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Evelynn Build Guide by Shiikan

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Shiikan

(In-Depth) Evelynn - The night is my Veil

Shiikan Last updated on April 20, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
7
12
13
Ability Key W
4
5
8
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Archived: April 21st, 2012

I have archived this build as of April 21st, 2012.

I do not know if I will ever revisit or update it.

I apologize for any inconvenience to people who enjoyed my guide, and please note, that I may come back with this guide and updates.

I did not archive due to downvotes, but because I find it hard to get inspiration for updating an Evelynn guide when playing Evelynn is so difficult without being trolled at.

Aside from that, I am also taking a minor hiatus of League of Legends, but I can assure you that I will be back.

Again, I apologize for any inconvenience that this has caused.


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Thank you!

Thank you everybody for the continuing support, I've decided to pick Evelynn back up and continue to expand this guide! If it wasn't for you guys, I would've left this guide to rot away, but let the Evelynn games begin!


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Introduction

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Hello Summoners! Welcome to my Evelynn guide!
This video is one of the reasons I love Evelynn. Why? I love Evelynn because if played correctly, she can make enemies rage. Sure, you may not win every game, but who cares? Evelynn is one of the most fun champions I have ever played in League of Legends. This guide will tell you when to play her, when not to play her, how to play her well, and may possibly imply the consequences of playing her poorly.

The way I play Evelynn is as a semi-hybrid nuke assassin, focusing mostly on AP, but while manipulating Trinity Force's AD potential as well. I do not jungle and I do not "roam". I do not roam because it is old meta-game and frankly I find it hard to do. (This is a personal opinion). However, after I get my Boots of Mobility and Sheen I am a killing machine as, you guessed it, Evelynn.


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An introduction to the League of Legends & Evelynn Overview


The current Meta-game, and where you come into play

League of Legends' current meta-game consists of 2 Solo lanes, 1 Duo lane, and a Jungler. You will have your AP Carry (mage) go mid (middle lane), your Off-Tank/Bruiser go top, your Support & AD Carry go bottom, and your other Off-Tank/Bruiser/On-hit take the Jungle. The meta-game is often broken in Normal matches, due to the fact that Normal matches are for fun and not real competitive play. This guide is directed more towards non-competitive, fun, Evelynn play.


Who is Evelynn? What does she do? How do I counter her?
Evelynn is a melee assassin. Evelynn can be built various different ways, (AP/AD/Hybrid/Off-Tank/Bruiser/On-hit/Support/etc), and this guide focuses around none of those ways specifically. This is my own build focusing on a semi-DPS/semi-AP Evelynn with on-hit ASPD & medium damage in all categories.

Evelynn is one of the two champions, the other being Twitch, with a long-term ability that will enter you into an in-game state known as "Stealth." When in stealth, you are indefinitely invisible to all players and monsters except your own team. Your next attack while in stealth will break the stealth and apply a 3 second slow to the target.

The best way to counter Evelynn is to either buy Vision Wards or an Oracle's Elixir. Note that these do not completely shut her down, but will drastically decrease her ability to scout and assassinate. In this guide, I will go over how to counter Vision Wards and champions with Oracle's Elixir, as well as how to remain effective and useful throughout the entire game.


Disclaimer
The format of various sections of this guide are based off of A Wall of Text About Supporting as Sona

This guide is meant mostly for non-competitive Evelynn gameplay and revolves around staying active while being a total nuisance to the enemy and, most of all, having fun!


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Pros/Cons



. Pros



+ Extremely fun to play
+ Long stealth
+ High damage nuke
+ Sheen gives you TONS OF DAMAGE
+ You may get called OP and feel good about yourself
+ The night is your veil
..
....
Cons



- Squishy
- Hard to master
- Targeted first
- Oracle's Elixir / Vision Ward reduce your effectiveness
- You may get flamed even though Evelynn is viable
- It takes a lot of effort to move like that in heels


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Masteries

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In this section, I will be explaining my cheat-sheet mastery choice, along with an alternative mastery choice for beginners, and a mastery choice for all you Jungle fans out there!
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Laning Mastery Notes:
  • I currently have 2 choices for masteries.
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  • These are my main choices.
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  • I would not suggest any other mastery set-up.
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Jungling Notes:
  • I currently only have 1 choice for Jungling.
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  • This is, obviously, my main choice.
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  • I am new to Jungling, so feedback on how to change my Jungling masteries is appreciated.
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  • I would like some feedback on an alternative set-up.
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  • Mental Force - +4 Ability Power for early game damage.
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    ALTERNATIVE: 3 Points Mental Force 1 Point Summoner's Wrath
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  • Sorcery - +4% CDR to help you with casting Ravage more often & escaping easier with Shadow Walk. Also required for Arcane Knowledge .
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  • Arcane Knowledge - +10% Magic Penetration. Extremely useful all game, a must-grab.
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  • Havoc - Extra damage? Yes please! Coordinates with all your spells to make you live up to your name: The widowmaker.
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  • Blast - An additional 1 AP/level. +18 AP at level 18. Helps you snowball better.
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  • Archmage - 5% increased ability power. Combined with Blast and Rabadon's Deathcap you will snowball like none other.
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  • Executioner - So you think you're safe? But who's that hiding, in the shadows? It's that rascal... Evelynn! Stalk your pray and send out a finishing Ravage with +6% increased damage.
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  • Summoner's Insight - An important one. The 15 seconds off of Flash can save your life many times.
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  • Good Hands - For the more daring Evelynn users, look no further! +10% decreased death time is here to make sure you're back in the game and assassinating like no other.
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  • Swiftness - Evelynn needs a lot of Movement speed to be effective, especially early game. Here it is on a silver platter.
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  • Runic Affinity - Longer blue, longer red, long live the deadly!
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  • Summoner's Insight - An important one. The 15 seconds off of Flash can save your life many times.
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  • Expanded Mind - More mana for the mana hungry! I find this skill a necessity personally.
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  • Swiftness - Evelynn needs a lot of Movement speed to be effective, especially early game. Here it is on a silver platter.
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  • Greed - Because last hitting is hard for Evelynn, greed will help you out. Hey, thanks greed!
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  • Runic Affinity - Longer blue, longer red, long live the deadly!
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  • Awareness - Often in games I'll end up falling behind in levels, this helps me catch right back up.
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  • Intelligence - 6% More CDR to correspond to your previous 4%!
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  • Mastermind - 15% Off of both your Summoner skills! Now, who wouldn't want that?
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In this sub-section, I explain my Jungle mastery set-up.
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NOTE: I'm looking for an alternative Jungle mastery set-up, and ways to improve my current Jungle mastery set-up. I'm requesting that everyone out there who is familiar with Jungling help me out on this one!
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  • Brute Force - +3 AD, this helps you clear those big bad Jungle monsters.
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  • Butcher - This will deal an extra 2 damage to every minion or monster you hit! Good for early Jungling levels when you're as durable as a sponge.
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  • Sorcery - +4% CDR, this is to help you snowball into Late Game, out of the Jungle
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  • Arcane Knowledge - +10% Mpen, this will help you slice through enemy Magic Resist like it was never there. You need this to help you snowball into late game. (Do not mistake it for helping you Jungle)
  • Summoner's Wrath - +10 Gold every time you use Smite. Your raking in the money at early levels with this!
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  • Hardiness - +3 Armor to help you stay alive in, and out of, the Jungle. Good all game.
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  • Durability - +108 Health at level 18 (scaling). This will help you survive both in, and out of, the jungle. When combined with Veteran's Scars , it is very helpful.
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  • Veteran's Scars - +30 flat HP. Seems underwhelming, until you realize that you're jungling as a squishy assassin and this HP exists even at level 1. With Durability you will have a nice cushion of HP.
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  • Tough Skin - Reduces damage from Minions and Monsters by 2. Combine this with Hardiness and Bladed Armor and it's worthwhile.
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  • Bladed Armor - Essential for jungling, returns 6 magic damage to every minion or monster that attacks you. Every time you are attacked, you deal a bonus 6 damage from this mastery, and a bonus 2 damage from your Butcher mastery if you're fighting them back.


