Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Vi Build Guide by Fruxo

Jungle ✔️ How to smash Rocks

Jungle ✔️ How to smash Rocks

Updated on June 11, 2026
10
2239
Votes
59
Vote Vote
emerald
League of Legends Build Guide Author Fruxo Build Guide By Fruxo 2239 59 4,128,434 Views 141 Comments
2239 59 4,128,434 Views 141 Comments
League of Legends Build Guide Author Fruxo Vi Build Guide By Fruxo Updated on June 11, 2026
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

New Comment

You need to log in before commenting.

1
KovaB | February 28, 2026 10:20am
I really want to learn Vi BUT im too dumb to read all of this, anyone down to coach me?
2
Firmatt | January 29, 2026 3:19am
Hey, thanks for the guide! I wanted to ask if Spear of Shojin is any good on Vi, but then I tested it and realized that W doesn't add to the stacks. Still, what do you think about this item?
2
Fruxo (347) | January 29, 2026 7:17am
It used to be an okay item back in the days, but then they nerfed the item quite a bit. Before you'd usually run Spear of Shojin for the ability haste, that stat has practically been removed from the item entirely and the basic ability haste passive only affecting your regular abilities (not your ultimate) isn't enough to justify the cost of the item.

Also again like you mentioned, you only get SoS stacks via your abilities, basic attacks (even ones garnered by Denting Blows) give no stack progression. Overall I've always felt this item to just be clunky to use on her, there's almost always just a better option to pick from in my opinion.
1
Balazs0005 | November 3, 2025 4:36pm
I am greatfull for your guide it has been really helpfull,however I have a question if terminus is an alternative for black cleaver or it can not work at all
1
Fruxo (347) | November 6, 2025 9:32am
I would say not really. Terminus just doesn't provide anything beneficial to Vi, which is why nobody really builds it. At the same time the only time you would build it, other armor pen items would just do that better. Even Lord Dominik's Regards would probably benefit you more and that item by itself is also pretty niche.
1
DEVILNOTCRY | February 1, 2025 5:10am
Hello! Very informative guide, but i have a few comments:
1. Why no Spirit Visage in recommendation for magic resistance in item pool section? For me this item far better than Kaenic Rookern. All stats are welcome and it's so helpful for Blast Shield, Sundered Sky and Sterak's Gage. Ignoring this item is unacceptable for me.
2. Are you sure that Legend: Haste more helpful than Legend: Alacrity? Legend: Alacrity more useful in jungle clearing and focus at objectives.
3. I don't agree with you in comment below. Shield Bash has well synergy with Vi. It scales with all items that you build if not in every game but most games. In very active gameplay you can receive enormous numbers of damage, which may also pleasantly surprise you. It's not a matter of personal preference or tankiness here, but how well Shield Bash interacts with Vi. In S15 Shield Bash/ Revitalize are good option for Vi.
1
Fruxo (347) | February 1, 2025 7:56am
- Spirit Visage ends up with the same problem as Kaenic Rookern has, which is that nobody builds them, at all, and on the off chance they do then they choose rookern instead. The only purpose these items have is to give you magic resist, so spending 200g more to get +30 more magic resist with Kaenic Rookern is just the better choice. There's almost no reason anymore to run visage at all. "All stats are welcome" just doesn't matter when the core reason either item is bought is for the MR, of which visage just gives far less. Rookern gives more and has a magic shield, helping even further for the difference of 200g.

- As of this new patch I can actually change it back to Alacrity again. Legend: Alacrity and Legend: Haste has very similar pick rates and winrates, people use them equally as much if it's to have the rune together with Conqueror. If you're running Hail of Blades where Precision is secondary, Alacrity will always be the dominant choice.

