This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- 15.3 Mid (APC): Light 'Em Up (I'm on fiyaa): Luxeøn Style!
- 13.23 Support: Light 'Em Up (I'm on fiyaa): Luxeøn Style!
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
p.s Great guide
Yeah, I only have DH up just because it's so busted right now, even with the nerfs, but it definitely is going to go back to electrocute right when DH gets nerfed again the next patch.
Hope it goes well for you in your games and feel free to let me know what runes you took and how it went!
And thank you <3
)
*Let us assume that we are level 9 and have leveled up Q 5 times, W 2 times, E once, and R once. We will also assume we took standard runes, meaning 7.8MPEN reds and 15AP. Lastly, we will assume that the enemy had 12MR from their glyphs and also got a
This shows the math for a standard combo of Q>E>W>R.
To explain the math a bit, I took the AP, magic pen, and magic resist we talked about and calculated what each damages were, and then added them together to see the total damage you would do with your combo. On the Abyssal side, I even multiplied the damage number by .10 because of the passive of
You can see that Liandry's ends up doing more damage! This is why I prefer it, as your burst is a bit better and the health protects you against all types of damage. I also didn't add the burn effect damage, but that is pretty minimal. I also realized that Abyssal costs 350 less gold, but that shouldn't play TOO much of a factor because you can't buy any more AP with 350g anyways.
However,
Hope any of this helped,
-Luxeøn
Honestly, imo, if there were more MPEN items, it would be a HIT, just like lethality was before the buffs. AP just increases your overall damage with your spells, but reducing someones magic resist with magic penetration reduces their reduction to your spells, aka why I emphasize getting
As for when you said 15AP matters a lot, Liandry's DOES more damage because it doesn't just give 20AP more than Abyssal, but that magic pen allows your spells to then do even MORE damage. This is why the item has gotten more popular, rather than just a
Anyways, again, hope all of this made sense and I wasn't just rambling :p
Good luck with everything <3
-Luxeøn
I'll preface this by saying I don't even own Syndra, so I won't focus too much on Syndra-specific things. I'm looking at the cheat sheet at the moment and I'm considering the choice of
I think you could put the Alternative Items next to Core Items and just drop the GA so it'd fit.
For the notes in your cheat sheet, perhaps spend a sentence or two explaining. People sometimes don't have the time to read the entire guide.
For your ToC you could use the code [[nextcol width=25]] between the chapters instead of using invisible text.
If you're going for the purple and blue colour scheme, perhaps carry it throughout the guide for emphasis etc. So pros/cons could be purple and blue as opposed to green and red.
*solo queue
I like the formatting for your "Other Rune Choices" more than the list format of the first section. Maybe you could do something like (quote me for coding):
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
I wouldn't explain masteries not to get unless there's a real reason you need to explain why. *double edged sword
I would order summoner spells by preference/importance and make it obvious which spells are a must and which ones are match-up situational.
Don't forget to center your videos!
*mercury's treads
I reckon the match-ups section is pretty impressive and I wouldn't hide them behind spoilers!
All the best :)
Cheers,
jhoi
As GMD explained, ghost actually works very well. It can't be used as a 'I messed up, get out of jail free card' like it used to, but it's still realllly good, especially for kiting. Hmm I honestly never even think of the cheat sheet and just want my guide to be detailed so people understand, I'll have to work on the cheat sheet and even go look at my Lux guide to see what it says there as well.
Finally, YES I was trying so hard to find a coding for using more than one rune on a line and that's perfect, thank you! I literally spent two hours trying to fix that one error and I just gave up on it lol.
I'll be sure to update this and I appreciate the feedback, as always <3
-Luxeøn
You hide match-ups behind spoilers, because otherwise it gets cloggy and you create a massive wall-o-text, so no.
Now here's an elaborate greeting that is not there at all to drag out this comment whatsoever: May a squadron of magnificent *****es find their way to your various orifices, if you so please, by day's end.
You are most welcome,
G, M, ****ing D.
As for that elaborate greeting, I literally rep'd you just for that, 10/10 would experience again.
-Luxeøn
Hey @ RikudouDovahkiin
Yes, you are right for sure! However, the ones he mentioned use ghost quite nicely!
10/10 would recommend buying Syndra. I really do think she is in such a good place right now. Her W true damage is honestly insanely strong right now!! People don't realize the W damage and are more scared of her ultimate. As for
I prefer
I actually updated the guide with an 'itemization' section explaining kinda what to buy in situations because every game is different. Some games, I don't even get
Anyways, I hope all of this made sense and helped and I thank you for reading my guide!! I hope you pick Syndra up because she is such a fun and unique champion and have a blast with her :)
See you on the rift!
-Luxeøn
Reals though, it's strange how columns act differently in guides, comments and in the forums. Thanks
JoevWayne ^^(wtf.....)
One time, my friend was suppose to Vayne adc and I was suppose to Syndra mid- we forgot to switch. I went AP Vayne mid and he went ADC Syndra and it actually owned. Would not recommend but its funny as hell. Anyways, thanks for your comment(s) and cheers!
Luxeøn
This is honestly such a sweet post, I'm really flattered!! I'm glad you like my guide(s) and playstyle :D
I hope to update this guide more as it goes along. However, I wanted to have a guide that gives enough basic information put out, and then add to it. Keep a look out, there will be more!!
As for another guide, maybe sooner or later :) an Orianna one would be cool but there is also a really great Orianna guide on this website, so I'm not entirely sure.
As for the nerf, it definitely 'nerfed' her ability to burst an enemy down. It can be hard to get all 7 balls for your ultimate, but it was also insanely op at the time in my opinion. They also made the ult cd longer, which gives some breathing room. However, I like the changes. Maxing W and getting 20% TRUE damage is really good, especially against those tanks or people stacking that MR. Despite people's opinions of "Syndra is ez, no skillshots, just press R and win"- and I get this a lot, they should refer to Annie with all point and click abilities basically (not bashing on Annie, I love her, but Syndra's only non-skillshot ability is her ultimate). Syndra is more FUN now because she has such a high ceiling for learning and her spells and rotations just feel good when you do them correctly. I think she will definitely still be meta and is just an overall strong champ.
Thank you so much again for your kind words and I wish you luck on your games. Practice makes perfect :)
-Luxeøn