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Runes

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Runes

Greater Mark of Precision
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3
I used to use magic penetration marks, but since the addition of the hybrid runes, why would I continue? Armor and magic penetration all in one, these runes will not leave you disappointed, and your damage will be unbelievable. . Evelynn is an assassin, not a tank. So why armor? I take armor because Evelynn takes about 50~55 damage from a Caitlyn at level 1 per attack. (This is to say you are laning against one for whatever reason), because of her range, she can easily get 2~3 hits on you which will drop your health by about 1/3 at level 1. These armor seals wont drastically change her damage, but they will help you to survive. . I take magic resistance glyphs because if their AP carry can burst you down in one hit, you can do absolutely 0 damage. I'm not saying that these will destroy their burst damage's effectiveness, but simply slow it down. . You will find that movement speed on Evelynn is something you can't get enough of. Hit and run, hit and run, hit and run. That's how you gank. Run to mid, make them burn flash, run back to bottom, make them feel safe and then return to mid 15-20 seconds later and finish the job. These runes will get you all around the map and make you unpredictable.
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*JUNGLING IN PROGRESS


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Summoner Spells

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My choices

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Ignite is always a good choice due to being able to shut down healing effects while also being able to finish off runners. Good for fighting versus a Master Yi or an AD Carry with Heal/Lifesteal. Very Viable.
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Even after it's nerfs during the coming of Season 2, Flash is still one of the most viable summoner spells in the game. Flash can be used for both offensive and defensive purposes, making it almost a must-have.Very Viable.
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Flash Radius: Before and Now

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Other Viable choices

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Like Flash, Exhaust can be used both offensively and defensively. Helpful not just when fighting/chasing an enemy, but also when running away from one yourself. A very good alternative choice if you're a fan of Exhaust. Viable.
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You can combine your Shadow Walk and Teleport to create a stealthed teleport. To your enemies it will appear as if you cancelled your teleport. You can use this to your advantage when setting up ganks. Teleport is not a summoner spell to be underestimated, it is very strong. Viable.
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This summoner spell works much like a secondary Agony's Embrace. Ghost will increase your movement speed by 27%, so if you really gotta get somewhere but don't have Agony's Embrace available or is on cooldown, Ghost will get you where you need to be. You can also combine Ghost, Agony's Embrace and Shadow Walk for a deadly chase. Possibly Viable.
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The new summoner spell introduced for the first time in Season 2. This is a underestimated spell, even though it gives you essential attack speed and ability power. It's good for 1v1 fights. Consider combining Surge with Agony's Embrace and Guinsoo's Rageblade. Possibly Viable.
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Less Viable but OK for newer Evelynn players

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This spell is very nice after the buffs introduced in Season 2. Problems I have with it is that Evelynn is an assassin, so the only use for this is truly as a clutch if you get caught out of position. Flash combined with Shadow Walk & a survivability item is a better choice. Semi-Viable.
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Some might say "Why isn't this in viable options Evelynn is so mana hungry!!!!" The reality is that Clarity is so useless late game and was arguably nerfed after the Fizz patch. Chalice of Harmony can replace this easily. Arguably Semi-Viable.
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Now I know you instantly look at this and go "Why Clairvoyance? That's a support summoner skill!" Technically in Normals, you'll be duo bot and therefor you wont have a support. You can take this to be mini-supporting. It'll also help you scout places and know where to go. Possibly Viable.
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Arguably Unviable Summoner Spells

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Unless you're trolling the match, please don't take Revive. The cooldown is 9 minutes and is highly unworth the summoner skill. Aside from that, we like to think thoughts that we'll be alive during the match, not dead and in need of Revive! Unviable.
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Reintroduced into Summoner's Rift in Season 2, the new Promote works like a nerfed version of the old one. It can only be used on Cannon Minions. It's not worth it to me, as the spot could be taken up by a much more useful summoner spell. Arguably Unviable.
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Don't get me wrong, Cleanse is a very good summoner spell on most champions. I personally find it a huge waste on a squishy assassin like Evelynn due to the fact that even if you do escape their CC with this, you'll probably just die anyway. Arguably Unviable.


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Skill Sequence

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Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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Once you have your Sheen, you're golden for ganks. However, you need to have the right skills to gank. If you have 5 points in Shadow Walk and 2 in Hate Spike, your gank will be the most fail thing ever seen by mankind. This is why I have chosen the skill sequence I did. You will not be ganking at level 3, so why have Ravage when you most likely wont even be able to harass?

When you DO have your, Sheen, which hopefully will be around level 6, you will do a lot of damage. Even though your Ravage may be low (levels 2-3) if you use it and then hit an enemy with a basic attack it will do a nice amount of damage. This is the level where you can start ganking. (See Ganking section)
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Determined Killer: This is Evelynn's passive ability. It reduces incoming damage from non-neutral (enemy) minions by 50%. I find that this passive helps mostly early game to stop you from dying by minions, but also late game, to allow you to clear out minions attacking your turrets without taking a lot of damage.



