, early game you will have a hard time getting last hits. Evelynn has a horrible attack animation, which doesn't help much either. Try to get ganks from your jungler. Be sure to try to let him keep the kill! Early game assists will help you snowball into late game, while also letting your Jungler (with the kills) do the same.
- Once you have your Sheen and Boots of Mobility be sure to gank other lanes.
- Play Hit & Run Style Evelynn. It is very mana consuming, but can typically keep the enemy wary in the lane and will most of the time force them to play less aggressively.
Hit & Run Style: Shadow Walk into Ravage, then run away.
Repeat process for maximum effect.
- In mid game, Evelynn's burst damage outshines the enemy carry's HP & MR. Use this to your advantage and get some nice kills for you and your allies.
- During this point in the game, people may start buying things like Oracle's Elixir and Vision Wards. You may want to invest in an Oracle's Elixir of your own to destroy wards, and get your allies to kill the enemies with Oracle's Elixir activated.
- When ganking, don't be afraid to just make them burn their summoner skills. Remember to never chase down an enemy through turrets, you will not survive. Simply go away after they have burned their Flash, and come back in a little while to finish the job. Once the enemy mid is dead, use your Agony's Embrace to help take down the turret.
- Even though your damage is still high, enemy carries can kill you before you kill them, and enemy tanks have too much MR/Armor and Health for you to burst. Save your skills for finishing enemies who try to run away or
- Because your damage can't burst down enemies like it used to, try pushing side lanes instead of going face-first into teamfights. The more towers that the enemy doesn't have, the more likely your team is to get a win.
- Never overestimate yourself, don't go "Derp I have 15 kills and you have 7 I can kill you!11!1!", because chances are, their entire team is waiting the the brush with an Oracle's Elixir ready to kill you.
- Playing Draft-Pick allows the enemy to counter-pick Evelynn with champions like Lee Sin
- One of the most offensive tactics with Evelynn is the element of surprise
- The only way that Evelynn fits into a Draft-Styled team composition is through Jungling
- Ranked will consist of more serious gameplay, typically with people who know their champion extremely well and will pubstomp all over you.
- If you are to lose your ranked match, you will be guaranteed 4 reports.
- You need to play a lot safer
Draft mode means enemy supports who will zone and harass you all early game to the extent that you will literally throw your computer out the window. (I'd advise you to NOT do that, by the way)
- You will always have to jungle, otherwise your team will not have a Ranged AD Carry
Based off of the current metagame. AD Carry/Support goes bottom.
- The enemy support will buy an Oracle's Elixir and stay in the middle of their team. This means the entire enemy team will be able to see you in stealth. (An exception is that often now Tanks are buying the Oracle's Elixir)
- Even if by some crazy chance the enemy support does not buy an Oracle's Elixir, they will still stay near their team, making them hard to kill by yourself.
- You can get an Oracle's Elixir yourself, and follow your team around in Shadow Walk. This way you will be able to take out the enemies' wards with them wrongfully suspecting that you have Vision Wards, when you don't.
- Gank often to give your mid lane an advantage, this may rush it into mid-game, (out of the lane phase), which will give you more breathe room as well
LANING: Farming & Gaining Gold - It's so hard it got its own section
FARMING 101: Everything you need to know
>>: Farming in League of Legends is basically when you last hit minions or kill the jungle creeps to gain gold or "CS" (creep score).
>>: The truth of the matter is, Evelynn isn't the problem here. Evelynn has relatively easy attack animations to use, so why is it hard? Well the problem isn't you either. So if the problem isn't Evelynn and the problem isn't you, then who's the problem? Say hello to your lane partner. You will be giving most of your creep kills to them. If you don't, then your carry/tank will not have any gold to do anything and you'll have a rough start to your game.
>>: Before you can start farming, you must know when to start farming. I know, it's a complicated thought process for something so simple that you've done before on Caitlyn and Graves, but really, Evelynn is a lot different.
Naturally, you'll find that it's difficult to even attempt at taking creep kills in your lane due to the fact that you will probably be up against at least one ranged champion who will make his only hobby attacking you. That being said, you should not really start farming unless the creeps are under your tower and your lane partner isn't taking them.
>>: Calm down, this is normal. By mid-game your CS won't really be that high and your kills probably wont be either. Different games bring different variables so your score could range from 5/0/0 to 0/2/1 to even 0/4/0 by mid-game. Now, let's just hope that you followed this guide correctly and are playing it safe and haven't fed at all. Perhaps you even got a kill! By mid-game, you're going to want to make sure your items look like this:
Ganking: We need to talk
>>: Ganking is when you "ambush" an enemy, (typically done while enemy is in a lane), with more members of your team with you than the enemy has.
