Embracing wrote:
Most of west coast is around 60~80 unless you're located more south or if you have AT&T / verizon as your ISP who riot are currently trying to work with to fix ping issues.
and tencent is a **** company in terms of caring about the community lmao. they are good at monetizing games but they are infamous for not giving any ****s about people with issues. not sure that's what you want in a country that cares the most about equality and rights.
they also have a ****ton of money from the hundreds of other games they own along with their ownership of the largest instant messaging client in the country, which helps them create a billion servers. pretty damn sure comparing that to a startup like riot games is just silly.
if you want clarity on the issue go ask riot games and hope for a legit response / try to find a solution. if you absolutely despise the change, then just quit the game. just my 2c.
and tencent is a **** company in terms of caring about the community lmao. they are good at monetizing games but they are infamous for not giving any ****s about people with issues. not sure that's what you want in a country that cares the most about equality and rights.
they also have a ****ton of money from the hundreds of other games they own along with their ownership of the largest instant messaging client in the country, which helps them create a billion servers. pretty damn sure comparing that to a startup like riot games is just silly.
if you want clarity on the issue go ask riot games and hope for a legit response / try to find a solution. if you absolutely despise the change, then just quit the game. just my 2c.
People should also be allowed to vent.
Making frustrations vocal do compel companies to make changes, granted a company making anything to fix a scenario like this seems low on the % scale. LoL is managable as is for lower west coast people. Kind of.
What doesn't help is people on the east coast going "Nya Nya!", which is what I'm seeing a lot lately. What Riot did with the west coast was similar to pulling a rug under them. Dropping anyone in cold water will almost always warrant a volitile reaction before there's a calm. That's what we're seeing now. Let it happen and let people blow off their steam.

The Giratina wrote:
@BBG

What you talking about Willis? I used to have Verizon's 3mbps internet for at least 10 years, I know exactly what high ping is. :P
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

Believe it, or not, but your mbps does have some say over what kind of ping you will have. When I was on Verizon, I ran an average of 80-120 and in extreme cases if someone was downloading something it would be an average of 400-1,000. So, no... mbps doesn't have compete control over your ping, but the lower it goes the higher ping you'll likely have on a lower bandwidth. But, I'm pretty sure you don't know how it works because I have years of experience with this.
Spoiler Alert: I've won a game before with my ping bouncing around 800-1,000.
Spoiler Alert: I've won a game before with my ping bouncing around 800-1,000.
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

No, and I'm not saying that it does. But, there is a part of it that does scale with something. Not that they're directly connected, but there is something that is a difference maker.
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

I know how it works, because I know the basics of how networks work. They probably calculate the time between a bundle of processed information client-side and when the response gets back. So if your bandwidth is so low that it takes ages to throw the little bundle of processed data to the server (in full), and it takes ages to get the bundle of data from the server (in full), it would affect the "ping".
But, like you said, that only happens if you are using up your available bandwidth with something else. I dare guess that every offered bandwidth plan in the universe should be capable of handling League, if you don't use it for more than that.
That is the only practical connection. The other theoretical connection would be that for some magical reason all packages unrelated to League get pushed to the first place in the queue, but that doesn't happen with normal systems. Then you could say there's one more, packet loss, but that is unrelated to bandwidth.
Usual disclaimers apply.
But, like you said, that only happens if you are using up your available bandwidth with something else. I dare guess that every offered bandwidth plan in the universe should be capable of handling League, if you don't use it for more than that.
That is the only practical connection. The other theoretical connection would be that for some magical reason all packages unrelated to League get pushed to the first place in the queue, but that doesn't happen with normal systems. Then you could say there's one more, packet loss, but that is unrelated to bandwidth.
Usual disclaimers apply.
********'s a pretty good fertilizer
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