Hate Spike: Hate Spike is a non-toggle, short range, double-hitting ability. It deals damage to a single nearby target, and then 50% of that damage to a secondary nearby target. If there are no secondary nearby targets it will only do damage to the first target. It has a short cooldown, allowing you to use this ability constantly.

You're going to want to max out Hate Spike after Shadow Walk and after Ravage.

Tips and Tricks
  • If used while in stealth, it has the potential to double slow. Useful for chasing two enemies.
  • Hate Spike can only be used when an enemy is nearby, if there is an enemy that has stealth, you can use it to damage them even if they are in stealth.
  • Because of the low cooldown and low mana cost, you should be using this skill every second when fighting minions. The damage will be like you're hitting two minions at once, because you are.


Shadow Walk: This is the skill that makes Evelynn, Evelynn. At max level, Shadow Walk will last 50 seconds or until stealth is broken. If Evelynn attacks an enemy while in stealth, stealth will be broken, and the enemy will be slowed for a short amount of time.

You're going to want to max out Shadow Walk before Hate Spike and after Ravage.

Tips and Tricks
  • Shadow walk has a 1.5 second delay before Evelynn is truly in stealth. Being attacked while this delay is happening will further the delay before you go into stealth. You can use items like Zhonya's Hourglass to render you immune to attacks while you go into stealth.
  • Shadow Walk can be used to see where enemies are on the map. Because you are invisible to enemies, you can follow them around so your allies can establish a gank.
  • Beware of enemies with an Oracle's Elixir, or that have a Vision Ward in their inventory. This will tell you that they can see you in specific places, or when you're near a specific enemy.
  • You can use Shadow Walk and then quickly push b and use recall for a stealth recall
  • You can trick an enemy into wasting skillshots or blockable moves on your low-HP allies by blocking the skillshots while in stealth. (Example shown: Caitlyn's Ace in the Hole)

NOTE: If an enemy has a pink eye above their head, it means they have an Oracle's Elixir active.


Ravage: Ravage is Evelynn's main damage-dealing ability. It is a single-target nuke that you will be using to do a lot of damage. As an assassin, your job is to target the squishies and the ones with low health. Ravage not only does an immense amount of damage, (especially to squishies), but it also reduces armor and magic resist, making for an easy kill.

You're going to want to max this out first, getting Agony's Embrace whenever you can.

Tips and Tricks
  • Because Ravage lowers magic resist, you'll want to use it to break out of stealth for a devastating damage + slow + mr/armor shred
  • Ravage is a nuke with high damage, so you can use it to 1-hit low-hp enemies
  • Ravage has a short channel time, so if you move too quickly your ravage won't activate

Malice and Spite: This is Evelynn's ultimate ability. Malice and Spite has a passive and an active. The passive regenerates a portion of your health and refreshes the activate cooldown whenever you get an enemy champion kill or assist. The active increases your movement speed and attack speed drastically.


Tips and Tricks
  • Because Malice and Spite refreshes the cooldown on an enemy kill or assist, don't be afraid to use it to chase down an enemy for the kill, and then use it again to escape the area in order to prevent being ganked.
  • Use Malice and Spite's attack speed bonus to quickly take down turrets and inhibitors. If you have your Sheen, spam Hate Spike on the enemy minions while you attack the turret or inhibitor. Your Sheen will do extra damage to structures.
  • You can use Malice and Spite while in stealth without breaking stealth. This allows you to use it as a gap closer even while in stealth, to avoid losing your cover


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In-Depth Information - Shadow Walk

In-Depth Information - Shadow Walk

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Shadow Walk is Evelynn's bread and butter skill. Without this skill, Evelynn is simply not Evelynn. In this section, we will go in-depth onto the different uses of Shadow Walk, how to use Shadow Walk correctly, and how to counter Shadow Walk and avoid being countered while in Shadow Walk.
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Uses of Shadow Walk

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Shadow Walk can be used and abused to both help and hurt your own team and the enemy team. You, obviously, only want to use Shadow Walk to help your team, and hurt the enemy team. Let's begin.
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>>: Scouting: Using Shadow Walk to scout is one of the most-used purposes of the skill. Because Shadow Walk makes you indefinitely invisible, you can use it to help your allies see who is where on the enemy team. Only Evelynn and Twitch literally have to ability to assault the enemy from inside their own lines.
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>>: Assassinating: Assassinating and learning how to assassinate will be both your biggest and yet most rewarding challenges when playing Evelynn. At first though and/or glance, it seems easy, but you will quickly learn that this is not the case. When you play Evelynn, you must learn the very important skill of patience. Without patience, you will never be able to be good at Evelynn. Evelynn is a predator, and good predators wait for their prey to be vulnerable and unsuspecting. Try waiting for a squishy member of the enemy team to go off alone, where you will proceed to burst and/or sustained DPS (duel) with said champion until they are dead.
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>>: Assassinating PART 2: Alternatively, you can use your ability to scout effectively and search the enemy lines for a low-HP champion. Follow said champion and wait for them to recall or lose enough HP that you can effectively one-shot them. If they recall, you want to wait a couple of seconds so they feel safe and open the shop window. This allows you to finish them easier as their reaction time will be much, much slower.
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>>: Escaping indefinitely: Shadow Walk can be used as an escape mechanism indefinitely. Why indefinitely? Shadow Walk will be delayed by up to 5 seconds if damage is taken consecutively. With that being said, 5 seconds is more than enough time to slaughter Evelynn's squishy self. Even so, if you do manage to slip into Shadow Walk, AOE skills and an Oracle's Elixir/ Vision Ward will finish you off.
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>>: Facechecking: This is something that a lot of Evelynn players and even some Twitch players seem to think they can do. What they don't realize is that Shadow Walk does not make you invincible. You have no idea what is in that bush. For all you know, there could be a Vision Ward, or worse, champion with the dreaded Oracle's Elixir. For the sake of your team, do not facecheck, even with Shadow Walk.
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For the Advanced Evelynn players

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Another useful purpose of Shadow Walk is defending. You can defend towers, inhibitors, your Nexus, or even other champions with Shadow Walk. Read below for more information on how to be your team's Guardian and Defender.
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>>: Blocking Ace in the Hole and other Skillshots: Evelynn is good at saving her team, even as squishy as she is. You can block skillshots including Ace in the Hole while in stealth. Why use stealth? When you are in stealth, the enemy, most of the time, will not be able to see you. Due to the natural greed that humans have, they'll do whatever they can to kill your ally. Force them to waste their valuable skillshots by blocking them with Shadow Walk, then proceed to turn around and annihilate them.

