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Also again like you mentioned, you only get SoS stacks via your abilities, basic attacks (even ones garnered by
1. Why no
2. Are you sure that
3. I don't agree with you in comment below.
- As of this new patch I can actually change it back to Alacrity again.
- I just don't believe this at all. If
With
What do you think about the new
Let me know what you think! Best of luck!
As for
Thanks in advance.
The buffs
Long answer:
Runes: Both setups look good.
Items: Core build is solid and the situational items seem appropriate. Hopefully you don't have to build
Skill Order: Both options look standard.
Not much to talk about in regards to the specifics of the build. You seem to have covered the most viable setups and you don't have any really questionable stuff included.
Love the consistent green color scheme. Can't believe you manually colored every BBCode reference, that must have taken a while. I did that for one of my guides a long time ago but it was way too much work to keep up. It does look pretty nice since the color fits with the theme of your guide.
You have a little bit of extra vertical space you can remove in your Pros and Cons section. Removing between the Pros list and its description should line things up better.
Adding an extra line to the
"First Runes" and "Second Runes" both sound a little weird. Maybe something like "Main Page" and "Alternate Page" would be better. "Standard Page" and "Aggressive Page" would also work. Maybe even "Team Fighting Page" and "Dueling Page" if you'd classify them like that. Just make it descriptive.
Your gifs in the abilities section are pretty choppy. I'm not sure what software you used to record these, but it might be worth looking into re-recording to get some smoother footage. Personally I use Playstv to record my gameplay, but other programs can work just as well. Gfycat is capable of showing some really nice looking clips, so the host you're using is fine. I'll compare one of your gifs with one from one of my guides so you can see the difference.
Once you're happy with your gifs, you can also add "autoplay=on loop=on" as parameters so people don't have to click Play on each clip (though you don't have to do that if you don't want to of course).
It's a little weird that your skill sequence section shows each skill order twice (once above the breakdown, and once beside the description). I like the little icons next to the description, but maybe it'd be better to just show E > W and W > E since that's the main difference between the two. You could also use a space at the bottom of this section so your "Back to Table of Contents" image isn't so cramped.
Formatting for the gameplay sections looks pretty good. You do a good job of consistently breaking up text with graphics, headers and such, so you don't have any long walls of text. My main suggestion would be to use visual aids that relate to your information as much as possible (gifs or images) rather than just flavor images. For example, for your Wave Management section it'd be much more helpful to have images showing wave states or something rather than just some
The centered text in your Late Game and Plants sections looks bad to me. I think standard left-aligned text would look better in both cases. You also have two centered paragraphs in your Objectives chapter, which look out of place.
You could use a space above the ward location screenshots.
Runes
"You'll get free armor and magic resist but not only that, it'll also give you 5% extra armor and magic resist, which is awesome."
This is just restating the tooltip. Should be removed imo.
"
I get what you're trying to say, but the way your point is phrased is very confusing. Try and reword this to be more straightforward. Also instead of "current passive shield" you can just say
"It’s also increased even more against opponents with less then 40% health, which is amazing."
I think you mean it's increased when you are below 40% health. Though again, this is just restating the tooltip so you could also just delete this line.
"If you'll ever be in need of Tenacity or Slow Resistance"
This isn't technically wrong, but it's a weird way to say this. Maybe just go with "If you ever need Tenacity..." The following sentence is also very vague. You basically just restate the tooltip again and say "this is very good for you." I'd recommend rewriting the
"Personally I think that
"More superior" is redundant. You can just say "
Instead of telling the reader what
"time is very important as
Should be "falls off."
Your
"Alacrity is a pretty good rune overall, because
This is a pretty huge run-on sentence and it's a little disorganized. Also you have "more superior" again. Try and rephrase this to be more concise, and don't be afraid to break it up into more sentences.
Something simple like "
"The
This description isn't informative, other than perhaps the last part (though you misspelled "monsters"). If you can't come up with something useful to say for each shard, just talk about the whole set and say that it gives you the best clear speed and sustain while jungling.
Abilities
"
This is a pretty bold claim, lol. If you want to keep it, change "everyone literally forget" to "literally everyone forgot."
"You can just tap
It's much more beneficial to charge the ability since the damage goes up substantially. If you surprise someone in a bush, you should be able to charge it. The main time you might want to tap Q is right after you ult someone. Also might be worth mentioning in this section that you can gank without leading with Q, so you save the ability for after the target uses
"pop, pop, crack, that’s just such a satisfying sound."
