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Hecarim Build Guide by Vapora Dark

Jungle Vapora Dark Jungle Hecarim Guide 9.22 Season 9

Jungle Vapora Dark Jungle Hecarim Guide 9.22 Season 9

Updated on December 16, 2019
8.9
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League of Legends Build Guide Author Vapora Dark Build Guide By Vapora Dark 146 12 3,132,996 Views 68 Comments
146 12 3,132,996 Views 68 Comments League of Legends Build Guide Author Vapora Dark Hecarim Build Guide By Vapora Dark Updated on December 16, 2019
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1
hadbre (12) | February 7, 2018 1:51am
I like the guide but how come that you didnt metion Turbo Chemtank, and why would you
take cdr boots? I mean boots of Boots of Swiftness are much better in every way
-more speed-more dmg, and they also reduce slows (that are also dmg debuffs for Hecarim) for a nice amount.
1
SoloHecarimOnly | November 10, 2017 9:01am
Why does noone build righteous glory? Personally my fav item on hec even if it is overkill, but it allows you to have multiple rapid ganks and/or chase people down after teamfights.
1
Vapora Dark (624) | November 10, 2017 11:43am
There are more important items, and you already have enough movement speed with Ghost and Devastating Charge.
1
hadbre (12) | February 7, 2018 1:55am
Wow I didnt see this ( I asked the same question). But still Righteous Glory adds
so much dmg with that ms buff and with its active damaging part + it adds mana (which is needed on hecarim), gives very nice regen, nice amount of hp, and some cdr-I really think that this is a solid item on Hecarim.
1
sinole123 | November 9, 2017 10:59pm
dude This new hecarim build is broken. I played against it and got wrecked with my pride shyvana. lol. it was saddest day in history of league for me. this fing hecarim was one shoting me from other side of the map. lol
1
sinole123 | September 20, 2017 2:02pm
have you ever tried Stormraider's Surge with hecrim. it makes a lot of sense with the passive that he has. i never tried. it might make op damage.
1
Vapora Dark (624) | September 20, 2017 2:12pm
I have, but while it's fun it's just a worse alternative to Thunderlord's Decree .
1
sinole123 | September 20, 2017 5:36pm
so do you think having 18 in resolve is best you can do for Hecarim, or for someone who plays very aggressive like me, should do cunning path?
Load more comments (1 more replies) →
1
tru3 (5) | April 23, 2017 4:12am
thanks for this guide went 3 games, 3 wins.
1
JoggiMeister | March 28, 2017 1:34pm
I've played a good amount of hecarim and i usually use a 6/6/18 mastery page with sorcery, expose weakness, wanderer and runic affinity (usually the same as in the guide on resolve). Do you think that this is good or would you recommend copying the masteries you showed in the guide?
1
VexRoth (78) | February 1, 2017 10:56am
Hi Vapora, as per your usual, this is a really nice guide. I've been playing quite a bit of Hecarim this season and had great success with him in my ranked provisional matches going 9-1 landing me in Silver 4. Made it fairly quickly into Silver 3 and then fell of a cliff. Like the WTF I can't win a game now kind of cliff. I've stabilized at the moment, though I'm not making much progress, and now I bounce between Hecarim and Vi when one or the other is banned.

Anyway I had some questions about playing Hecarim that I was hoping that you might be able to help me with as I really enjoy playing the pony and would like to figure out how to be more consistent on him.

Quick editorial comment

>insuperior (I think should be inferior)

When clearing with Blue buff giving you enough mana sustain to do it, do you typically worry about stacking Rampage before using Spirit of Dread? E.g. AA + Q + AA to let Q come off cooldown and then activate W then use Q? I do it that way since that is how I learned to do it in previous seasons, but not 100% sure about its overall efficiency, so wanted to get your thoughts on the matter?

Then I was wondering about your procedure on ganks. Obviously running in with Devastating Charge and trying to knock your target back into your team/mates I get. But what if they run into a bush? You can't A+click if there is a minion nearby as it will default to targeting the minion.

What about when to use Ghost or chaining Ghost, Devastating Charge, and Onslaught of Shadows?