Blocking Ace in the Hole as Evelynn

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>>: Defending: You can use Shadow Walk to hide near a turret, inhibitor, map objective, or even your own Nexus to defend it. You can then steal the map objective or defend the structure by using a surprise attack out of nowhere. Note that if the enemy has Oracle's Elixir, you're a sitting duck waiting to be hunted.
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And that's it!

....Sort of!
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There are always new strategies and ways to use a champions' skillset effectively. Shadow Walk is an extremely versatile skill and Evelynn is an extremely versatile champion. The uses I've shown you are mostly basic uses that have proved to be effective. There are other uses of Shadow Walk...those are just up to you to find out!


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Items

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These are really the only viable starting items for an AP/Hybrid Evelynn. If you decide you want to play her AD, you can take Doran's Blade instead, but I don't like playing her as AD.
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Out of these items, I personally take Doran's Shield. You may go "OMGWTFBBQBOOM YOU NOOB DORAN SHIELD? FAIL ITEM FOR EVE FAILER" or something along those lines, but if you try it, you'll probably like it a lot. Like all Doran items, it gives HP which is anything but bad early game for any champion (remember at the beginning of the game champions have around 400~600 HP at the most). It also gives +8 HP/5, and +10 armor. If you've ever played Evelynn before, (chances are you have), you'll find early game to be an immense struggle. Doran's Shield makes it slightly easier.
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Alternatively, you can also take Doran's Ring, another fine item. If you take Doran's Ring, build Lich Bane instead of Trinity Force. Doran's Ring has the HP benefit of a Doran item, (however it's only 100 as opposed to 120), while giving MP/5 and Ability Power. If you want to play aggressively, this is your item.
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If you want to rush your build (risky), you can also buy Regrowth Pendant. Note, however, that as soon as you get 365 gold you should recall to upgrade it to a philosopher's stone. It will take about 13 minutes to gain back the cost of a philosopher's stone without greed or the stone itself. With greed and the stone, it will take less than 9 minutes to gain the entire cost back. Afterwards, that extra gold really is extra gold. Leave it as a stone for a while, eventually, depending on the enemy, you can upgrade it to a shurelya's reverie, Eleisa's Miracle, or sell it back when you're done with it.
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Lastly, Boots of Speed and 3 Health Potions is another good choice for starting. If you despise Doran items and want to gank early, you can buy these and rush them into Boots of Mobility early. Not recommended by my standards, but if you can pull it off it can be a game changer.
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Boots of Mobility - I recommend these boots. +5 enhanced movement speed when you're out of battle (which will hopefully be 95% of the time). The only time you're in "battle" is when you're fighting minions or finishing an enemy. Afterwards, the enhanced movement will come right back.

Boots of Swiftness - Same as above, but it's a steady +3 enhanced movement speed in and out of combat. I prefer Boots of Mobility.

Sorcerer's Shoes - They're alright. Really only want these if the enemy has a lot of MR in order to counter you, (even though Oracle's is easier?).

Ionian Boots of Lucidity - They're alright, but a lowered CD on Hate Spike? By what, .1 seconds? The only thing it really effects is your Ravage, as your ultimate resets on champion kill/assist.

Mercury's Treads - Only if the enemy is heavy CC/AP and you're getting owned every time you try to assassinate one of them.
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I've debated with myself a lot about this. These are seriously the biggest part of Evelynn's build, but you can only take one. I used to always take Lich Bane, seeing as the additional damage scaling off of my ability power would be useful. Then I decided I'd try Trinity Force, seeing that it offered a wider variety of stats, and decided to continue building that item seeing as the success and balance it created in Evelynn for me.

I've come to realize as I've played more games that you have to build according to enemy. If you need to have more burst and take down squishies faster because they deal a lot of damage, you're going to want to take Lich Bane, however even if you need to take down squishies faster, you should take a Trinity Force if most of the squishies are attack damage.
If you need to do more sustained damage, (they're building a lot of HP, but no resistances), then get Trinity Force as well, do to the added 25% slow from Phage. If you need more magic resist, but find that building Trinity Force is in your best interest, build a Chalice of Harmony or Banshee's Veil to compensate.

That being said, you mustn't simply build Trinity Force because I said to in my purchase order, or build Lich Bane because you think the passive will help with your damage. You have to take all of the stats into account before you make a decision, the additional magic resist from Lich Bane will not help you versus an all attack damage team, will it?
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Deciding which item to get can make or break your game at this point. You have to ask yourself: How much gold am I capable of getting in a reasonable amount of time? How well am I doing this game? These are the main two factors that will affect your gameplay.

If you decide that you are having a good game and can get an steady flow of gold coming in, buy The Black Cleaver to melt some faces. 15 Armor reduction every hit is no joke, and when combined with your Ravage is devastating.

If, however, you decide that your game isn't as good, your team is currently losing towers and is lacking in kills, you may decide to get Wit's End instead, extra magic damage and extra magic resist, it will help you stay alive while still netting kills.
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So you've made it far enough that now you need to know: How do I stay alive? At this point in the game, you'll find that the enemies are getting really strong and can kill you much easier. In response, you need to build some survivability items.

Because there is such a wide variety of items to choose from, I've decided to list the items below for you to read about and decide for yourself.
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Green - I recommend it in most games!
Yellow - I recommend it in some games!
Red - I rarely recommend it!
Purple - It might be good, but I haven't tried it!
Ratings are out of 10 possible points.
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Guardian Angel - Guardian Angel is such a wonderful item, I could buy it on so many champions and it's helpful in so many ways. If you manage to escape with low health, but a pesky Karthus uses Requiem, no need to fear, Guardian Angel is here! Maybe that LeBlanc used her combo on you, but now her skills are all on cd? Hop right back up and flee or organize a kill with your team. Similar to Zhonya's Hourglass.

Get Guardian Angel if you feel like their damage is too high to avoid and comes balanced in AD and AP.

RATING: 8-9
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Banshee's Veil - Many people see Banshee's Veil as a free spell shield. What they seem to miss, however, is that Banshee's Veil provides 50 magic resist and 375 Health and Mana. This makes the item a great sustain item, especially against pesky AP caster teams. It allows you to negate one skill every 45 seconds from the enemy, which can make or break the situation.

Get Banshee's Veil if the enemy is mostly AP Casters and you need some MR/Counterburst and a spellshield.

RATING: 6-7
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Chalice of Harmony - Infinite mana, +30 Magic Resist, and all this for the low, low, price of 890 gold. If you're getting nice and fed early, you can buy this after your trinity force and then quickly move on to your next item. If you are up against an all AD team, you'll want to try Archangel's Staff instead.