First letter needs to be capitalized.
"really strong against
Should be "
"Again taking back the fact that people tend to forget about her passive but it’s her
This is pretty confusing phrasing. Not sure what you're trying to say.
"One of the more fun things that you can do is to kill a very low health enemy by smacking the minions or turrets because her
This phrasing is also a little confusing. Might help to change up the order of some of your points, like this:
"A neat trick to use to finish off a low health enemy is to use
Though tbh you probably don't need the bit about Q in there at all. If you're last-hitting a guy from afar, your Q is probably on cooldown to begin with.
Your description for
Skill Order
"Personally I think maxing
Crazy run-on sentence. Also there's plenty of data to support this skill order, so you don't have to preface it by saying it's your opinion. "Max
The description of your second skill order doesn't tell me much. Focus more on why you'd want to max W over E. To me, the difference seems to be E = burst damage and more
Items
"This is a really good starting item as it gives lifesteal and bonus physical damage against monsters but you also get even more experience from large monsters."
You might sense a pattern by now, but this just repeats the tooltip information and just fills up space. Just focus on the choice between Machete and Talisman. Your second sentence is much better.
"like most
Should be
"But also other champions like
Lee is already a stretch (it only helps if he's running away), but I have no idea how
There's a lot of item descriptions that explain what the item does or what stats it gives. Instead of going over each case individually, I'll just say that I think it's better to focus on why the item is good or when to buy it, since that information isn't available in the tooltip. Your descriptions for
There's also a few more "
Gameplay
You have some "
I don't think it's a good idea to recommend ulting tanks. It may occasionally be appropriate, but ulting a
Unfortunately I find your jungle route images a little confusing and difficult to read. It's also kind of weird that you used numbers for the first one and arrows for the second. I know from experience that it's hard to make these look good, but I think it's an area that could use improvement.
You can use
I added Empowered Aspect of the Dragon as an alias if you want to use it. It'll still just link to the
Matchups
"
This is either wrong or poorly phrased. Evelynn's dueling power is awful because she has a long cooldown on her full rotation and deals very low damage outside of her spells. The easiest time to beat Evelynn is in the early game when she physically can't 100-0 anyone and therefore loses basically every 1v1.
The "dueling power" you're likely referring to is her burst damage, which doesn't really come online until she has
For the Nocturne matchup, the main factor 1v1 is the element of surprise. If you can land a fully charged Q from a bush or something, you might have a chance at killing him. If you're in vision, he'll easily block either your Q or R. Basically unwinnable 1v1 without a major advantage and/or a surprise Q from fog. I would add to your How to Beat section that he's a worse team fighter than you, so pushing out side lanes safely and then grouping as 5 for objectives is usually the way to go. Also his early ganks are about as good as Vi's, just saying.
I don't think I've ever seen a
Might be worth recommending
Might be worth mentioning that
Might be worth mentioning that if you Q or R through
I'm confused by your How to Beat
Might want to mention that
Best time to ult
Not all
Admittedly I haven't played the
Final Chapters
I really hate Lore in guides but at least it's near the end instead of at the beginning like a lot of other authors. Lore just serves as padding and doesn't help anyone who comes to your guide to learn how to play the champion. I'd rather see you include links to her lore pages instead of copying and pasting it.
Special Thanks section should probably come out of the spoiler. Since you have to credit some people for using their work, you should make sure it's visible. Also it's really nicely formatted and the pic of Vi is cute, so it's good to show it off.
Overall your guide is very well formatted and lengthy enough to be considered a detailed guide. However, the main areas where your work suffers are a few cases of misinformation and many cases of bland, redundant or irrelevant descriptions, especially in the build sections.
When so much of your guide is paraphrased tooltips and basic, obvious information, it crowds out the other, actually good content and makes it harder to read through. This is something I've struggled with over the years as well, so I try to push myself to cut weak content as much as I can and make my points as concise as possible.
