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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Galio
Galio's naturally high magic resistance makes him almost impossible to kill. Just avoid fighting him as much as possible.
Ideal
Strong
Ok
Low
None
Introduction












Pros!
+No Mana!
+Great passive that lowers your cooldowns!
+Insane mobility in lane and in fights!
+High burst damage with potential for resets!
+Mid-High damage at every stage in the game!
+Excellent outplay potential!
Cons
-Low ability ranges
-Melee mid
-Everyone wants to focus

-Easily shut down by crowd control
-Can't kill tanky targets easily
Scoring a kill or assist will reduce all the cooldowns of Katarina's abilities by 15 seconds.
Active: Katarina throws a dagger that bounces quickly from enemy to enemy, dealing magic damage and marking each enemy hit for 4 seconds. Bouncing Blades hits a total of 5 unique targets (4 bounces), each striking the closest next target. Each subsequent hit deals 10% less damage.
Striking a marked target with an ability or basic attack will consume the mark to deal additional magic damage.
Dagger Magic damage: 60 / 85 / 110 / 135 / 160 (+ 45% AP)
Mark Magic damage: 15 / 30 / 45 / 60 / 75 (+ 15% AP)
Total Damage: 75 / 115 / 155 / 195 / 235 (+ 60% AP)
sinister steel
Active: Katarina whirls her daggers, instantly dealing magic damage to all nearby enemies. If she damages an enemy champion, she gains movement speed for 1 second.
Magic damage: 40 / 75 / 110 / 145 / 180 (+ 25% AP) (+ 60% bonus AD)
Movement speed: 15 / 20 / 25 / 30 / 35%
Active: Katarina teleports to target unit and gains 15% damage reduction for 1.5 seconds. If the target is an enemy, the target takes magic damage.
Magic damage: 60 / 85 / 110 / 135 / 160 (+ 40% AP)
Active: Katarina rapidly spins in place and channels for 2.5 seconds, throwing a barrage of up to 30 daggers at the closest 3 enemy champions within range. Each dagger deals magic damage and applies Grievous Wounds for 3 seconds, reducing regeneration or incoming healing by 50%.
Death Lotus can hit a single enemy champion no more than 10 times.
Magic damage per dagger: 40 / 58 / 75 (+ 25% AP) (+ 37.5% bonus AD)
Maximum damage to each enemy: 400 / 575 / 750 (+ 250% AP) (+ 375% bonus AD)
Offense













Defense






Utility



Runes




The page shown above gives you good early game damage as well as scaling damage because of the Magic Penetration marks and the flat AP Quints. You also gain extra early armor from the seals which allows you to tank auto-attack damage in the earlier levels which lets you farm without being harassed as heavily. Scaling MR glyphs are a must have on most mid laners but they can be substituted if you become extremely offensive or know


Runes




This rune setup is MUCH riskier than the previous one and usually is not as effective. I highly recommend the first one but if you insist on going full damage this is the proper rune set up. If you do plan on using this setup consider getting scaling health or even flat health seals. Most of the time though, if you have good positioning, you can get away without the magic resist.
Flash is a Very important ability to have on
Katarina this allows you to change your positioning quickly, escape, chase, or, when used in combination with
Shunpo allows you to cover great distances to bring you closer to the fight.
Flash is almost always used on practically every champion and
Katarina is no exception. This allows you to set up a better
Death Lotus when
Shunpo is out of range or on cool-down. This ability can completely change the outcome of a teamfight, or whether you live or die in a gank.







Another great tool on
Katarina for securing kills, reducing healing, or even to simply get an assist on a low health target, allowing you to get resets. This summoner spell, although great on
Katarina can be substituted for any of the following. Earlier in the game
Ignite allows you to get kills when you lack the damage. Early game your combo can deal a massive portion of the enemy's health but not completely melt it to 0. Using ignite can help you get that extra 100-250 damage off on your target in order to secure the kill.







If you feel you need to increase your map pressure this is the summoner spell for you. You can pull of amazing ganks when teleporting to a ward or even escape by teleporting away from enemies without crowd control. The only real reason to get this is if you plan on ganking bot lane or sometimes top lane in a counter gank. This really isn't extremely useful because your damage doesn't become extremely strong until laning phase is almost over, or completely over.

Exhaust CAN be taken on almost any champion but on
Katarina it is particularly useful because of the slow. When an enemy is slowed your
Liandry's Torment will deal double damage and you will be able to hit with the entirety of your
Death Lotus.




Although this summoner spell is primarily used on ADC's, it has been being used much more commonly on a wider variety of champions.
Katarina being one of them. Against champions like
Zed or
Talon this is very useful because most of the time, their full combo. Especially in
Zed's case because he has insane kill potential when he hits level 6. This is a summoner spell that you probably won't use very often, but one that you must consider when deciding your two.













This skill sequences exploits the insane damage sinister steel can do on such a low cooldown! This skill sequence will give you the highest damage output but with the lowest range and without any amazing poke. Going this route works amazingly against other melee mids, although it still works perfectly well against almost any champion. Use this sequence for a majority of your games!

With this skill sequence you increase your poke damage while lowering your overall damage. This can be useful if you are being forced away from your minions by your opponent or your opponent is abusing their higher range. Using

Starting Options








Magic Pen Items









Tons of AP!!!






