Clash is heading back to PBE! Riot has implemented a number of fixes to bugs that cropped up in the previous live tests of Clash and these changes will be tested on PBE throughout the month of September. These tests won't represent the full tournament experience and may be a little buggy, but it'll help make the mode ready for a full release on live servers.
How to play Clash on PBE September 5th - Staggered scouting phase
Riot will be testing a staggered scouting phase, which allows them to extend the length of the scouting phase for some games, meaning fewer games will start simultaneously. This should significantly reduce load on the systems that are part of the champ select flow and allow you to get into games more reliably.
To test the variable scouting phase, create your teams and wait for the lock-in time. Once locked in, you’ll get matched and play as normal. This should be a pretty straightforward tournament, with 4 teams in each bracket, so your team will play 2 games.
September 11th - Game flow changes
Riot has tightened their backend flow to break out some of the systems that work together when starting games. Much like before, if their fixes prove out, this should be a regular 4-team bracket with 2 games, and if everything works as expected, you shouldn’t notice anything out of the ordinary.
September 19th - Clash recovery tool
One of the issues in previous Clash tests is that when stuff goes wrong, it’s hard for Clash to recover. This meant that Riot often had to blow up tournaments completely, disband existing teams and start another tournament which we know was painful for everyone. They've now made their recovery tools more robust and capable of assisting if one part of Clash falls over.
With this new tool, Riot will be able to more easily edit tournament details such as tier calculations, SMS verification, voice chat settings, Honor restrictions, ticket bids and rewards. If there’s an issue with locking in, Riot will be able to take everyone out and restart. Also, if there’s truly an unsolvable issue with Clash, they’ll be able to cancel tournament days without wrecking the whole weekend.
At the conclusion of these tests, Riot will post an update regarding the results of their tests on the PBE boards. Sign up for a PBE account to participate in these tests!
[quote=PsiGuard][center][img=https://na.leagueoflegends.com/sites/default/files/styles/scale_xlarge/public/upload/clash-keyart_0.jpg?itok=lAlX_xoG width=750][/center]
[url=https://na.leagueoflegends.com/en/news/game-updates/competitive/clash-august-2018-update]Source by Draggles[/url]
Clash is heading back to PBE! Riot has implemented a number of fixes to bugs that cropped up in the previous live tests of Clash and these changes will be tested on PBE throughout the month of September. These tests won't represent the full tournament experience and may be a little buggy, but it'll help make the mode ready for a full release on live servers.
[size=5][color=#fff]How to play Clash on PBE[/color][/size]
[rule2]
[size=4]September 5th - Staggered scouting phase[/size]
Riot will be testing a staggered scouting phase, which allows them to extend the length of the scouting phase for some games, meaning fewer games will start simultaneously. This should significantly reduce load on the systems that are part of the champ select flow and allow you to get into games more reliably.
To test the variable scouting phase, create your teams and wait for the lock-in time. Once locked in, you’ll get matched and play as normal. This should be a pretty straightforward tournament, with 4 teams in each bracket, so your team will play 2 games.
[size=4]September 11th - Game flow changes[/size]
Riot has tightened their backend flow to break out some of the systems that work together when starting games. Much like before, if their fixes prove out, this should be a regular 4-team bracket with 2 games, and if everything works as expected, you shouldn’t notice anything out of the ordinary.
[size=4]September 19th - Clash recovery tool[/size]
One of the issues in previous Clash tests is that when stuff goes wrong, it’s hard for Clash to recover. This meant that Riot often had to blow up tournaments completely, disband existing teams and start another tournament which we know was painful for everyone. They've now made their recovery tools more robust and capable of assisting if one part of Clash falls over.
With this new tool, Riot will be able to more easily edit tournament details such as tier calculations, SMS verification, voice chat settings, Honor restrictions, ticket bids and rewards. If there’s an issue with locking in, Riot will be able to take everyone out and restart. Also, if there’s truly an unsolvable issue with Clash, they’ll be able to cancel tournament days without wrecking the whole weekend.
At the conclusion of these tests, Riot will post an update regarding the results of their tests on the PBE boards. Sign up for a PBE account to participate in these tests![/quote]
Source by Draggles
Clash is heading back to PBE! Riot has implemented a number of fixes to bugs that cropped up in the previous live tests of Clash and these changes will be tested on PBE throughout the month of September. These tests won't represent the full tournament experience and may be a little buggy, but it'll help make the mode ready for a full release on live servers.
How to play Clash on PBE
September 5th - Staggered scouting phase
Riot will be testing a staggered scouting phase, which allows them to extend the length of the scouting phase for some games, meaning fewer games will start simultaneously. This should significantly reduce load on the systems that are part of the champ select flow and allow you to get into games more reliably.
To test the variable scouting phase, create your teams and wait for the lock-in time. Once locked in, you’ll get matched and play as normal. This should be a pretty straightforward tournament, with 4 teams in each bracket, so your team will play 2 games.
September 11th - Game flow changes
Riot has tightened their backend flow to break out some of the systems that work together when starting games. Much like before, if their fixes prove out, this should be a regular 4-team bracket with 2 games, and if everything works as expected, you shouldn’t notice anything out of the ordinary.
September 19th - Clash recovery tool
One of the issues in previous Clash tests is that when stuff goes wrong, it’s hard for Clash to recover. This meant that Riot often had to blow up tournaments completely, disband existing teams and start another tournament which we know was painful for everyone. They've now made their recovery tools more robust and capable of assisting if one part of Clash falls over.
With this new tool, Riot will be able to more easily edit tournament details such as tier calculations, SMS verification, voice chat settings, Honor restrictions, ticket bids and rewards. If there’s an issue with locking in, Riot will be able to take everyone out and restart. Also, if there’s truly an unsolvable issue with Clash, they’ll be able to cancel tournament days without wrecking the whole weekend.
At the conclusion of these tests, Riot will post an update regarding the results of their tests on the PBE boards. Sign up for a PBE account to participate in these tests!