Get Chalice of Harmony if you find yourself "oom" often and they have 2+ AP damage-dealers. (Supports count)

RATING: 5-6
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Zhonya's Hourglass - My love for this item cannot be contained in the small space I'm trying to write out for it, but I will surely try. +100 AP, +50 Armor, and a passive that sneaks you right into Shadow Walk while being untouchable. Even if you're against a hard AP team, you might still consider this item for that lovely escape mechanism. (Similar to Guardian Angel.

Consider getting Zhonya's Hourglass in almost all games. Balance out the armor with the AP with the passive and see what you come up with.

RATING: 9-10
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Will of the Ancients - Most of the time I wouldn't recommend it, and have never personally tried it, but I think it could make an excellent addition to your items. As well as supporting your team with AP & Spellvamp, this item will let you heal rapidly pretty much every second with Hate Spike.

Consider getting this if your team has a lot of AP casters and you're team is doing well. If you are losing, do not buy this item. Because the enemies can see that the allies on your team have the aura, they will know that you are near.

RATING: ???
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I have recently seen a couple of Evelynn's buy this item, and so I've decided to give you my input and personal opinion.

Honestly, it has never once even crossed my mind to think about possibly buying this item. If you asked me, my first initial response would be "Absolutely not!", however, Rod of Ages is a very good item on most AP champions and would seem to fit Evelynn nicely.

My only concerns are that Rod of Ages is a very expensive item that still takes 10 minutes after purchased in order to grant you the full effects. The amount of survivability and sustain from this item are very nice, but the ability power still seems to fall flat when you figure out that it takes 10 minutes to gather all of it.

That being said, I, personally, would not buy this item on Evelynn.

RATING: 2-3
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Item Sequence











Trinity Force
3733

Zhonya's Hourglass
2900

The Black Cleaver
3100

Rabadon's Deathcap
3800

Guardian Angel
2400
Boots of Mobility - These are pretty obvious choices on Evelynn. She is an assassin who has to get around the map quickly, efficiently, and often. These boots allow her to move extremely fast, especially when combined with Agony's Embrace or Ghost.

Trinity Force - This item is one of my favorites for Evelynn. Both unique passives are super helpful in my opinion. The passive from sheen makes your basic attacks hit like trucks, and the passive from phage gives you the chance to slow the enemy even more than your Shadow Walk did.

Guardian Angel - I love this item because of the MR/Armor, and, of course, the unique passive. If you're being chased and you use your Shadow Walk right before you die, by the time you revive you'll be in stealth and get a clean getaway. Works much like Zhonya's Hourglass

Zhonya's Hourglass - One of my favorite items in the game. The armor reduces your squishiness and the unique active saves your life. Most of the time, the active means you're letting the enemy have an extra 2 seconds for their cooldowns to come back, or you get to dodge Karthus's Requiem or something. If you're being chased, use Shadow Walk and the active on Zhonya's Hourglass. By the time the active ends, you'll be in stealth.

Rabadon's Deathcap - Pretty standard AP item. I don't really need to explain this but the +130 AP and the +30% AP makes for a nice boost in your damage.

The Black Cleaver - I've fallen in love with this item, even more than my previous item choices of Void Staff and Rylai's Crystal Scepter. It works well with Ravage by reducing armor drastically. If you're looking for an alternative, Wit's End is a good one.


REMEMBER: You can trade Trinity Force for Lich Bane if you'd like! Actually, you can trade pretty much any of these items for any others! I do recommend keeping Boots of Mobility though.
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Chalice of Harmony - If I choose this it's because it's cheap, effective, and I need mana. This is a very early game item and as Evelynn you'll be fighting constantly and will often check your mana levels early game. You won't find you are out of HP as much as long as you keep getting kills/assists. It's also helpful for fighting against AP enemies. If you have a strong passionate hate for this item, consider investing in a different Magic Resist item, such as Banshee's Veil. If you don't like this item because it doesn't grant Ability Power, but still want Mana Regen, try trading for Archangel's Staff. However, I prefer Chalice of Harmony if there are Ability Power casters on the enemy team. Versus a full Attack Damage team, Archangel's Staff is definitely the way to go.

Lich Bane - As said above, this is another viable item choice. However, if you get this item, trade it for Trinity Force as the passives do not stack.

Phantom Dancer - If you're looking for a little more AD in this build, this item is for you. The additional critical strike and attack speed make it good for getting off those Trinity Force procs, and the movement speed doesn't hurt either.

The Bloodthirster - Like above, good for the AD aspect of 'hybrid'. You can't call an Evelynn with a Trinity Force hybrid? Understandable. Life steal and attack damage, this item will not leave you disappointed. Very good mix with Phantom Dancer, or other attack damage items.

Archangel's Staff - Recommended replacement to Chalice of Harmony if there is only 1/no Ability Power casters on the enemy team. If there are more ability power casters on the enemy team, Chalice of Harmony will prove more useful. If you still want to keep this item, however, you can trade Boots of Mobility for Mercury's Treads, but this will decrease your movement speed drastically. Note that the passive (non-unique) is very helpful because it adds 3% of your maximum mana into your ability power, making it a very viable option in order to increase your burst damage. You can buy more of these to add to the effect because that passive on Archangel's Staff is stackable, but it is not recommended simply because you need the benefits from your other items.

Banshee's Veil - Also a nice one, the MR and the passive make for a very anti-ap Evelynn. Good for fighting a full AP team/mostly AP team. I would only really recommend this if you're being dominated by them, though.

Wit's End - This is a good alternative item choice to The Black Cleaver. If you are doing particularly poor in a game, you can buy this item for more survivability as opposed to damage capability.


