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take cdr boots? I mean boots of Boots of Swiftness are much better in every way
-more speed-more dmg, and they also reduce slows (that are also dmg debuffs for Hecarim) for a nice amount.
so much dmg with that ms buff and with its active damaging part + it adds mana (which is needed on hecarim), gives very nice regen, nice amount of hp, and some cdr-I really think that this is a solid item on Hecarim.
Anyway I had some questions about playing Hecarim that I was hoping that you might be able to help me with as I really enjoy playing the pony and would like to figure out how to be more consistent on him.
Quick editorial comment
>insuperior (I think should be inferior)
When clearing with Blue buff giving you enough mana sustain to do it, do you typically worry about stacking Rampage before using Spirit of Dread? E.g. AA + Q + AA to let Q come off cooldown and then activate W then use Q? I do it that way since that is how I learned to do it in previous seasons, but not 100% sure about its overall efficiency, so wanted to get your thoughts on the matter?
Then I was wondering about your procedure on ganks. Obviously running in with Devastating Charge and trying to knock your target back into your team/mates I get. But what if they run into a bush? You can't A+click if there is a minion nearby as it will default to targeting the minion.
What about when to use Ghost or chaining Ghost, Devastating Charge, and Onslaught of Shadows?
I think I've seen some people use Onslaught of Shadows and the activate Devastating Charge to then knock back the feared target into their team, but I haven't been able to reliably pull that off, so I might be doing it incorrectly or be mistaken about how it works.
Speaking of Onslaught of Shadows, I pretty sure I could be using that to better effect, but I'm not 100% sure how it works as most description of the ability I seen don't really do it justice. Targets near where Hecarim stops get feared. Well okay. IIRC the behavior of feared enemies is to run away from whatever feared them, but how to use that to make sure they run toward your team? Like big targeting reticle and you end up at the center of it. So how do I use that to make sure the target I'm interested in gets feared in the direction I want them to go (and as I asked above how can I use Ghost and Devastating Charge to make that even more effective)?
Oh also, with the changes to Lethality in 7.2 does that make them the go to mark again?
No there's no point in that kind of setup, W has a cap for how much it can heal on monsters and it's extremely easy to hit that cap in the 5 second timeframe. I think you could even hit it with auto-attacks alone but I'm not 100% sure on that. Either way, you only delay Spirit of Dread until you actually need the heal, so as long as you're lower than 100% HP and you have the mana it's probably good to use Spirit of Dread.
If they run into a brush you'll need to ward it, if you have no ward then you just ran into one of the ways to counterplay Hecarim and you'll have to play around that. Smartest thing to do would probably be to just block off the brush as long as your E is up, since then you're effectively "stunning" them as they wait for your E to timeout to avoid getting knocked back. If you run into the brush to try and knock them back you'll probably only be able to knock them forwards.
You use Ghost whenever you need it to get to an enemy in your Devastating Charge timeframe, or to stick to them better. It's very subjective, you'll just have to experiment and learn from both the good Ghosts and the bad ones.
Onslaught of Shadows can fear someone backwards if you land right behind them. ADC's with dashes can usually reliably make you fear them forwards, likewise if they Flash. The way to do it is to just Devastating Charge towards them, Onslaught of Shadows behind them, and then knock them towards your team as they're already running there thanks to the fear. You would want to try and maximize the fear duration before E'ing them back, but not if E is about to run out or you could get CC'd.
If your team is behind you and you want the ADC/whoever to get feared in your team's direction, you need to run up to that person (usually with Devastating Charge, Ghost or both), then Onslaught of Shadows right ahead of them in the direction they're running towards, so they get feared into the opposite direction (your team).
I actually hadn't considered the lethality change on Hecarim yet, I'll have to get back to you on that. Remind me if I don't.
Thanks for the explanation re simply using W when you need health because of the cap from minions. And I think I understand Onslaught of Shadows better now.
Look forward to your response re lethality.
Thanks!
This makes no sens to me? =)