I think I've seen some people use Onslaught of Shadows and the activate Devastating Charge to then knock back the feared target into their team, but I haven't been able to reliably pull that off, so I might be doing it incorrectly or be mistaken about how it works.

Speaking of Onslaught of Shadows, I pretty sure I could be using that to better effect, but I'm not 100% sure how it works as most description of the ability I seen don't really do it justice. Targets near where Hecarim stops get feared. Well okay. IIRC the behavior of feared enemies is to run away from whatever feared them, but how to use that to make sure they run toward your team? Like big targeting reticle and you end up at the center of it. So how do I use that to make sure the target I'm interested in gets feared in the direction I want them to go (and as I asked above how can I use Ghost and Devastating Charge to make that even more effective)?

Oh also, with the changes to Lethality in 7.2 does that make them the go to mark again?
1
Vapora Dark (624) | February 1, 2017 11:19am
Yeah, inferior, not insuperior, woops. Will fix after stream if I remember.

No there's no point in that kind of setup, W has a cap for how much it can heal on monsters and it's extremely easy to hit that cap in the 5 second timeframe. I think you could even hit it with auto-attacks alone but I'm not 100% sure on that. Either way, you only delay Spirit of Dread until you actually need the heal, so as long as you're lower than 100% HP and you have the mana it's probably good to use Spirit of Dread.

If they run into a brush you'll need to ward it, if you have no ward then you just ran into one of the ways to counterplay Hecarim and you'll have to play around that. Smartest thing to do would probably be to just block off the brush as long as your E is up, since then you're effectively "stunning" them as they wait for your E to timeout to avoid getting knocked back. If you run into the brush to try and knock them back you'll probably only be able to knock them forwards.

You use Ghost whenever you need it to get to an enemy in your Devastating Charge timeframe, or to stick to them better. It's very subjective, you'll just have to experiment and learn from both the good Ghosts and the bad ones.

Onslaught of Shadows can fear someone backwards if you land right behind them. ADC's with dashes can usually reliably make you fear them forwards, likewise if they Flash. The way to do it is to just Devastating Charge towards them, Onslaught of Shadows behind them, and then knock them towards your team as they're already running there thanks to the fear. You would want to try and maximize the fear duration before E'ing them back, but not if E is about to run out or you could get CC'd.

If your team is behind you and you want the ADC/whoever to get feared in your team's direction, you need to run up to that person (usually with Devastating Charge, Ghost or both), then Onslaught of Shadows right ahead of them in the direction they're running towards, so they get feared into the opposite direction (your team).

I actually hadn't considered the lethality change on Hecarim yet, I'll have to get back to you on that. Remind me if I don't.
1
VexRoth (78) | February 1, 2017 12:39pm
Point on them being effectively stunned if they are stuck in the bush. But yeah, I've tried the A+move click a couple of times (which is what I would do with any ranged or melee champion) to automatically attack the nearest object, but I guess because of the slight hop/dash on E if there is a passing minion wave, it will choose to hop to a minion which can often take you in the opposite direction that you are intending to go. And point also on warding the bush. Will try to remember to d that that assuming I have one the next time this comes up.

Thanks for the explanation re simply using W when you need health because of the cap from minions. And I think I understand Onslaught of Shadows better now.

Look forward to your response re lethality.

Thanks!
Load more comments (2 more replies) →
1
Dhole | January 26, 2017 10:00am
"x6 Greater Glyph of Scaling Cooldown Reduction, but if you don't have flat CDR glyphs and they're too pricey for you, you can just use x6 Greater Glyph of Scaling Cooldown Reduction"
This makes no sens to me? =)
1
Vapora Dark (624) | January 26, 2017 6:27pm
Uhh, me either LOL. No idea what I was going for there. Fixed, thanks for pointing that out. :D
2
swagafie | January 18, 2017 9:11am
Can't be that good you never ever ever got a penta
1
Vapora Dark (624) | January 18, 2017 9:20am
:(
2
swagafie | September 12, 2017 8:57am
im just screwing with ya i love all your guides
Load more comments (1 more replies) →
1
Lasoor (29) | January 12, 2017 11:10am
I'm going to try out Hecarim soon and I'll be going off this guide when I do. As usual, great work.
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