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Friends & Foes

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  • SUPPORTS: Supports are a big no-no in general. They do not mix well with assassins. However, most of these champions have other aspects/aren't really support champions. Take Galio for example. His only real support moves are his ultimate and shield. He's better classified as a tank. Or Lux, her only support move is her shield, otherwise she's all damage baby. You should stay away from champions like Sona, Taric, and Soraka.
  • TANKS: Typically, tanks are an amazing pair with Evelynn. However, I don't really classify Taric as a tank, but that's just me. Most of the time, you want a lane partner who has good CC to pair with your slow. Champions like Alistar, Shen, Rammus, and Volibear have a lot of CC.
  • CARRIES AND FIGHTERS: AD Carries and Fighters are typically good lane mates. However, judge the champion you are laning with's squishiness. If it's a Caitlyn, the squishiness will be fairly unsquishy (for a carry). However, champions like Twitch or Vayne are extremely squishy, and may not make the best laning partner. One of my personal favorites to lane with is a Sion. The stun CC combined with your slow CC lets you take down enemies surprisingly well.
  • MAGICIANS: Magicians aren't my favorite choice, but if the player knows what they're doing then they can be great. The only reason I don't like it is because laning with a magician is AP/AP, which can be countered easily by, say, a Banshee's Veil.
  • ASSASSINS: Other assassins are actually really nice to lane with. The downside to this, however, is that you are both really squishy, and chances are that you're up against some heavy damage-dealing champions. Do not expect to go in a lane as assassin/assassin (squishy/squishy) and see a Sona/Soraka. It will not happen.
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  • SUPPORTS: Supports should be a piece of cake to kill with your lane partner, however, the enemy support will most likely be paired with a carry, etc, which will make it a little more challenging. The easiest supports to kill are the squishiest ones, do not target Galio just because he is considered a support.
  • MAGICIANS: Many magicians you will cut through like butter. However, magicians like Viktor or Orianna have a substantial amount of health. Orianna has low armor/mr early levels, but it scales (decently) into mid-late game along with her health. Viktor is much of the same. The easiest way to kill magicians is to be sure that they have little to no mana. No mana means no fighting back, and an easy kill (as long as they don't have flash!)
  • ASSASSINS: Assassins are easy to deal damage to, but remember, you are an assassin too, and that means you are just as squishy. The assassin will most likely fight back unless they have too little HP, in which case, they will run.
  • CARRIES AND FIGHTERS: These are much different than supports. Supports, because they support, won't be able to fight back with as much force (unless their support is an Orianna or an AP Soraka, etc) as a carry or fighter. When killing a carry or fighter, be sure they are low on HP, or that you are fed/have good enough equips that you can take down most of their health with one ravage & 1-2 Sheen procs. If you can't kill them easily at full hp, they must be at low HP before you attack them.
  • TANKS: Please do not even think about attacking a tank unless you click on them and they literally have about 100 HP. Tanks have so much armor and mr that if their HP says 500 and your ravage is supposed to do 400 damage, it will really do about 100 damage. Just don't attack them.


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LANING: Great Gameplay! (Your all-in-one In-Game Guide to Assassination)

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Through many games as Evelynn, I have determined that the "Laning Phase" (Early game) is very hard for her. Evelynn is very squishy and very weak at this point in the game. I take Shadow Walk at level 1 in order to check the bushes for my lane partner. If our enemy is too aggressive towards me, I will use Shadow Walk in order to leech experience without them even knowing.

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It's time for some PRO Tips & Tricks!
  • Evelynn does not farm well without her Sheen, that being said, early game you will have a hard time getting last hits. Evelynn has a horrible attack animation, which doesn't help much either. Try to get ganks from your jungler. Be sure to try to let him keep the kill! Early game assists will help you snowball into late game, while also letting your Jungler (with the kills) do the same.
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  • Once you have your Sheen and Boots of Mobility be sure to gank other lanes.
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  • Play Hit & Run Style Evelynn. It is very mana consuming, but can typically keep the enemy wary in the lane and will most of the time force them to play less aggressively.
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    Hit & Run Style: Shadow Walk into Ravage, then run away.
    Repeat process for maximum effect.
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This is the part of the game where Evelynn shines best. Her damage is very strong compared to your enemies', and she can easily burst their health down. You'll want to try to gank often at this point, but as it starts to become "Mid Game" people will still try to drag out laning. Do not lose your lane pointlessly!

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It's time for some PRO Tips & Tricks!
  • In mid game, Evelynn's burst damage outshines the enemy carry's HP & MR. Use this to your advantage and get some nice kills for you and your allies.
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  • During this point in the game, people may start buying things like Oracle's Elixir and Vision Wards. You may want to invest in an Oracle's Elixir of your own to destroy wards, and get your allies to kill the enemies with Oracle's Elixir activated.
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  • When ganking, don't be afraid to just make them burn their summoner skills. Remember to never chase down an enemy through turrets, you will not survive. Simply go away after they have burned their Flash, and come back in a little while to finish the job. Once the enemy mid is dead, use your Agony's Embrace to help take down the turret.
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This is where it gets tricky. By this point, a lot of enemy towers should have hopefully fallen and the game is in your favor. During late game, your damage falls flat compared to your allies, much like that of LeBlanc, however, you are not useless! Use your stealth to finish the runaway carries or to slow the fleeing tank.
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It's time for some PRO Tips & Tricks!
  • Even though your damage is still high, enemy carries can kill you before you kill them, and enemy tanks have too much MR/Armor and Health for you to burst. Save your skills for finishing enemies who try to run away or recall .
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  • Because your damage can't burst down enemies like it used to, try pushing side lanes instead of going face-first into teamfights. The more towers that the enemy doesn't have, the more likely your team is to get a win.
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  • Never overestimate yourself, don't go "Derp I have 15 kills and you have 7 I can kill you!11!1!", because chances are, their entire team is waiting the the brush with an Oracle's Elixir ready to kill you.
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I would simply like to clarify right away that I never play any Draft-Styled game with Evelynn. This is mostly out of personal preference, but here are my own reasons that you can agree or disagree with.
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  • Playing Draft-Pick allows the enemy to counter-pick Evelynn with champions like Lee Sin
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  • One of the most offensive tactics with Evelynn is the element of surprise
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  • The only way that Evelynn fits into a Draft-Styled team composition is through Jungling
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  • Ranked will consist of more serious gameplay, typically with people who know their champion extremely well and will pubstomp all over you.
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  • If you are to lose your ranked match, you will be guaranteed 4 reports.
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When playing Unranked/Ranked Draft
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You'll want to play Unranked/Ranked Draft Modes mostly the same as you'd play a Classic Blind Pick Mode game, with a few minor exceptions.
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  • You need to play a lot safer
    Draft mode means enemy supports who will zone and harass you all early game to the extent that you will literally throw your computer out the window. (I'd advise you to NOT do that, by the way)
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  • You will always have to jungle, otherwise your team will not have a Ranged AD Carry
    Based off of the current metagame. AD Carry/Support goes bottom.
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It's time for some PRO Tips & Tricks!
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  • The enemy support will buy an Oracle's Elixir and stay in the middle of their team. This means the entire enemy team will be able to see you in stealth. (An exception is that often now Tanks are buying the Oracle's Elixir)
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  • Even if by some crazy chance the enemy support does not buy an Oracle's Elixir, they will still stay near their team, making them hard to kill by yourself.
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  • You can get an Oracle's Elixir yourself, and follow your team around in Shadow Walk. This way you will be able to take out the enemies' wards with them wrongfully suspecting that you have Vision Wards, when you don't.
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  • Gank often to give your mid lane an advantage, this may rush it into mid-game, (out of the lane phase), which will give you more breathe room as well

These are the only main differences between Blind Pick and Draft Pick.