Defensive Options























Boots!







































Remember that any champion that is able to lock down targets can synergize greatly with


When it comes to synergy with











Early Game Tips!
Early game for

Situation #1
Wait until ANY target is low on health and use your entire combo (found above if not read). Hopefully you have gotten a kill or assist at this point and their team has 4 members compared to your 5 continue fighting and 
Situation #2
If no enemies are getting low and your team is getting destroyed wait until all forms of hard cc have been used. Walk around towards their carries and 




Situation #3
Assuming neither of the previous two options are the current situation and the fight is fairly even with neither team taking high damage and with enough cc on the enemy team to stop you from performing a proper 


TL;DR: Wait for the proper opening and assassinate low health targets and carries.
Depending on how fed you are as
Katarina and how fed the enemy carries are your role will change drastically.
The opposing carries are fed
Jump on the carries with
Shunpo and assassinate them with
Death Lotus as quickly as possible. Continue to follow many of the guidelines from early game
The opposing carries are NOT Fed
Wait for your team to initiate fights and for the enemy to waste a majority of their crowd control. After that jump in and kill whoever is closest and most accessible. If you know a champion still has some hard crowd control such as a stun or has hard crowd control on a low cool-down try to avoid them until the end of the fight or until they are low enough on health you can kill them before they react properly.
The Opposing carries are Fed
Do your best to avoid crowd control and attempt to assassinate the carries. You should not be the only one trying if their carries are fed so wait for your team to soak up their crowd control before rushing in. If, however, no one else is going to be helping you kill the carries, throw your
Bouncing Blade at the main bulk of enemies so that you pick up an assist for any kills your team can secure.
The Opposing Carries are NOT Fed
As
Katarina you will probably out-damage a majority of carries if you are even in gold. Because of this killing their carries should not be too big of a problem unless they have a form of hard crowd control. If they do wait it out and then dive onto them.
TL;DR Assassinate opposing carries and squishies if fed and do your best to kill only the carries if you are not fed.

Assuming That you are Fed and that...
The opposing carries are fed
Jump on the carries with


The opposing carries are NOT Fed
Wait for your team to initiate fights and for the enemy to waste a majority of their crowd control. After that jump in and kill whoever is closest and most accessible. If you know a champion still has some hard crowd control such as a stun or has hard crowd control on a low cool-down try to avoid them until the end of the fight or until they are low enough on health you can kill them before they react properly.
Assuming you are NOT Fed and that...
The Opposing carries are Fed
Do your best to avoid crowd control and attempt to assassinate the carries. You should not be the only one trying if their carries are fed so wait for your team to soak up their crowd control before rushing in. If, however, no one else is going to be helping you kill the carries, throw your

The Opposing Carries are NOT Fed
As

TL;DR Assassinate opposing carries and squishies if fed and do your best to kill only the carries if you are not fed.
Late Game
Katarina has only one job and that is to kill carries. If you are not killing the carries you are not doing your job. By using the combo mentioned above you can kill most carries in fights with a few exceptions very late in the game. Champions like
Vayne can use her
Condemn to knock you backwards. Because of this and her extremely high damage late game, you will need some help to kill her.



Lane Combo for maximum poke
Begin by using 

Chasing Combo
Begin by using 






Escape Combo






Team-Fight Combo
Begin by using 







I found what was previously too low quality for this guide so i removed it and i am currently redoing it! It will be back soon though do not worry!
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Let me begin by saying that
Katarina is not an extremely difficult champion to play, but her laning phase is notoriously awful. Although you have decent damage early, you're melee and your ability ranges are less than long. Assuming you read the ability sequence tab, you will see that most of our damage early game will come from sinister steel This ability has a 375 range. Of course, you have
Shunpo to assist you but regardless, you need to get close to your opponent to hurt them. The list below is alphabetical so search for the champion you plan on playing against and read away!
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FUNKY COLORS
Let me begin by saying that







































The reason cool-down reduction is never used on
Katarina is because if you play her correctly your cool-downs shouldn't need to be refreshed because you are getting kills and assists.
As you can see your abilities become on a very short cool-down. Most notably is
Shunpo. This allows you to jump every 3.6 seconds! Although these benefits are clearly very powerful, your passive,
Voracity will decrease all of your cool-downs by 15 seconds upon kill or assist. Because of this your ability cooldowns could be 3.6 or 14 they will still be completely refreshed upon kill or assist.
Because of this reason I feel that cool-down reduction is one of the more useless stats to get on
Katarina. Purchasing cool-down reduction will decrease how cost effective your build is, especially early game.

Ability Cool-Downs if you have Maximum CDR (40%) at Lvl 18
sinister steel 2.6 seconds
As you can see your abilities become on a very short cool-down. Most notably is


Because of this reason I feel that cool-down reduction is one of the more useless stats to get on

Thanks for taking the time to read my
Katarina guide! Make sure to comment and vote if you liked it and leave anything you want me to add in the discussion!
Thanks to jhoijhoi for the pretty dividers!
I really can't stress this enough regardless of whether it is a simple coding error or an entire section I should add please PM me or add it in the comments!
An upvote is always appreciated! :D
Have a nice day :)

Thanks to jhoijhoi for the pretty dividers!

I really can't stress this enough regardless of whether it is a simple coding error or an entire section I should add please PM me or add it in the comments!
An upvote is always appreciated! :D
Have a nice day :)
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