BigBoxGamer wrote:
Then what would be good in HotS? Because, I have yet to see better.
Alright let me tell you why its bad.
You are a self proclaimed player with Challenger skill level and mechanics, I won't even go into how wrong that is but whatever. 330 kills with 77 deaths may seem good, but over 24 games it is pretty bad. Here is why.
I am a silver 1 player on league, I tried out HoTS the other day and I have got to say, it is the easiest MOBA I've ever played. In fact, it was so easy I entered the game with no prior experience or tutorial and I went 45-2, the game after that I went 37-0. Everyone sucks so much I was able to 1v5 and win, it is borderline embarrassing how bad most people are.
In 2 games I was able to get 70+ kills and less than 3 deaths. If I played approximately 4-7 more games I could match or even surpass your 330 kills while maintaining a Tenth of your deaths.
If it took you 24 games to earn that, while taking someone like me 4-9 games with a tenth of your deaths, you can tell something is bad.
The problem with your score isn't the kills, its the deaths. Especially in a game where it is super hard NOT to die against what I would compare to Plastic 7 in league
If you found me helpful give me some +Rep :)
To be fair, ranged is more of a late game role and I get extremely blood thirst in this game. I rarely play safe in HotS and I think that shows in my deaths and I'm guessing you're playing a role that doesn't need a lot of peel. But, yeah. Heroes of the Storm is a super easy moba and I do agree with that. When I first played this game though, my top lock in was Sonya when HP regen Sonya was one of the most OP things in the game and had game after game just like your two.
Short Term Goals: Silver/Gold/Platinum || Long Term Goals: Diamond/Master/Challenger

Sylvanas is a ***** to play, like I tried her out and just spammed Q and that amazingly didn't work because it's so...it's just plain confusing.
Not to mention the ****ING ARROW ability my god.
Also thanks to the fact it's takedowns not kills if you get in a winning team in a stomp you will end it like 19-1 with your team having 20 total kills.
Not to mention the ****ING ARROW ability my god.
Also thanks to the fact it's takedowns not kills if you get in a winning team in a stomp you will end it like 19-1 with your team having 20 total kills.

Basically MOBAFire.
IPodPulse wrote:
Alright let me tell you why its bad.
You are a self proclaimed player with Challenger skill level and mechanics, I won't even go into how wrong that is but whatever. 330 kills with 77 deaths may seem good, but over 24 games it is pretty bad. Here is why.
I am a silver 1 player on league, I tried out HoTS the other day and I have got to say, it is the easiest MOBA I've ever played. In fact, it was so easy I entered the game with no prior experience or tutorial and I went 45-2, the game after that I went 37-0. Everyone sucks so much I was able to 1v5 and win, it is borderline embarrassing how bad most people are.
In 2 games I was able to get 70+ kills and less than 3 deaths. If I played approximately 4-7 more games I could match or even surpass your 330 kills while maintaining a Tenth of your deaths.
If it took you 24 games to earn that, while taking someone like me 4-9 games with a tenth of your deaths, you can tell something is bad.
The problem with your score isn't the kills, its the deaths. Especially in a game where it is super hard NOT to die against what I would compare to Plastic 7 in league
That's basically what your whole post is screaming. But I could say the same about your post.
The first "argument" is just a personal shot without any relevance. Furthermore, you're acting like 2 (!) games are in any way proof of anything. Then there are other factors like MMR. I can't say I've played a lot of HotS (more than you though) but I take it that around four deaths per game isn't bad. Unless you can prove otherwise?
********'s a pretty good fertilizer
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#BeastMode
Thats actually pretty **** in HoTS.