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Spells:
Ignite
Flash
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Archived: April 21st, 2012
I do not know if I will ever revisit or update it.
I apologize for any inconvenience to people who enjoyed my guide, and please note, that I may come back with this guide and updates.
I did not archive due to downvotes, but because I find it hard to get inspiration for updating an


Aside from that, I am also taking a minor hiatus of League of Legends, but I can assure you that I will be back.
Again, I apologize for any inconvenience that this has caused.

The way I play Evelynn is as a semi-hybrid nuke assassin, focusing mostly on AP, but while manipulating Trinity Force's AD potential as well. I do not jungle and I do not "roam". I do not roam because it is old meta-game and frankly I find it hard to do. (This is a personal opinion). However, after I get my



The current Meta-game, and where you come into play
League of Legends' current meta-game consists of 2 Solo lanes, 1 Duo lane, and a Jungler. You will have your AP Carry (mage) go mid (middle lane), your Off-Tank/Bruiser go top, your Support & AD Carry go bottom, and your other Off-Tank/Bruiser/On-hit take the Jungle. The meta-game is often broken in Normal matches, due to the fact that Normal matches are for fun and not real competitive play. This guide is directed more towards non-competitive, fun, Evelynn play.
Who is





The best way to counter





Disclaimer
The format of various sections of this guide are based off of A Wall of Text About Supporting as Sona
This guide is meant mostly for non-competitive


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Pros + Extremely fun to play + Long stealth + High damage nuke + ![]() + You may get called OP and feel good about yourself + The night is your veil |
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Cons
- Squishy - Hard to master - Targeted first - ![]() ![]() - You may get flamed even though Evelynn is viable - It takes a lot of effort to move like that in heels |



- I currently have 2 choices for masteries.
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- These are my main choices.
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- I would not suggest any other mastery set-up.
- I currently only have 1 choice for Jungling.
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- This is, obviously, my main choice.
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- I am new to Jungling, so feedback on how to change my Jungling masteries is appreciated.
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- I would like some feedback on an alternative set-up.





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Runes




I used to use magic penetration marks, but since the addition of the hybrid runes, why would I continue? Armor and magic penetration all in one, these runes will not leave you disappointed, and your damage will be unbelievable. | . | Evelynn is an assassin, not a tank. So why armor? I take armor because Evelynn takes about 50~55 damage from a Caitlyn at level 1 per attack. (This is to say you are laning against one for whatever reason), because of her range, she can easily get 2~3 hits on you which will drop your health by about 1/3 at level 1. These armor seals wont drastically change her damage, but they will help you to survive. | . | I take magic resistance glyphs because if their AP carry can burst you down in one hit, you can do absolutely 0 damage. I'm not saying that these will destroy their burst damage's effectiveness, but simply slow it down. | . | You will find that movement speed on Evelynn is something you can't get enough of. Hit and run, hit and run, hit and run. That's how you gank. Run to mid, make them burn flash, run back to bottom, make them feel safe and then return to mid 15-20 seconds later and finish the job. These runes will get you all around the map and make you unpredictable. |

*JUNGLING IN PROGRESS

My choices
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Even after it's nerfs during the coming of Season 2, ![]() ![]() |

Flash Radius: Before and Now


Other Viable choices
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Like ![]() ![]() ![]() |
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You can combine your ![]() ![]() ![]() |
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This summoner spell works much like a secondary ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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The new summoner spell introduced for the first time in Season 2. This is a underestimated spell, even though it gives you essential attack speed and ability power. It's good for 1v1 fights. Consider combining ![]() ![]() ![]() |
Less Viable but OK for newer Evelynn players
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This spell is very nice after the buffs introduced in Season 2. Problems I have with it is that ![]() ![]() ![]() |
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Some might say "Why isn't this in viable options ![]() ![]() ![]() ![]() |
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Now I know you instantly look at this and go "Why ![]() |
Arguably Unviable Summoner Spells
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Unless you're trolling the match, please don't take ![]() ![]() |
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Reintroduced into Summoner's Rift in Season 2, the new ![]() |
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Don't get me wrong, ![]() ![]() |






When you DO have your,






You're going to want to max out Hate Spike after Shadow Walk and after Ravage.
- If used while in stealth, it has the potential to double slow. Useful for chasing two enemies.
- Hate Spike can only be used when an enemy is nearby, if there is an enemy that has stealth, you can use it to damage them even if they are in stealth.
- Because of the low cooldown and low mana cost, you should be using this skill every second when fighting minions. The damage will be like you're hitting two minions at once, because you are.


