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Release Notes v1.0.0.112

Creator: Visfarix February 28, 2011 9:57pm
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Visfarix
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League of Legends and PVP.net will be updated during scheduled maintenance on 3/1/2011 from 1:30 AM until 11AM PST.

New Skins in the Store

* Commando Jarvan
* Dragon Slayer Jarvan
* Hextech Anivia
* Loch Ness Cho’Gath

PVP.net v1.30.17

* The Login Queue will now update your position more regularly
* The Login Queue will no longer lock the focus of the application
* You can now disable the Music at the main login page
* Clickable URLs can now be sent via player to player chat
* Updated the splash art for Twitch, Evelynn, Katarina, and Annie
* Fixed several bugs with the Login Queue
* Fixed a bug where your IP/RP balance would display incorrectly as 0
* Fixed a bug where Summoners would display as Level 1 before displaying their correct Level and Rating
* Fixed a bug where the display style for the Buddy List was overly dark
* Fixed a bug where the Recently Purchased section of the Profile was working incorrectly

League of Legends v1.0.0.112

Jarvan, the Exemplar of Demacia

* Dragon Strike: Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
* Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan below 300 Health if it is not on cooldown.
* Demacian Standard: Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
* Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
* Martial Cadence (Passive): Jarvan IV exploits his target's opening, dealing 8% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.

Anivia

* Glacial Storm initial mana cost decreased to 75/125/175 from 100/150/200

Caitlyn

* Ace in the Hole
o Projectile speed increased to 3200 from 2200
o Range increased to 1600/1900/2200 from 1400/1800/2200
o Initial cast time leading up to the channeling time has been significantly decreased

Ezreal

* Trueshot Barrage now scales with bonus attack damge at a 1.0 ratio

Garen

* Decisive Strike
o Movement speed boost increased to 3 seconds from 2
o Total duration available to proc the silence and hit reduced to 6 seconds from 7
o Bonus damage ratio increased to 150% from 120%
* Judgment cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds

Janna

* Monsoon no longer slows enemies who re-enter the storm

Karma

* Heavenly Wave base heal increased to 35/55/75/95/115/135 from 30/45/60/75/90/105
* Spirit Bond cooldown reduced to 15/14/13/12/11/10 from 20/18/16/14/12/10.
* Soul Shield Increased the shield strength by 10 at all ranks.
* Mantra cooldown reduced to 25 seconds from 30 seconds.

LeBlanc

* Ethereal Chains ability power ratio increased to 0.5 from 0.4 for both damage components

Maokai

* Twisted Advance levelup tooltip now correctly displays the increase in mana cost
* Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance

Mordekaiser

* Mace of Spades ability power ratio increased to 0.4 from 0.2

Singed

* Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation

Sivir

* Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip

Urgot

* Fixed a bug with Acid Hunter that was causing missile lock to shoot further then intended

Veigar

* Primordial Burst ability power ratio increased to 1.2 of Veigar's ability power and reduced to 0.8 of his target's ability power

Zilean

* Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks

Items

* Fixed a tooltip bug where Haunting Guise said it provided 180 Health and 20 Ability Power, when it actually provided 200 Health and 25 Ability Power
* Morello's Evil Tome cooldown reduction increased to 20% from 15%
* Sight and Vision Wards can now be stacked 5 per slot
* Tiamat
o Attack damage increased to 50 from 42
o Mana regeneration per 5 seconds increased to 5 from 4
o Shop tooltip is now more descriptive, matching the inventory tooltip
* Spirit Visage increased healing and regeneration effects reduced to 15% from 20%

Summoner Spells

* Ghost duration decreased to 10 from 14

General

* Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds
* Minions
o Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
o Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
o Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
o After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
o Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
o Fixed a tooltip bug "This unit receive..." with cannon minions and super minions
o Minions now deal about 50% more damage to turrets
* Turrets
o Turrets deal about 10% less base damage to champions
o Turrets now have 20% armor penetration
* Fixed several typos in the Options Menu
Flipping tables is fun!
(╯ಠ_ಠ)╯︵ ┻━┻
Visfarix
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Wow lots of stuff happening this time around.

A partial reversion to Anivia's R nerf.

Looks like AD Ezreal is going to be the only way to play Ez now.

Karma buff! Yay faster mantra stacks!

Morello's Evil Tome is actually pretty cool now.

Spirit Visage nerf =(

Ghost duration nerfed. I wonder how that'll affect the game
Zeprido
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Patch Commentary!

Really digging the PVP.net changes, should address issues people have been having and the "level 1" glitch is finally fixed.

Jarvan is looking like a combination between Xin Zhao and Garen leaning toward Xin Zhao in terms of build style, we'll have to see him in real action before we can draw any conclusions.

Anivia fix is welcome, initial mana cost was a bit too much.

Caitlyn buff looks good, doesn't address the issues players have been complaining about though.

Ezreal buff makes AD ezreal more viable, not sure if this is a good or a bad thing though since a well played Ezreal can snowball pretty well.

Garen: Wow. I honestly don't know what to say, Riot actually listened to my idea's regarding his decisive strike. Hoping to see Garen more often now.

Janna - If this is the way her ultimate was meant to act then I don't see a problem, move along, nothing to see here.

Karma - I predicted a Karma buff shortly after release. Heavenly Wave buff doesn't change much, however the Spirit Bond and Soul Shield buffs definitely improve her early game, with the latter and Mantra CD buff benefits her throughout.

Mordekaiser, Singed, Sivir, Urgot, Veigar, Zilean: all buffs/glitch/bugs that should have been taken care of a while ago, but at least they finally did it.



Items:

Morello's - I feel like this buff is not needed. On a personal note it makes my CDR per level runes push me over the 40% max with a few builds I use.

Wards - 5 per slot. Finally! Until an actual "ward slot" is provided, this looks like more of a band aid to the problem.

Tiamat - whatisthisidonteven..... In all seriousness, they call this a buff? They even need to take away one of its stats and improve the others, or completely revamp the item or replace it. Other than Tiamat Tuesday's, I see very few reasons for ever getting it.

Spirit Visage - Move along, nothing to see here, for those few champions who benefit from it, this barely changes much at all.


Summoner Spell Ghost - Saw this coming for a while now. I'd personally like to see an iteration of Ghost introduced that provides a very fast boost over a short period of time as the utility of that version would be amazing.


Buff to death timers in the early game, not sure what to think on this until I actually see it.


Minions and Turrets
These were buffed at the same time to coincide with each other so it makes sense. Not much to say until after patch day


To be revised at a later date with personal experiences.
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Iratesniper
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I don't like that "Minions now deal about 50% more damage to turrets".
As if minions couldn't take down towers by themselves already. No, of course not, lets make them KILL THE TOWER FASTER...
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Freki
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Yes it's good, it means more opportunities for pushing
Diesel
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I don't like that "Minions now deal about 50% more damage to turrets".
As if minions couldn't take down towers by themselves already. No, of course not, lets make them KILL THE TOWER FASTER...


They really couldn't unless there were 50 mage minions unhindered towards killing the turret.
shadows fiji
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lol lol ...
tihs is so great ... so much to take in every fortnight... ;( ..
Searz
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Haha, told you biatches! I knew Morello's Tome needed that buff! :P
Now it's a great item.

I like most things about the patch. Tho Ezreal just got... weird.. I'm totally curious over how good he is now :S
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They just took away all the fun with hybrid ezreal, great! Let the ERA of bloodthirst stacking begin!
shadows fiji
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lol... i don;t like him anywheres :D ... lol but urgot ;( his one champ which is UP they just made him more UP ;( .. i play him time to time but still
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