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Devourer back to Opness?

Creator: NicknameMy June 26, 2015 12:20pm
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NicknameMy
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  • Now becomes "Sated " at 30 stacks.
  • Base magic damage on hit increased to 30 from 25
  • Passive Changed to "Devouring Spirit" - Takedowns on Larg monsters and champions increase magic damage by +1. Takedowns on epic monsters increased by +5
  • "This unit's Devourer is Sated. Basic attacks deal 60 bonus magic damage and every other basic attack will trigger on Hit effects twice."

I like it by now, but I am a bit scared.

Shyvana/ Skarner, i thought Q has a cooldown?

Master Yi...

AP Xin Zhao :D

Kayle, Blade of the Ruined King, Runaan's Hurricane...
Re4XN
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Well, I'm not 100% sure, but I think it could stack infinitely. However, since it says it applies on-hit effects a second time, it might become stronger... slightly. Then again, I rarely buy this enchantment, so I might not know what I'm talking about xP

P.S.: I am sitting here, still waiting for the Poacher's Knife rework. The thing is ******* useless.
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Think about a Warwick with Eternal Thirst, Blade of the Ruined King, Enchantment: Devourer and Wit's End proccing it 10 times on you with his ultimate.

(60*2+48*2+42*2)*5=1500 damage. And that without any ultimate base damage or Blade of the Ruined King.
Lugignaf
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NicknameMy wrote:
Think about a Warwick with Eternal Thirst, Blade of the Ruined King, Enchantment: Devourer and Wit's End proccing it 10 times on you with his ultimate.

(60*2+48*2+42*2)*5=1500 damage. And that without any ultimate base damage or Blade of the Ruined King.


Of course, that damage is reduced by magic resist and armor, but let's give raw numbers, that's always good.
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MrMad2000
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inb4 Enchantment: Devourer Fiddlesticks mid lane with smite god tier played by lcs player named billy boo.
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Lugignaf wrote:


Of course, that damage is reduced by magic resist and armor, but let's give raw numbers, that's always good.


Don't ever let reality get in the way of theorycrafting, that's the #1 rule.

If you have any questions, feel free to PM me.
OTGBionicArm
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Lugignaf wrote:


Of course, that damage is reduced by magic resist and armor, but let's give raw numbers, that's always good.


Idk he's kind of got a point, Warwick had to be kneecapped last time this enchantment was any good.
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News: It does not proc on things like Warwick ult, Gangplank Q or Ezreal Q, so this problem is gone.

However, Yi...
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I figured that was the case. It's great and all for Yi, but the long standing issue with this kind of jungling style will always exist; you're basically sacrificing your team to farm.
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The major problem I see with Yi, is that it procs on his passive, making him CONSTANTLY double striking people ... (well almost constantly)

Seems quite insane, but Kayle jungle is happy =)

Edit : btw i dunno if someone told it, but once it's at max stacks it seems to be capped.
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