so where is that cat maokai skin you all are so crazy about?
I AM NOT AFFECTED BY ELOHELL. NOOBS AND TROLLS NEVER RUIN MY RANKED GAMES.
I DON'T GET STUCK AND I NEVER GET ONLY 2LP FOR A WIN.
I AM UNRANKED.
also check out my Ryze guide
Sigh, I wish they had taken a different direction with
Jarvan IV to make him more viable in the jungle.
Does lane J4 make use of
Golden Aegis? Maybe in hard match-ups? For jungle it was always a 1 pt wonder because you have a gap closer and Golden Aegis has a large AoE so you could always clip someone with the slow if you got even remotely close to them. Maybe it will help out some with sustain in the jungle. Will have to try it out and see.
The changes feel like they help out AD assassin JIV and do nothing for jungle JIV. I suppose AoE damage from
Cataclysm can help you out in a counter gank situation and will of course be good for late game initiates, but it doesn't do anything for your clear speeds.
I liked Stonewall008's suggestion of making the flag targetable and destroyable like a GP barrel, or instantly destroyable by JIV by Dragon striking too it. So you could choose to use it for mobility/knock-up or to fight around it with whatever bonuses Riot deem it should have (since it would have some counter play, they could beef up the power budget inherent to the flag).
Stonewall008 - Rework Idea for JIV
And of course there is rework
Poppy who is like a freaking have to ban if you are playing JIV as she completely ****s on your entire kit in every way possible.

Does lane J4 make use of

The changes feel like they help out AD assassin JIV and do nothing for jungle JIV. I suppose AoE damage from

I liked Stonewall008's suggestion of making the flag targetable and destroyable like a GP barrel, or instantly destroyable by JIV by Dragon striking too it. So you could choose to use it for mobility/knock-up or to fight around it with whatever bonuses Riot deem it should have (since it would have some counter play, they could beef up the power budget inherent to the flag).
Stonewall008 - Rework Idea for JIV
And of course there is rework

VexRoth wrote:
Does lane J4 make use of

The changes feel like they help out AD assassin JIV and do nothing for jungle JIV. I suppose AoE damage from

H4xdefender used to max W second, his reasoning was that the shield was super strong in teamfights because the amount shielded could actually be pretty insane: maximum of 210+5*60 = 510. It's a small buff and won't make him much better, but it helps him along a little bit regardless.
Vynertje wrote:
It's a small buff and won't make him much better, but it helps him along a little bit regardless.
Good point that every little bit helps. He was my most played champion in S4 and then they took the armor buff off his flag and he just felt awful. I played him a few times in S5 but my win rate on him dropped from 60% to 40% so I put him away until Riot decided he needed a little love. So he got some love. Maybe time to see how he feels again. :-)
As a ex-Jarvan jungle main, I also maxed W second (after several nerfs to E). This change actually makes it more of a one-point-wonder (though you could arguably still max it 2nd), because now you get the 12s CD shield from rank 1 instead of having to wait 20 seconds for the cooldown if you didn't max it.
I feel like his W and E both feel a little lackluster though. More of a lvl 9 or 11 power spike champion than lvl 13.
I feel like his W and E both feel a little lackluster though. More of a lvl 9 or 11 power spike champion than lvl 13.

Thanks to Lugignaf for the sig!
FYI it was standard to max W second on Jarvan since a few seasons ago.
Definitely excited to see how the ultimate changes work for him, though I'm not too sure how the balance for that would work. I can really see full AD Jarvan just ****ing on grouped up enemies.
Seems like it'd b fun to smurf with though
:>
Definitely excited to see how the ultimate changes work for him, though I'm not too sure how the balance for that would work. I can really see full AD Jarvan just ****ing on grouped up enemies.
Seems like it'd b fun to smurf with though
:>
If I recall on the PBE there were changes to make
Cataclysm cast a
Demacian Standard at the center of the pit. I wonder if it'll be common for
Jarvan IV to max E 2nd if that gets implemented, since that will add a lot of damage to his burst



If I helped you out, be sure to throw me a +Rep!
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My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
-
My Soraka Guide | My Review Service

Thanks for the sig, MissMaw!
utopus wrote:
If I recall on the PBE there were changes to make
Cataclysm cast a
Demacian Standard at the center of the pit. I wonder if it'll be common for
Jarvan IV to max E 2nd if that gets implemented, since that will add a lot of damage to his burst



I saw that change, but apparently they were pulled for the iteration that actually went live (lower and fixed cooldown on


It would be nice for JIV to have some options so you could play him a little differently depending on the game.
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Hello and welcome to the MOBAFire Patch Summary - 6.5!
As you may have noticed, the NA servers were down just a few hours ago, and the reason for that is simple: it was time for another patch! Patch 6.5 is a champion focused patch in which some of the champions that have struggled to keep up recently have received buffs, while a few of the strong outliers have also been toned down.
In this post, we'll be taking a look at all of those changes before briefly discussing the addition of clubs and changes made to summoner level progression, followed by the usual eye candy in the form of upcoming skins. Let's go!
Champion Updates
quick access for concerned players
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+
+
Gnar
Hecarim
Jarvan IV
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*
Nautilus
Pantheon
Quinn
*
+
~
Shen
Sejuani
Soraka
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+
Urgot
Vi
! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed
I certainly hope so, because patch 6.5 has buffed all three of these champions. Now,
200/400/800⇒ 250/500/750), while60/90/120/150/180⇒ 80/105/130/155/180).On top of these buff given to previously top-tier champions (more examples can be viewed in the table above), Riot have also shown some love to a champion that has never really been a stable pick:
However, as much as I'd like to tell you there's only good news, patch 6.5 also contains nerfs to
Clubs and Summoner Level Progression
Clubs can be created in the social panel of the League client*, and members can opt to display a tag of a club they've joined both in and out of game. While the initial cap on the amount of members per club (50) is quite low, this is expected to increase over time.
*Note that clubs are not live yet, but are expected to become available within the next few days.
Upcoming Skins
Another patch, another set of upcoming skins. Patch 6.5 certainly does not disappoint, with
Share Your Thoughts!
As always, it's time to gather some opinions. How do you think the buffs applied in this patch will influence the popularity of specific champions, and which champion would you like to see buffed next? What about the nerfs, were those fair? As for the upcoming skins, are you planning on picking up either of the two? And finally, do you plan on making a club of your own?
Let us know in the comments below!