You're going to want to max out Shadow Walk before Hate Spike and after Ravage.
- Shadow walk has a 1.5 second delay before Evelynn is truly in stealth. Being attacked while this delay is happening will further the delay before you go into stealth. You can use items like
Zhonya's Hourglass to render you immune to attacks while you go into stealth.
- Shadow Walk can be used to see where enemies are on the map. Because you are invisible to enemies, you can follow them around so your allies can establish a gank.
- Beware of enemies with an
Oracle's Elixir, or that have a
Vision Ward in their inventory. This will tell you that they can see you in specific places, or when you're near a specific enemy.
- You can use
Shadow Walk and then quickly push b and use
recall for a stealth recall
- You can trick an enemy into wasting skillshots or blockable moves on your low-HP allies by blocking the skillshots while in stealth. (Example shown:
Caitlyn's
Ace in the Hole)
NOTE: If an enemy has a pink eye above their head, it means they have an



You're going to want to max this out first, getting

- Because Ravage lowers magic resist, you'll want to use it to break out of stealth for a devastating damage + slow + mr/armor shred
- Ravage is a nuke with high damage, so you can use it to 1-hit low-hp enemies
- Ravage has a short channel time, so if you move too quickly your ravage won't activate


- Because Malice and Spite refreshes the cooldown on an enemy kill or assist, don't be afraid to use it to chase down an enemy for the kill, and then use it again to escape the area in order to prevent being ganked.
- Use Malice and Spite's attack speed bonus to quickly take down turrets and inhibitors. If you have your
Sheen, spam
Hate Spike on the enemy minions while you attack the turret or inhibitor. Your
Sheen will do extra damage to structures.
- You can use Malice and Spite while in stealth without breaking stealth. This allows you to use it as a gap closer even while in stealth, to avoid losing your cover

In-Depth Information - Shadow Walk








Uses of Shadow Walk






















For the Advanced Evelynn players







Blocking Ace in the Hole as Evelynn




And that's it!





















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I've come to realize as I've played more games that you have to build according to enemy. If you need to have more burst and take down squishies faster because they deal a lot of damage, you're going to want to take


If you need to do more sustained damage, (they're building a lot of HP, but no resistances), then get




That being said, you mustn't simply build





If you decide that you are having a good game and can get an steady flow of gold coming in, buy


If, however, you decide that your game isn't as good, your team is currently losing towers and is lacking in kills, you may decide to get



Because there is such a wide variety of items to choose from, I've decided to list the items below for you to read about and decide for yourself.






Get

RATING: 8-9


Get

RATING: 6-7



Get

RATING: 5-6




Consider getting

RATING: 9-10



Consider getting this if your team has a lot of AP casters and you're team is doing well. If you are losing, do not buy this item. Because the enemies can see that the allies on your team have the aura, they will know that you are near.
RATING: ???


Honestly, it has never once even crossed my mind to think about possibly buying this item. If you asked me, my first initial response would be "Absolutely not!", however,


My only concerns are that

That being said, I, personally, would not buy this item on

RATING: 2-3


Item Sequence





























REMEMBER: You can trade































- SUPPORTS: Supports are a big no-no in general. They do not mix well with assassins. However, most of these champions have other aspects/aren't really support champions. Take Galio for example. His only real support moves are his ultimate and shield. He's better classified as a tank. Or Lux, her only support move is her shield, otherwise she's all damage baby. You should stay away from champions like Sona, Taric, and Soraka.
- TANKS: Typically, tanks are an amazing pair with Evelynn. However, I don't really classify Taric as a tank, but that's just me. Most of the time, you want a lane partner who has good CC to pair with your slow. Champions like Alistar, Shen, Rammus, and Volibear have a lot of CC.
- CARRIES AND FIGHTERS: AD Carries and Fighters are typically good lane mates. However, judge the champion you are laning with's squishiness. If it's a Caitlyn, the squishiness will be fairly unsquishy (for a carry). However, champions like Twitch or Vayne are extremely squishy, and may not make the best laning partner. One of my personal favorites to lane with is a Sion. The stun CC combined with your slow CC lets you take down enemies surprisingly well.
- MAGICIANS: Magicians aren't my favorite choice, but if the player knows what they're doing then they can be great. The only reason I don't like it is because laning with a magician is AP/AP, which can be countered easily by, say, a Banshee's Veil.
- ASSASSINS: Other assassins are actually really nice to lane with. The downside to this, however, is that you are both really squishy, and chances are that you're up against some heavy damage-dealing champions. Do not expect to go in a lane as assassin/assassin (squishy/squishy) and see a Sona/Soraka. It will not happen.


