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Kindred Build Guide by Narutoe

Jungle [13.22] Play Maker Build By 'Yed'

Jungle [13.22] Play Maker Build By 'Yed'

Updated on November 15, 2023
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League of Legends Build Guide Author Narutoe Build Guide By Narutoe 3174 135 3,779,066 Views 78 Comments
3174 135 3,779,066 Views 78 Comments League of Legends Build Guide Author Narutoe Kindred Build Guide By Narutoe Updated on November 15, 2023
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1
TheFirstCurse | October 25, 2022 7:43pm
notes say PTA but it has conquerors?
1
88Gan | October 1, 2022 4:29am
yes works
1
Narutoe (6) | October 1, 2022 8:20am
Thank you, I am glad it does <3
1
giangiotk | August 20, 2022 11:28am
Can I also use lethal tempo?
1
Narutoe (6) | October 1, 2022 8:19am
Yes, Lethal tempo is a viable option, along with press the attack and Conqueror.
However in this current meta, conqueror is recommended
1
Cigo (1) | May 17, 2022 1:32pm
absolutely love the guinsoo and botrk in this build
1
swiiffz | February 7, 2022 11:42pm
<3
1
Narutoe (6) | October 1, 2022 8:18am
<33
1
N1CE3 | April 16, 2021 4:08am
Would be nice if you updated it. Im reffering to the running out of mana and using mana properly parts.
1
Mikifire | July 18, 2022 4:28am
Hi, i also play kindred, in my experience i dont really have mana issues. Ive also played when manamune kindred was meta, back 2 years ago or so
1
daddy flori | April 10, 2021 9:47am
thanks
1
Lubizao | February 19, 2021 7:52am
Update it for 11.4 pls! What about to Ravenous Hidra, Runnaans? i was thinking about Kraken> boots> Rav Hidra> Runnans > guinsoo > bork or black cleaver
1
AKmPlay | January 18, 2021 6:16am
What about the Collector ?
1
SteliosK | December 30, 2020 1:24pm
I carried 2 games in a row with his tips
0
gamesander2 (3) | December 15, 2020 12:14pm
a really helpfull and in-depth guide
2
VexRoth (78) | June 3, 2019 11:22am
Nice Kindred guide @ Narutoe!

Appreciate the tip on Qing before using W as I hadn't figure that out on my own. And also instant Eing when ganking a squishy vs. waiting until they are lower when ganking a tank.

Also the extra point into Mounting Dread a level 12 as I was straight up maxing Wolf's Frenzy after Q.

Why Press the Attack over Conqueror?

Also seems like higher ELO players like to run Ravenous Hunter. How do you find Ravenous Hunter to be in comparison to the alternatives you've got listed Relentless Hunter and Ultimate Hunter?

Any recommendations regarding updated pathing since the changes to Scuttle?

I find I get really low in health doing Blue > Gromp > Wolves > Red

It is better coming the other way from Red > Wolves > Blue > Gromp due to the healing you get from Red Buff and the additional damage your get from Red Buff.

I can do it either way in about 2:40ish

What I've been doing is either of those two routes and then backing for Hunter's Talisman. Then I head up Mid and while looking to see which side of the map the first scuttle mark will spawn on. If I have lane priority in that area I will head to the mark, otherwise I look for a gank opportunity or look to clear the AoE camps of Krugs or Raptors now that I have Talisman.

On Red side I've tried the our Red Buff into their Blue Buff route that you suggest. By my estimation this is pretty much a guaranteed Blue Buff steal, it is just the what to do afterwards that feels a little tricky since scuttle is no longer a go to after stealing their Blue. I can gank Top or Mid, but that exposes my Blue side jungle and the gank isn't guaranteed to be successful so I can end up behind if the enemy jungle wipes out my entire Blue side when I only got Blue from his side. Mid would probably be ideal if their Mid laner is low in the mobility department and then I could move into my Blue side if the gank is successful and I'm not too low.

So ult + Mounting Dread. Do you mean get two stacks on them after they are low and then wait for the ultimate to expire before procing the last stack?

Any more thoughts on Vi? I get dodging her Q with your Q, but a lot of the times they will just flat R you which has no counter play.

Appreciate the tip on Nocturne of ulting right before his fear goes off (if I can wait that long depending on how fed he is). I tried an early game skirmish with a Nocturne at his Blue Buff and it did not go well, though I think I led with Q, whereas I should have just AA him from range and then used Q to dodge his Q.
1
Narutoe (6) | June 7, 2019 9:06am
Hello VexRoth, thank you for the comment.

Using Dance of Arrows before using Wolf's Frenzy, gives you an extra Q and you also start the fight off with extra attack speed, make sure to place Wolf's Frenzy appropriately towards the way the enemy is walking to when ganking. You are also correct with instant Wolf's Frenzy when ganking a squishy, but it is also good using it instantly on tank champions, as mostly they are not tanky enough yet in early stage... if your laner has damage it is good to use Wolf's Frenzy instantly do do as much damage as possible and that your laner can catch up if he did not initiate the fight yet, this just allows you both to do more damage or force a flash.

