To be fair, the card rebalances come with the season update. And as a player of Casual(or Wild if you want to take the HS approach), it's probably my favorite thing. Especially when I have a more "competitive" environment when I feel like it.

Lugignaf wrote:
To be fair, the card rebalances come with the season update.
Huh? How is that of any relevance?
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"I AM PRETTY SURE THIS MANGA IS VIOLATING SOME LAWS ABOUT CHILD PORNOGRAPHY
I CANNOT GET ENOUGH
****" - mencretnas, on Gigantomakhia
I meant format, not season. And it's relevant because I initially liked the format change. :P
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So you're saying that the balance changes are coming with each season? As far a I could see they said nothing about that, only that they were gonna take a balance pass on the basic and classic sets.
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Wow, I'd never have thought that a player as slow as Lifecoach would be so entertaining to watch. Crazy **** just keeps happening in his matches :D
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"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
Sooo, what is the highest damage people have reached for this week's Tavern Brawl?
I got to 1041 on my ~5th try and then it just ended. I think the limit is 1000 damage before it ends.
How I did it
I got to 1041 on my ~5th try and then it just ended. I think the limit is 1000 damage before it ends.

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It's going to make it more like MtG and phase out some of the ridiculously strong cards, like Dr. Boom and Shredder. Expansions that you don't have at least one wing of, as well as packs not part of standard, won't be available for purchase. Adventure cards, and also cards from old packs, will be available for crafting if they're not part of standard.
Coming with Standard format is the "old" Wild format. Which is basically the format everyone's been playing since release. Anything goes there and all cards are valid.
The metagame really looks to be shaking up, and I'm excited.