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first of all great guide! I want to ask you what do you think about a on-hit build. Maybe something like trinity, BORK or wit's end.
Have a nice day!
The Bruiser build still lets you kill people, but you'll do it over time and you'll be a lot tankier for team fights. It's not as strong at carrying, since getting picks solo is more difficult (the enemy has more time to escape or get help), but it guarantees you won't be useless in team fights.
For example, I used the bruiser build against a team with
Also updated jungle routes section (removed/reworked some that weren't viable anymore) and fixed a few errors in other parts of the guide.
Also updated jungle routes section (removed/reworked some that weren't viable anymore) and fixed a few errors in other parts of the guide.
Thoughts on
Also thoughts on the Krugs, Raptors, Wolves, Gromp or reverse routes? Two passes don't quite get you to 6th anymore, but I feel like it still one of the more reliable ways to get 6th level and kind of throws of invader types when the don't find you at your buffs (at the potential cost of losing your buffs, but risks...)
Thanks for tweaking and keeping your guide up to date! Might have to try the
I really didn't like the buff-less route when it was strong (I did it but it made me uncomfortable) and now it's quite a bit weaker. You don't get the same XP bonuses for delaying your buff camps anymore, so really it's just a slightly faster first clear. I don't use buffless routes at all right now, but maybe I'll experiment with it more, thanks for the suggestion.