Why i choose Press the Attack over Conqueror is because I dish out much more damage, mostly even double than Conqueror. It is very fast to trigger with the attack speed, and has good early damage, and also exposes him to 8%-12% increased damage from ALL sources, including your laner. The lifesteal from Conqueror is minimal and is replaced with the life steal you get from Blade of the Ruined King.

Keep in mind Ravenous Hunter heals you from your abilities, with this build you will mainly use your Basic attacks, and your abilities to Kite, it is really not worthy to heal from Kindred's abilities as they are not frequent and don't do much damage.
As in my build I am not building critical items which give movement speed, Relentless Hunter is a very good option to take, you will join team fights faster, have faster ganks and roam faster around your jungle, or into their jungle to collect a mark.
Ultimate Hunter should only be taken if they have 2 or more champions that will one shot you easily, such as Veigar, Syndra, Pyke etc..

Thank you for the reminder, I will update my pathing soon.

It does not matter what side you start, ALWAYS start red buff as you will have stronger early ganks, and if you do blue after you will have a longer time to stay in the jungle to do a full clear and back.

To be honest, to back for Hunter's Talisman is a waste of time, with the movement speed you have to get back into river.. you could have made a gank or cleared raptors or krugs and then to scuttle, and then go buy jungle item and boots, as Kindred has a very healthy jungle clear if you know how to kite the monsters over walls.. After that you would have even stronger potential to kill in a gank with red smite and also an easier jungle clear.
Winning early game is key to winning the game, sometimes the mark spawns on the other side and the enemy assume I am on that side, you can use this to your advantage and gank them from the other side. Just from a single gank your lane could lead and win the game.

Stealing Blue buff from the enemy is a much bigger thing than you think, If they use mana, this will ruin their whole early jungle clear and set them behind. After stealing it, I check if their top or mid is very pushed, a successful gank is so much better than letting him take your blue buff, its just a buff trade and you don't lose anything. Make SURE that you ask your bot lane to do a fake leash so they think you started bot side and he wont even suspect that you invaded their blue buff, they will think you run straight top after doing Blue then Red, if you are very worried, ask your botlane to ward your blue buff, if he invades, your mid and bot will kill him, its a win-win eather way.
If you dont see an opportunity to gank, walk straight to your blue and check, if its there... continue doing wolfs and gromp, then clear your blue.

Dont instantly use your Lamb's Respite, just fight them and use it when you are about 10-20% hp, after that use Mounting Dread and wait for the ultimate to expire.

You are right with Vi, but if you have your ultimate up she is not a problem, you can easily kite her if she has used her Q, your Blade of the Ruined King will help you a lot.

Only lead towards them with Dance of Arrows if they are running away, if he comes towards you, Dance of Arrows to the side or back and place Wolf's Frenzy on you or behind you.
It is not a good idea to fight in their jungle early as it will just disrupt your top or midlaner and most the time the enemy will make it there first.
However I had a lot of successful invades early where I waited for them at blue and killed them.

Let me know if you have any more questions :)
1
VexRoth (78) | June 7, 2019 10:46am
@ Narutoe

Thank you for the detailed response! I've made it to Mastery 6 on Kindred and have started playing them in ranked. So far I'm 2-1 on her on my main (0-1 on my alt account). I'm using your guide and what I can pick up from Forest Within as templates on how to play Kindred.

Narutoe wrote:

Using Dance of Arrows before using Wolf's Frenzy, gives you an extra Q and you also start the fight off with extra attack speed, make sure to place Wolf's Frenzy appropriately towards the way the enemy is walking to when ganking. You are also correct with instant Wolf's Frenzy when ganking a squishy, but it is also good using it instantly on tank champions, as mostly they are not tanky enough yet in early stage... if your laner has damage it is good to use Wolf's Frenzy instantly do do as much damage as possible and that your laner can catch up if he did not initiate the fight yet, this just allows you both to do more damage or force a flash.


I just recently caught onto the fact that I can place Wolf's Frenzy wherever I want within range. Like I would do it for turret defense but hadn't realized the other implications, such as placing between Blue and Gromp when you have enough damage to kill one or the other quickly so Wolf can just switch to your next target. Or to use it to get and extra Dance of Arrows hop to get out of base a little quicker.

Narutoe wrote:

Why i choose Press the Attack over Conqueror is because I dish out much more damage, mostly even double than Conqueror. It is very fast to trigger with the attack speed, and has good early damage, and also exposes him to 8%-12% increased damage from ALL sources, including your laner. The lifesteal from Conqueror is minimal and is replaced with the life steal you get from Blade of the Ruined King.


I have noticed that the post game stats on Conqueror seem less than impressive though I believe it doesn't tell you the AD you gain. Forest prefers Conqueoror so I've been going with that while waiting for a response from you (not a criticism by the way). He often goes Enchantment: Warrior so he likely needs the lifesteal from Conqueor and Ravenous Hunter.