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JUNGLING: Evelynn is on the move! (Jungle 102 handbook)

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*REDOING THIS SECTION: WIP.


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LANING: Farming & Gaining Gold - It's so hard it got its own section

FARMING 101: Everything you need to know

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Farming: What is it?
>>: Farming in League of Legends is basically when you last hit minions or kill the jungle creeps to gain gold or "CS" (creep score).
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Why is Evelynn bad at it?
>>: The truth of the matter is, Evelynn isn't the problem here. Evelynn has relatively easy attack animations to use, so why is it hard? Well the problem isn't you either. So if the problem isn't Evelynn and the problem isn't you, then who's the problem? Say hello to your lane partner. You will be giving most of your creep kills to them. If you don't, then your carry/tank will not have any gold to do anything and you'll have a rough start to your game.
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How do I farm as Evelynn?
>>: Before you can start farming, you must know when to start farming. I know, it's a complicated thought process for something so simple that you've done before on Caitlyn and Graves, but really, Evelynn is a lot different.

Naturally, you'll find that it's difficult to even attempt at taking creep kills in your lane due to the fact that you will probably be up against at least one ranged champion who will make his only hobby attacking you. That being said, you should not really start farming unless the creeps are under your tower and your lane partner isn't taking them.
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It's almost mid-game, and my cs is only 30/40/50!
>>: Calm down, this is normal. By mid-game your CS won't really be that high and your kills probably wont be either. Different games bring different variables so your score could range from 5/0/0 to 0/2/1 to even 0/4/0 by mid-game. Now, let's just hope that you followed this guide correctly and are playing it safe and haven't fed at all. Perhaps you even got a kill! By mid-game, you're going to want to make sure your items look like this:
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Once you have these items, you can gank other lanes, roam, or jungle (without smite) for some gold and CS.
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Ganking: We need to talk

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What is Ganking?
>>: Ganking is when you "ambush" an enemy, (typically done while enemy is in a lane), with more members of your team with you than the enemy has.
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What lane do I gank as Evelynn?
>>: You're going to want to gank the middle lane during the laning phase if this is how you wish to gain early gold. If the lane on the other side of the map requests it, you can gank for them as well.
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How do I gank effectively?
>>: As Evelynn, you must know the time that your Shadow Walk will keep you in stealth. Use this time to determine when to enter your Shadow Walk and when to strike. Note that the lane may have wards, so you'll want to enter Shadow Walk before you enter the lane. You then should proceed around and get behind the enemy where you initiate with Ravage & consistently use your Hate Spike while getting off Sheen procs to deal your share of the damage. Your mid-lane carry should finish them off.
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An enemy has been slain (VERSUS) You have slain an enemy
>>: It is crucial that you let the people who "own" the lane take the kills. This will help them stay strong in their lane while you proceed back to your own with an assist under your belt. Evelynn, unlike some other champions, can snowball well with a fed team better than she can snowball with herself being fed. Give your allies the kill!
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How often do I gank?
>>: Be sure that your laning partner knows when you go to gank and is alright with it. Never leave your lane unattended! A tower (turret) is more crucial than a kill! If your laning partner is fine with you ganking often, then gank often. Gank as often as you can and push other lanes as often as you can while still keeping your own lane safe and attended to.
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Roaming: Basically ganking, just you do it forever.

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Differences between Roaming and Ganking
>>: Technically, "roaming" and "ganking" are two entirely different things. "Ganking", as explained in the last chapter, is when you leave your lane to go assist another lane in a kill. "Roaming", however, is when you are constantly switching lanes to assist allies.
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Roaming: Your lane is now a solo so you better be good
>>: Because you are roaming, you have no lane specifically assigned to you. You should note, however, that because there is no lane assigned to you, that means there will be another solo lane on the map. In order to make roaming actually reward you late game, you better do it well.
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Roaming Etiquette and QQing
>>: The age of the roaming meta game is gone, and now even suggesting that you might roam can bring up some QQing in champion select. If your team does not want you to roam, guess what? You don't roam! Seriously, just don't do it. Respect your teammates' wishes and either stick to a lane or grab Smite and jungle.
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Jungling without Smite: At least you get gold

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Jungling: Why would I do it without Smite?
>>: Please refer to title of this section which clearly states "LANING:" in it. We are not "jungling" so to speak but merely "cleaning jungle creeps to gain gold."
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Benefits of cleaning jungle creeps without Smite?
>>: There are various benefits that cleaning jungle creeps without smite can bring you. First of all, since you are not using smite and because this is not the jungle section, we can infer that you are, hopefully, laning originally. This is good, as it means that you are helping somebody on your team in their lane. Once mid-game rolls around and the laning phase is over, you need gold. So welcome to the jungle, Evelynn!
The actual benefits
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  • You have an additional summoner spell because you are waiting until mid-game and do not need smite.
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  • You still gain gold from it
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  • You can steal the enemies' buffs and counter-jungle them.
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  • You may stumble upon a low-HP champion and be able to finish them off
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What is my Jungle route?
>>: Let's get this straight, though you are clearing jungle camps, you are not doing it constantly and without a lane. Because it is mid-game, you will want to be with your team/assassinating/etc most of the time. You have no jungle route. All you are doing is clearing out occasional jungle camps when you have the time and counter-jungling the enemy when you want their buffs.
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Choose your path

You will not always be able to do all of these things in one game, (though sometimes...you might), so therefor you'll have to choose which one is your preferred method. Figure out which one you're good at, and use this one for most games. You should try to experiment! Have a little fun with it!


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Wait Evelynn plays a supporting role? (A guide to Wards)

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I did not make any of the images at the end of this section. Full credit and thanks goes to AwwGasm. (Click the name to see the original post)
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What is it?
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"Warding" refers to when a champion places sight wards and Vision Wards around the map. Typically this is done by supports, but is not always and any champion can do it. To ward, you simply purchase a sight ward or Vision Ward and click the item in your inventory. A radius will pop up and you can select where you'd like to place it.
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Sight Wards
sight ward

sight wards are the standard wards used most commonly on simple/basic warding. Sight wards reveal the area and enemy champions/minions/monsters around it. sight wards, however, cannot see stealthed units. Such as other sight wards/ Vision Wards, Evelynns, an enemy Twitch, Shaco, Vayne, etc, when they are in stealth. If they are out of stealth, the sight ward will reveal them.