- SUPPORTS: Supports should be a piece of cake to kill with your lane partner, however, the enemy support will most likely be paired with a carry, etc, which will make it a little more challenging. The easiest supports to kill are the squishiest ones, do not target
Galio just because he is considered a support.
- MAGICIANS: Many magicians you will cut through like butter. However, magicians like
Viktor or
Orianna have a substantial amount of health.
Orianna has low armor/mr early levels, but it scales (decently) into mid-late game along with her health.
Viktor is much of the same. The easiest way to kill magicians is to be sure that they have little to no mana. No mana means no fighting back, and an easy kill (as long as they don't have flash!)
- ASSASSINS: Assassins are easy to deal damage to, but remember, you are an assassin too, and that means you are just as squishy. The assassin will most likely fight back unless they have too little HP, in which case, they will run.
- CARRIES AND FIGHTERS: These are much different than supports. Supports, because they support, won't be able to fight back with as much force (unless their support is an Orianna or an AP Soraka, etc) as a carry or fighter. When killing a carry or fighter, be sure they are low on HP, or that you are fed/have good enough equips that you can take down most of their health with one ravage & 1-2
Sheen procs. If you can't kill them easily at full hp, they must be at low HP before you attack them.
- TANKS: Please do not even think about attacking a tank unless you click on them and they literally have about 100 HP. Tanks have so much armor and mr that if their HP says 500 and your ravage is supposed to do 400 damage, it will really do about 100 damage. Just don't attack them.







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Evelynn does not farm well without her
Sheen, that being said, early game you will have a hard time getting last hits.
Evelynn has a horrible attack animation, which doesn't help much either. Try to get ganks from your jungler. Be sure to try to let him keep the kill! Early game assists will help you snowball into late game, while also letting your Jungler (with the kills) do the same.
space- Once you have your
Sheen and
Mobility Boots be sure to gank other lanes.
space - Play Hit & Run Style
Evelynn. It is very mana consuming, but can typically keep the enemy wary in the lane and will most of the time force them to play less aggressively.
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Hit & Run Style:Shadow Walk into
Ravage, then run away.
Repeat process for maximum effect.

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- In mid game, Evelynn's burst damage outshines the enemy carry's HP & MR. Use this to your advantage and get some nice kills for you and your allies.
space - During this point in the game, people may start buying things like
Oracle's Elixir and
Vision Wards. You may want to invest in an
Oracle's Elixir of your own to destroy wards, and get your allies to kill the enemies with
Oracle's Elixir activated.
space - When ganking, don't be afraid to just make them burn their summoner skills. Remember to never chase down an enemy through turrets, you will not survive. Simply go away after they have burned their
Flash, and come back in a little while to finish the job. Once the enemy mid is dead, use your
Agony's Embrace to help take down the turret.


- Even though your damage is still high, enemy carries can kill you before you kill them, and enemy tanks have too much MR/Armor and Health for you to burst. Save your skills for finishing enemies who try to run away or
recall.
space - Because your damage can't burst down enemies like it used to, try pushing side lanes instead of going face-first into teamfights. The more towers that the enemy doesn't have, the more likely your team is to get a win.
space - Never overestimate yourself, don't go "Derp I have 15 kills and you have 7 I can kill you!11!1!", because chances are, their entire team is waiting the the brush with an
Oracle's Elixir ready to kill you.



- Playing Draft-Pick allows the enemy to counter-pick
Evelynn with champions like
Lee Sin
space - One of the most offensive tactics with
Evelynn is the element of surprise
space - The only way that
Evelynn fits into a Draft-Styled team composition is through Jungling
space - Ranked will consist of more serious gameplay, typically with people who know their champion extremely well and will pubstomp all over you.
space - If you are to lose your ranked match, you will be guaranteed 4 reports.
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- You need to play a lot safer
Draft mode means enemy supports who will zone and harass you all early game to the extent that you will literally throw your computer out the window. (I'd advise you to NOT do that, by the way)
space - You will always have to jungle, otherwise your team will not have a Ranged AD Carry
Based off of the current metagame. AD Carry/Support goes bottom.
- The enemy support will buy an
Oracle's Elixir and stay in the middle of their team. This means the entire enemy team will be able to see you in stealth. (An exception is that often now Tanks are buying the
Oracle's Elixir)
space - Even if by some crazy chance the enemy support does not buy an
Oracle's Elixir, they will still stay near their team, making them hard to kill by yourself.
space - You can get an
Oracle's Elixir yourself, and follow your team around in
Shadow Walk. This way you will be able to take out the enemies' wards with them wrongfully suspecting that you have
Vision Wards, when you don't.
space - Gank often to give your mid lane an advantage, this may rush it into mid-game, (out of the lane phase), which will give you more breathe room as well
FARMING 101: Everything you need to know

>>: Farming in League of Legends is basically when you last hit minions or kill the jungle creeps to gain gold or "CS" (creep score).