Try and imagine a completely new
A good example of this is that a lot of your matchups sections mention when the champion is much stronger or weaker than
A combos section might be worth adding as well, since
HoldQ -> E-auto -> R -> auto -> E-auto
R -> TapQ -> auto -> E-auto
HoldQ -> Release Q -> Flash -> E-auto -> R -> auto -> E-auto
plus maybe something for flanks, like:
Auto -> E-auto -> auto -> HoldQ -> auto -> E-auto -> R (if necessary)
If you have any other ideas for combos you could add them too. The important part is showing your readers how to chain abilities and autoattack resets together to make their combos really smooth.
I can tell you've put a ton of effort into this from the length of the guide to the graphics and visual cohesion, and the amount of post-build gameplay info. I'd say currently that this guide is promising, but you'll need to try and upgrade your existing content as much as possible with more focused descriptions and real, applicable advice that players can use to decide which items to build, which runes to take, and how to play out the game.
I think that's basically all I have to say. The length and formatting are already great, so if you can upgrade the content a bit I think it'll go a long way. Of course, this will be easier the more Vi you play and the higher rank you get. There are some things about jungling that I couldn't learn until I started playing against tougher opponents that punished me for things I didn't realize were punishable. My suggestion would be to improve what you can based on the stuff in this review, then play a bunch of Vi and keep your guide in mind as you learn from your mistakes. You might find that when you learn something, you can add it to your guide for other players to learn from too. If you ever climb significantly (like a full tier), maybe revisit your guides and see if your game knowledge has improved.
This review is obviously super long so don't feel obligated to reply to anything. If you have any questions about any parts of it, feel free to ask of course. Hope this ends up being helpful to you.
It's only really because I thought it'd look bad with the usual blue BBCoding theme, which is why I decided to color them all, and on this guide it actually didn't take all that long but you're right for sure, it takes a while and sometimes it might not be worth it if you can't keep it consistent, like with some of my other guides.
I actually recorded the gifs on the league client and published them to gfycat.com thanks to Maintained for recommending that site to me, but i'll give playstv a try and see if it's better, I do agree that it's pretty choppy compared to yours. It might also be because for me it lags more when I record custom games then when I record normal summoner ones, I really don't know why.
You said to use an image that shows a wave state, do you mean like showing an example of a situation where you shouldn't push the lane out for your laner etc. or something?
Information
I think I managed to cover everything in the Runes, Abilities & Skill Sequence.
Thanks for adding that alias too, I was struggling because it kinda looked bad with that extra "Tank s " space but now it's fine.
I actually realised the passive now between Maw and Sterak's, I only really used Maw as a situational since otherwise i'd build Adaptive, and it worked fine for me, but Adaptive is probably going to be a better choice since most team compositions is mixed with both
I covered almost everything in the Items and Gameplay section however i'm still stuck on what to do about the other version of the Assassin role, so yeah I might need some help with that but also the Jungling pictures, i'll have to see if I can try to make them look better and more readable.
Matchups
Should have all of this covered now as well.
The reason I even included
Final Chapters
I did put the lore into a spoiler so that it wouldn't be just a long text of nothing, but I thought it'd be fun to have there since it's "All about Vi", although I did change it now so it's just a link there now that goes to the site for anyone interested.
Conclusions
I'm already working on a combo section, so I do already know that because I need to be able to showcase combos that are good to know when playing
I'll take that into mind, and i'll try to keep updating the guide on any new information that I can gather that could be good as I climb to new ranks, thanks a whole lot for your review I really appreciate it, and it has helped me a whole lot! :)
Yeah, basically just some sort of visual aid that helps demonstrate something you're talking about. For example, showing a situation where your minion wave is a bit larger than the enemy's (and will therefore be pushing away from you) would help show when you should push. You could add one showing a situation where you could thin out the wave a bit and freeze it as well. Or maybe one where you tank 3 caster minions for a few seconds while your next minion wave comes from base.
Still working on this. I'll get back to you if I find a way to code specifically the wiki article.
Changing it to a link makes me feel way better tbh, thank you. It just feels kinda scummy to copy and paste the entire lore of a champion since it adds so much to the guide's length, even if it's in a spoiler. Links seem like a way to accomplish the same thing without it feeling like padding.
Like i've said, i'm gonna try plays.tv in hopes that it's gonna turn out better and somewhat smoother then what i've currently been doing, so all I can really do about this is just to hope! :)
That's fine no worries!
I do guess I can agree to what your trying to say and I understand what you mean, I guess making it into a link is actually much better since it makes it easier and if readers doesn't want to see it then they don't have to click the link, but it's not in the way either.