>>: You're going to want to gank the middle lane during the laning phase if this is how you wish to gain early gold. If the lane on the other side of the map requests it, you can gank for them as well.
>>: As Evelynn, you must know the time that your Shadow Walk will keep you in stealth. Use this time to determine when to enter your Shadow Walk and when to strike. Note that the lane may have wards, so you'll want to enter Shadow Walk before you enter the lane. You then should proceed around and get behind the enemy where you initiate with Ravage & consistently use your Hate Spike while getting off Sheen procs to deal your share of the damage. Your mid-lane carry should finish them off.
>>: It is crucial that you let the people who "own" the lane take the kills. This will help them stay strong in their lane while you proceed back to your own with an assist under your belt. Evelynn, unlike some other champions, can snowball well with a fed team better than she can snowball with herself being fed. Give your allies the kill!
>>: Be sure that your laning partner knows when you go to gank and is alright with it. Never leave your lane unattended! A tower (turret) is more crucial than a kill! If your laning partner is fine with you ganking often, then gank often. Gank as often as you can and push other lanes as often as you can while still keeping your own lane safe and attended to.
Roaming: Basically ganking, just you do it forever.
>>: Technically, "roaming" and "ganking" are two entirely different things. "Ganking", as explained in the last chapter, is when you leave your lane to go assist another lane in a kill. "Roaming", however, is when you are constantly switching lanes to assist allies.
>>: Because you are roaming, you have no lane specifically assigned to you. You should note, however, that because there is no lane assigned to you, that means there will be another solo lane on the map. In order to make roaming actually reward you late game, you better do it well.
>>: The age of the roaming meta game is gone, and now even suggesting that you might roam can bring up some QQing in champion select. If your team does not want you to roam, guess what? You don't roam! Seriously, just don't do it. Respect your teammates' wishes and either stick to a lane or grab Smite and jungle.
Jungling without Smite: At least you get gold
>>: Please refer to title of this section which clearly states "LANING:" in it. We are not "jungling" so to speak but merely "cleaning jungle creeps to gain gold."
>>: There are various benefits that cleaning jungle creeps without smite can bring you. First of all, since you are not using smite and because this is not the jungle section, we can infer that you are, hopefully, laning originally. This is good, as it means that you are helping somebody on your team in their lane. Once mid-game rolls around and the laning phase is over, you need gold. So welcome to the jungle, Evelynn!
- You have an additional summoner spell because you are waiting until mid-game and do not need smite.
- You still gain gold from it
- You can steal the enemies' buffs and counter-jungle them.
- You may stumble upon a low-HP champion and be able to finish them off
>>: Let's get this straight, though you are clearing jungle camps, you are not doing it constantly and without a lane. Because it is mid-game, you will want to be with your team/assassinating/etc most of the time. You have no jungle route. All you are doing is clearing out occasional jungle camps when you have the time and counter-jungling the enemy when you want their buffs.
Choose your path
Wait Evelynn plays a supporting role? (A guide to Wards)
sight wards are the standard wards used most commonly on simple/basic warding. Sight wards reveal the area and enemy champions/minions/monsters around it. sight wards, however, cannot see stealthed units. Such as other sight wards/ Vision Wards, Evelynns, an enemy Twitch, Shaco, Vayne, etc, when they are in stealth. If they are out of stealth, the sight ward will reveal them.
Sight wards cost 75g
Vision Wards are the more expensive, but more rewarding wards used typically only to ward game objectives such as Baron Nashor and Dragon. This reason being that Vision Wards, unlike sight wards, can detect stealthed units, including other sight wards/ Vision Wards. People use these wards to "clear", or "destroy", the enemy wards. Stopping the enemy from having vision over that map objective.
Vision wards cost 125g
Well, honestly, I'm glad you're thinking this. That is the thought that many LoL players seem to have running through their heads:
"If I have a support on my team, they should ward for me! I shouldn't have to do it!"
Actually, your support has to spend gold like everybody else and it can be a pain for them to ward as your team needs them in teamfights, and they will be struggling to get by due to low kills and low CS. Help your support out, buy some wards. Use the below section to figure out what areas you should ward and how to ward them. You can also use the picture at the bottom of this section for more advanced ward placements.
DELUXE MAP OBJECTIVES:
Deluxe Map Objectives are: Baron Nashor and Dragon
Ward Priority: Very High
Ward With: Vision Ward is ideal, sight ward if needed.