>>: The truth of the matter is,




>>: Before you can start farming, you must know when to start farming. I know, it's a complicated thought process for something so simple that you've done before on



Naturally, you'll find that it's difficult to even attempt at taking creep kills in your lane due to the fact that you will probably be up against at least one ranged champion who will make his only hobby attacking you. That being said, you should not really start farming unless the creeps are under your tower and your lane partner isn't taking them.
>>: Calm down, this is normal. By mid-game your CS won't really be that high and your kills probably wont be either. Different games bring different variables so your score could range from 5/0/0 to 0/2/1 to even 0/4/0 by mid-game. Now, let's just hope that you followed this guide correctly and are playing it safe and haven't fed at all. Perhaps you even got a kill! By mid-game, you're going to want to make sure your items look like this:

Ganking: We need to talk
>>: Ganking is when you "ambush" an enemy, (typically done while enemy is in a lane), with more members of your team with you than the enemy has.

>>: You're going to want to gank the middle lane during the laning phase if this is how you wish to gain early gold. If the lane on the other side of the map requests it, you can gank for them as well.
>>: As







>>: It is crucial that you let the people who "own" the lane take the kills. This will help them stay strong in their lane while you proceed back to your own with an assist under your belt.

>>: Be sure that your laning partner knows when you go to gank and is alright with it. Never leave your lane unattended! A tower (turret) is more crucial than a kill! If your laning partner is fine with you ganking often, then gank often. Gank as often as you can and push other lanes as often as you can while still keeping your own lane safe and attended to.

Roaming: Basically ganking, just you do it forever.
>>: Technically, "roaming" and "ganking" are two entirely different things. "Ganking", as explained in the last chapter, is when you leave your lane to go assist another lane in a kill. "Roaming", however, is when you are constantly switching lanes to assist allies.
>>: Because you are roaming, you have no lane specifically assigned to you. You should note, however, that because there is no lane assigned to you, that means there will be another solo lane on the map. In order to make roaming actually reward you late game, you better do it well.
>>: The age of the roaming meta game is gone, and now even suggesting that you might roam can bring up some QQing in champion select. If your team does not want you to roam, guess what? You don't roam! Seriously, just don't do it. Respect your teammates' wishes and either stick to a lane or grab


Jungling without Smite: At least you get gold
>>: Please refer to title of this section which clearly states "LANING:" in it. We are not "jungling" so to speak but merely "cleaning jungle creeps to gain gold."
>>: There are various benefits that cleaning jungle creeps without smite can bring you. First of all, since you are not using smite and because this is not the jungle section, we can infer that you are, hopefully, laning originally. This is good, as it means that you are helping somebody on your team in their lane. Once mid-game rolls around and the laning phase is over, you need gold. So welcome to the jungle,

- You have an additional summoner spell because you are waiting until mid-game and do not need smite.
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- You still gain gold from it
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- You can steal the enemies' buffs and counter-jungle them.
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- You may stumble upon a low-HP champion and be able to finish them off
>>: Let's get this straight, though you are clearing jungle camps, you are not doing it constantly and without a lane. Because it is mid-game, you will want to be with your team/assassinating/etc most of the time. You have no jungle route. All you are doing is clearing out occasional jungle camps when you have the time and counter-jungling the enemy when you want their buffs.

Choose your path






sight wards are the standard wards used most commonly on simple/basic warding. Sight wards reveal the area and enemy champions/minions/monsters around it. sight wards, however, cannot see stealthed units. Such as other sight wards/





Sight wards cost 75g
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Vision wards cost 125g

Well, honestly, I'm glad you're thinking this. That is the thought that many LoL players seem to have running through their heads:
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"If I have a support on my team, they should ward for me! I shouldn't have to do it!"
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Actually, your support has to spend gold like everybody else and it can be a pain for them to ward as your team needs them in teamfights, and they will be struggling to get by due to low kills and low CS. Help your support out, buy some wards. Use the below section to figure out what areas you should ward and how to ward them. You can also use the picture at the bottom of this section for more advanced ward placements.