Sight wards cost 75g
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Vision Wards
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Vision Wards are the more expensive, but more rewarding wards used typically only to ward game objectives such as Baron Nashor and Dragon. This reason being that Vision Wards, unlike sight wards, can detect stealthed units, including other sight wards/ Vision Wards. People use these wards to "clear", or "destroy", the enemy wards. Stopping the enemy from having vision over that map objective.

Vision wards cost 125g
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Why should I ward? Why not let my Sona/ Soraka/ Taric do it?

Well, honestly, I'm glad you're thinking this. That is the thought that many LoL players seem to have running through their heads:
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"If I have a support on my team, they should ward for me! I shouldn't have to do it!"
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Actually, your support has to spend gold like everybody else and it can be a pain for them to ward as your team needs them in teamfights, and they will be struggling to get by due to low kills and low CS. Help your support out, buy some wards. Use the below section to figure out what areas you should ward and how to ward them. You can also use the picture at the bottom of this section for more advanced ward placements.
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This one is a biggy. Remember, Vision Wards are a whole 50g more than sight wards, 2 Vision Wards will buy 3 sight wards. So which do you buy?

DELUXE MAP OBJECTIVES:
Deluxe Map Objectives are: Baron Nashor and Dragon
Ward Priority: Very High
Ward With: Vision Ward is ideal, sight ward if needed.

IMPORTANT MAP OBJECTIVES:
Important Map Objectives are: Blue Golem and Red Lizard
Ward Priority: Medium
Ward With: sight ward

LESSER MAP OBJECTIVES:
Lesser Map Objectives are: Wolves, Wraiths, Double Golems
Ward Priority: Unneeded/Low
Ward With: sight ward

INTERSECTIONS:
Intersections are: Any place where three or more paths cross
Ward Priority: Low/Medium
Ward With: sight ward

Below is a picture of how you should place your wards. These placements will allow you to maximize your use of your wards. You will want to right click + open in a new tab and zoom in so you can read and see the sections.
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Summary

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Evelynn is my absolute favorite champion to play and I hope you play her and have a blast doing it! Maybe even steal the enemy's baron that they worked so hard on getting low HP. (I've done it before!) However you choose to play Evelynn, I hope you at least enjoyed learning how I play her.

Thank you for reading my Evelynn guide, and maybe it'll help you in slaying some enemies!

If you found this guide helpful, please +vote it!
If you found this guide unhelpful and feel that you need to -vote it, please comment and tell me what you didn't like and how I can fix it!

Any feedback is appreciated!

Lastly,

I, myself, would also like to give an extreme thank-you to jhoijhoi & her guide: Making a Guide, it has helped me a lot. If you're looking to make a guide, that is where you need to go.


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Pictures & Replays!

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ShadowPol's score using this guide!
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YuharaBishes's score using this guide!
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Shiikan - Evelynn Replay 1
Shiikan - Evelynn Replay 2
Shiikan - Evelynn Replay 3


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Change Log

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1.8.2012 - Published guide! Thanks to Jhoijhoi for the amazing building a guide, guide!
1.8.2012 - Made important changes: Added good alternative items, added "Pictures and Replays", fixed coding, fixed problems in "Gameplay" section.
1.13.2012 - Update! Pictures of skills added in "Skill Sequence" and a new section, "Wait Evelynn plays a support role? (A guide to Wards)" has been added! Leave suggestions in the comments for new sections so I can improve my guide!
1.14.2012 - Update to "Items" section. More in-depth explanation added and more to come! Alternative boot choices and starting items are here finally! Also fixed a slight error on the Exhaust summoner skill!
1.19.2012 - Updated "Gameplay" section, added "Classic Draft + Ranked" informational section.
2.15.2012 - This guide has been a little untouched for a while, added a new WIP seciont "Jungling", changed items and runes, added two pictures from ShadowPol, and all around globally updated this guide. Guide is currently #3!
2.16.2012 - Small update: Added "Trinity Force or Lich Bane?" into the
"Items" section and added 2 more pictures from Shadowpol. Guide has moved up to #2 on MobaFire! Thank you everyone for the support and and views on this guide, and I hope it has helped you in your battles!

2.17.2012 - Fixed error in "Pros & Cons" section where Evelynn's picture was very far to the right as opposed to underneath it. More updates soon!
2.18.2012 - Got around to changing the rune set-up! Slowly but surely progressing!
2.19.2012 - Had some problems with my bandwidth in Photobucket, switched all my pictures over to deviantART hosting so there should be no more problems!
2.25.2012 - Edited item build - Replace Rylai's with The Black Cleaver, added Wit's End to alternative items. Added a new "tip" to Shadow Walk, along with a picture for visual representation. Added 4 more scores from YuharaBishes.
3.10.2012 - Got more feedback, so I decided to update! Fixed a lot of issues with the "Items" section, but it's mostly done now, so I removed the "UNDER CONSTRUCTION" label. Added "Rod of Ages" section under items as well. Warding Section & Part of Gameplay section got HUGE facelifts! So much less of an eyesore! Kill well, and Evelynn often!
3.11.2012 - Major Graphical Update! Took 3 hours, but I created and implemented new graphics to make the guide nicer to read! Also fixed some serious coding problems in the "Items" Section! Hope you enjoy your new banners guys C:
3.22.2012 - Masteries update! Main build changed from 9/0/21 to 21/0/9 ! Masteries section received a huge technical update with new graphics and two builds! Both builds are mentioned, along with assigned banners to show which is for which. (21/0/9 for Advanced and 9/0/21 for Newbies!) Hope you guys enjoy the new masteries!
3.27.2012 - Worked on Jungling! Just to make sure you guys didn't think I forgot about it, I added in the Jungle masteries under the "Masteries" section. Expect Runes and Items next! (I wouldn't look out for gameplay quite yet though!)
4.5.2012 - Re-did the "Summoner Spells" section with new BBC Code & way more summoner spells. I added in a new chapter "In-Depth Information - Shadow Walk" that has new tips and tricks in it to show the versatility of Shadow Walk! Check it out and tell me what you think!
4.6.2012 - Swapped some items around, Chalice of Harmony is now alternative and Guardian Angel is now part of the main build. Edited sections so they're labelled whether they're for Jungling or Laning. Added a new section: "LANING: Farming & Gaining Gold - It's so hard it got its own section". Enjoy!