IMPORTANT MAP OBJECTIVES:
Important Map Objectives are: Blue Golem and Red Lizard
Ward Priority: Medium
Ward With: sight ward
LESSER MAP OBJECTIVES:
Lesser Map Objectives are: Wolves, Wraiths, Double Golems
Ward Priority: Unneeded/Low
Ward With: sight ward
Intersections are: Any place where three or more paths cross
Ward Priority: Low/Medium
Ward With: sight ward
Below is a picture of how you should place your wards. These placements will allow you to maximize your use of your wards. You will want to right click + open in a new tab and zoom in so you can read and see the sections.
Thank you for reading my Evelynn guide, and maybe it'll help you in slaying some enemies!
If you found this guide helpful, please +vote it!
If you found this guide unhelpful and feel that you need to -vote it, please comment and tell me what you didn't like and how I can fix it!
Any feedback is appreciated!
I, myself, would also like to give an extreme thank-you to jhoijhoi & her guide: Making a Guide, it has helped me a lot. If you're looking to make a guide, that is where you need to go.
Pictures & Replays!
Shiikan - Evelynn Replay 2
Shiikan - Evelynn Replay 3
1.8.2012 - Made important changes: Added good alternative items, added "Pictures and Replays", fixed coding, fixed problems in "Gameplay" section.
1.13.2012 - Update! Pictures of skills added in "Skill Sequence" and a new section, "Wait Evelynn plays a support role? (A guide to Wards)" has been added! Leave suggestions in the comments for new sections so I can improve my guide!
1.14.2012 - Update to "Items" section. More in-depth explanation added and more to come! Alternative boot choices and starting items are here finally! Also fixed a slight error on the Exhaust summoner skill!
1.19.2012 - Updated "Gameplay" section, added "Classic Draft + Ranked" informational section.
2.15.2012 - This guide has been a little untouched for a while, added a new WIP seciont "Jungling", changed items and runes, added two pictures from ShadowPol, and all around globally updated this guide. Guide is currently #3!
2.16.2012 - Small update: Added "Trinity Force or Lich Bane?" into the
"Items" section and added 2 more pictures from Shadowpol. Guide has moved up to #2 on MobaFire! Thank you everyone for the support and and views on this guide, and I hope it has helped you in your battles!
2.17.2012 - Fixed error in "Pros & Cons" section where Evelynn's picture was very far to the right as opposed to underneath it. More updates soon!
2.18.2012 - Got around to changing the rune set-up! Slowly but surely progressing!
2.19.2012 - Had some problems with my bandwidth in Photobucket, switched all my pictures over to deviantART hosting so there should be no more problems!
2.25.2012 - Edited item build - Replace Rylai's with The Black Cleaver, added Wit's End to alternative items. Added a new "tip" to Shadow Walk, along with a picture for visual representation. Added 4 more scores from YuharaBishes.
3.10.2012 - Got more feedback, so I decided to update! Fixed a lot of issues with the "Items" section, but it's mostly done now, so I removed the "UNDER CONSTRUCTION" label. Added "Rod of Ages" section under items as well. Warding Section & Part of Gameplay section got HUGE facelifts! So much less of an eyesore! Kill well, and Evelynn often!
3.11.2012 - Major Graphical Update! Took 3 hours, but I created and implemented new graphics to make the guide nicer to read! Also fixed some serious coding problems in the "Items" Section! Hope you enjoy your new banners guys C:
3.22.2012 - Masteries update! Main build changed from 9/0/21 to 21/0/9 ! Masteries section received a huge technical update with new graphics and two builds! Both builds are mentioned, along with assigned banners to show which is for which. (21/0/9 for Advanced and 9/0/21 for Newbies!) Hope you guys enjoy the new masteries!
3.27.2012 - Worked on Jungling! Just to make sure you guys didn't think I forgot about it, I added in the Jungle masteries under the "Masteries" section. Expect Runes and Items next! (I wouldn't look out for gameplay quite yet though!)
4.5.2012 - Re-did the "Summoner Spells" section with new BBC Code & way more summoner spells. I added in a new chapter "In-Depth Information - Shadow Walk" that has new tips and tricks in it to show the versatility of Shadow Walk! Check it out and tell me what you think!
4.6.2012 - Swapped some items around, Chalice of Harmony is now alternative and Guardian Angel is now part of the main build. Edited sections so they're labelled whether they're for Jungling or Laning. Added a new section: "LANING: Farming & Gaining Gold - It's so hard it got its own section". Enjoy!