DELUXE MAP OBJECTIVES:
Deluxe Map Objectives are: Baron Nashor and Dragon
Ward Priority: Very High
Ward With:

IMPORTANT MAP OBJECTIVES:
Important Map Objectives are: Blue Golem and Red Lizard
Ward Priority: Medium
Ward With: sight ward
LESSER MAP OBJECTIVES:
Lesser Map Objectives are: Wolves, Wraiths, Double Golems
Ward Priority: Unneeded/Low
Ward With: sight ward
INTERSECTIONS:
Intersections are: Any place where three or more paths cross
Ward Priority: Low/Medium
Ward With: sight ward
Below is a picture of how you should place your wards. These placements will allow you to maximize your use of your wards. You will want to right click + open in a new tab and zoom in so you can read and see the sections.
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Thank you for reading my Evelynn guide, and maybe it'll help you in slaying some enemies!
If you found this guide helpful, please +vote it!
If you found this guide unhelpful and feel that you need to -vote it, please comment and tell me what you didn't like and how I can fix it!
Any feedback is appreciated!
Lastly,
I, myself, would also like to give an extreme thank-you to jhoijhoi & her guide: Making a Guide, it has helped me a lot. If you're looking to make a guide, that is where you need to go.







Shiikan - Evelynn Replay 2
Shiikan - Evelynn Replay 3

1.8.2012 - Made important changes: Added good alternative items, added "Pictures and Replays", fixed coding, fixed problems in "Gameplay" section.
1.13.2012 - Update! Pictures of skills added in "Skill Sequence" and a new section, "Wait Evelynn plays a support role? (A guide to Wards)" has been added! Leave suggestions in the comments for new sections so I can improve my guide!
1.14.2012 - Update to "Items" section. More in-depth explanation added and more to come! Alternative boot choices and starting items are here finally! Also fixed a slight error on the Exhaust summoner skill!
1.19.2012 - Updated "Gameplay" section, added "Classic Draft + Ranked" informational section.
2.15.2012 - This guide has been a little untouched for a while, added a new WIP seciont "Jungling", changed items and runes, added two pictures from ShadowPol, and all around globally updated this guide. Guide is currently #3!
2.16.2012 - Small update: Added "Trinity Force or Lich Bane?" into the
"Items" section and added 2 more pictures from Shadowpol. Guide has moved up to #2 on MobaFire! Thank you everyone for the support and and views on this guide, and I hope it has helped you in your battles!
2.17.2012 - Fixed error in "Pros & Cons" section where Evelynn's picture was very far to the right as opposed to underneath it. More updates soon!
2.18.2012 - Got around to changing the rune set-up! Slowly but surely progressing!
2.19.2012 - Had some problems with my bandwidth in Photobucket, switched all my pictures over to deviantART hosting so there should be no more problems!
2.25.2012 - Edited item build - Replace Rylai's with The Black Cleaver, added Wit's End to alternative items. Added a new "tip" to Shadow Walk, along with a picture for visual representation. Added 4 more scores from YuharaBishes.
3.10.2012 - Got more feedback, so I decided to update! Fixed a lot of issues with the "Items" section, but it's mostly done now, so I removed the "UNDER CONSTRUCTION" label. Added "Rod of Ages" section under items as well. Warding Section & Part of Gameplay section got HUGE facelifts! So much less of an eyesore! Kill well, and Evelynn often!
3.11.2012 - Major Graphical Update! Took 3 hours, but I created and implemented new graphics to make the guide nicer to read! Also fixed some serious coding problems in the "Items" Section! Hope you enjoy your new banners guys C:
3.22.2012 - Masteries update! Main build changed from 9/0/21 to 21/0/9 ! Masteries section received a huge technical update with new graphics and two builds! Both builds are mentioned, along with assigned banners to show which is for which. (21/0/9 for Advanced and 9/0/21 for Newbies!) Hope you guys enjoy the new masteries!
3.27.2012 - Worked on Jungling! Just to make sure you guys didn't think I forgot about it, I added in the Jungle masteries under the "Masteries" section. Expect Runes and Items next! (I wouldn't look out for gameplay quite yet though!)
4.5.2012 - Re-did the "Summoner Spells" section with new BBC Code & way more summoner spells. I added in a new chapter "In-Depth Information - Shadow Walk" that has new tips and tricks in it to show the versatility of

4.6.2012 - Swapped some items around,


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