Narutoe wrote:

Keep in mind Ravenous Hunter heals you from your abilities, with this build you will mainly use your Basic attacks, and your abilities to Kite, it is really not worthy to heal from Kindred's abilities as they are not frequent and don't do much damage.
As in my build I am not building critical items which give movement speed, Relentless Hunter is a very good option to take, you will join team fights faster, have faster ganks and roam faster around your jungle, or into their jungle to collect a mark.
Ultimate Hunter should only be taken if they have 2 or more champions that will one shot you easily, such as Veigar, Syndra, Pyke etc..


From what I've seen with Ravenous Hunter it is good for around 5000 healing per games that go into the 30ish minute territory. But I don't have an idea if that is good or not compared to the benefits you get from the other runes or if even needed if you go Blade of the Ruined King.

But I do see your thought process of I've got BotRK for lifesteal so the movement speed from Relentless Hunter would be superior with that item route.

Point on Ultimate Hunter. I've had a couple of games where more than one person on their team can blow me up. I'll have to put that in my decision tree when deciding how to set up my runes for particular games.

Narutoe wrote:

Thank you for the reminder, I will update my pathing soon.


Np. It was the only thing holding me back from an upvote. Given you are responsive to questions. That will be and upvote and a commendation, because I think your guide is quite good. :)

Narutoe wrote:

It does not matter what side you start, ALWAYS start red buff as you will have stronger early ganks, and if you do blue after you will have a longer time to stay in the jungle to do a full clear and back.

To be honest, to back for Hunter's Talisman is a waste of time, with the movement speed you have to get back into river.. you could have made a gank or cleared raptors or krugs and then to scuttle, and then go buy jungle item and boots, as Kindred has a very healthy jungle clear if you know how to kite the monsters over walls.. After that you would have even stronger potential to kill in a gank with red smite and also an easier jungle clear.
Winning early game is key to winning the game, sometimes the mark spawns on the other side and the enemy assume I am on that side, you can use this to your advantage and gank them from the other side. Just from a single gank your lane could lead and win the game.

Stealing Blue buff from the enemy is a much bigger thing than you think, If they use mana, this will ruin their whole early jungle clear and set them behind. After stealing it, I check if their top or mid is very pushed, a successful gank is so much better than letting him take your blue buff, its just a buff trade and you don't lose anything. Make SURE that you ask your bot lane to do a fake leash so they think you started bot side and he wont even suspect that you invaded their blue buff, they will think you run straight top after doing Blue then Red, if you are very worried, ask your botlane to ward your blue buff, if he invades, your mid and bot will kill him, its a win-win eather way.
If you dont see an opportunity to gank, walk straight to your blue and check, if its there... continue doing wolfs and gromp, then clear your blue.


Blue side I've mostly taken to Red with leash > Krugs > Blue > Gromp (level 3) > Pray to RNGesus that I get the mark on the scuttle on that side of the map > Look for a gank Top or Mid

Red side I usally do oRed > tBlue > look for gank Top or Mid > oBlue > Gromp > look for gank Top or Mid

Narutoe wrote:

Dont instantly use your Lamb's Respite, just fight them and use it when you are about 10-20% hp, after that use Mounting Dread and wait for the ultimate to expire.


I'm usually good about holding Lamb's Respite until I'm fairly low. It is the hanging on to Mounting Dread that I need to work on. So that is going on my list of things I need to improve!

Narutoe wrote:

You are right with Vi, but if you have your ultimate up she is not a problem, you can easily kite her if she has used her Q, your Blade of the Ruined King will help you a lot.


Properly kiting is another things on my list to work on. I know I'm not using my range to my advantage often enough in scenarios with champions like Vi. And yes, Bortk would help.

Narutoe wrote:

Only lead towards them with Dance of Arrows if they are running away, if he comes towards you, Dance of Arrows to the side or back and place Wolf's Frenzy on you or behind you.
It is not a good idea to fight in their jungle early as it will just disrupt your top or midlaner and most the time the enemy will make it there first.


Not leading with DA when I don't need to is certainly another area I need to work on, so I appreiate the pointer/reminder.

Narutoe wrote:

It is not a good idea to fight in their jungle early as it will just disrupt your top or midlaner and most the time the enemy will make it there first.

However I had a lot of successful invades early where I waited for them at blue and killed them.


I think at my ELO I have about 30% chance of my Top or Mid noticing me fighting at all and probably a 15% chance of coming to help.

I've noticed KingStixx recommending invading champions that he knows get low on their first clear such as Rammus and Forest Within recommends invading Evelynn early if you want to have a chance of beating her. I've only tried it with Nocturne and as I mentioned it didn't go well. So for now I think I'll try to get clear cleaner and then worry about invading and looking for kills.

Narutoe wrote:

Let me know if you have any more questions :)


Thoughts on Amumu? Kindred's overall winrate is rather low verses him and the one ranked game I lost on Kindred so far was verses an Amumu. I ganked Top and got a kill but he ate my Raptors and Golems (which he should do if he isn't in position to countergank), which overall put me at a disadvantage. Given those are camps that I kind of have to leave up until I get Hunter's Talisman and I can't go into his jungle and eat his for the same reason. Almost seems like I need to forgo ganking on the far side of the map until after I've bought and cleared those camps.

In that game I went oRed > tBlue (because they invaded oBlue > oGromp and maybe oWolves > ganked Top
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