- I just don't believe this at all. If Shield Bash & Revitalize has good synergies with her, scales with all items she builds, gives you enormous numbers of damage and interacts well with her, then that would reflect in people picking the runes, which they don't. In S15, the most dominant primary trees for her is Precision with Conqueror and Domination with Hail of Blades, Resolve here isn't picked whatsoever, it's not even a consideration. The only place is secondary runes and for there they're picked so little that almost any other rune Vi can build is better and picked more. It's definitely a matter of personal preference as everyone who plays her would rather run Inspiration or Domination with their Conq tree or run Precision for their HoB tree. These runes aren't ever picked whatsoever so it's extremely unlikely that they're as good as you say they are. The purpose isn't for tankiness either which is what I mentioned in the comment below as well, they're good coupled with the right champions that can heal and shield you, otherwise they serve no purpose.
1
TuTunz539 | January 30, 2025 12:53pm
This is without a doubt the best guide I've seen on this site, Thank you. I was curious what you thought about shield bash/revitalize as secondary runes for a shield-based build. Maybe with Eclipse first item.
1
Fruxo (347) | January 30, 2025 6:13pm
I don't have Resolve secondary as an option for any rune page just notably because it's not something anyone's running on Vi at all aside from sometimes. I think if you're playing with a team that can provide a lot of shields or healing (e.g. enchanters), this option can have merit. If not however, you're not really going to be getting that much from these runes. Blast Shield does help in granting shields but it feels pointless to run it just for shield value and ignoring the fact Revitalize plays off of healing as well.

With Eclipse there can potentially be a build going, but then comes what to run it into, and personally I don't really see a team comp or matchup where you need to be tankier or need to have more shields, so I'd say it comes to preference there.
1
SkillzNotPresent_- | December 29, 2024 8:15pm
Thank you very much for the guide, been looking for a good guide to help expand my jungler pool of Hecrim and Diana and this is one of the only ones with the ITEM CODESS, YESS. Thanks. Have a great mf life!!!
1
Fruxo (347) | December 30, 2024 9:10am
I'm glad to know it's able to help you on your jungle journey. 😁
1
OOBLEXX | September 25, 2024 11:58am
I usually play Vi mid but your guide was still super helpful, it's just that good! Thank you so much :)
1
Fruxo (347) | September 25, 2024 1:41pm
Happy to hear it's of help. 😁
1
ePointer | April 24, 2024 1:55pm
Amazing guide but please add matchups!
1
Fruxo (347) | April 25, 2024 7:53am
Planning to add in matchups soon so don't worry, just a bit of a process. 🙂
1
BradJr (33) | June 9, 2023 8:02am
Hello! Very well-made guide, my friend!

What do you think about the new Trinity Force on Vi? I think it's great because it allows for big bursts while also being great in extended fights. If you ever need sustain, the new Bloodthirster might actually be a good option, because it gives A TON of lifesteal while also providing great damage while full hp.

Let me know what you think! Best of luck!
1
Fruxo (347) | June 9, 2023 11:05am
I don't believe Trinity Force is as good of an item as it once used to be - compared to people currently playing Vi during this patch, almost everyone is still running Divine Sunderer as it's still the stronger choice.

As for Bloodthirster - it definitely is a well made item for lifesteal/damage, however its bonuses are pretty lost on a melee champion like Vi. Most of the times you'll see this item being used on ranged champions because proccing the lifesteal is far easier on someone who can damage from afar. I just really do not believe the damage while >50% HP is more worth the 3200g price tag than to just build another item of similar gold value that gives you many other stats that are more worth.
1
tyrant virus | March 17, 2023 4:30am
LEGAL!!
1
luvs2spooge | February 21, 2023 5:03am
New Vi player here. Ive pretty much just been following the most popular build for Vi on u.gg most of my games which is Chempunk into radiant virtue. I noticed this guide doesnt have that build. What are your thoughts on the build? Should I avoid it?
Thanks in advance.
2
Fruxo (347) | February 22, 2023 7:01pm
Currently going to make changes soon to include the new Radiant Virtue build as it's very popular this patch as of the recent changes made to the items. Personally the build is very good, the only time where it isn't is if you're against an enemy team that doesn't have many melee champions. It's very hard to make full use of radiant's abilities if you aren't clumped together and can just get poked from afar.
1
luvs2spooge | February 23, 2023 1:07am
Thanks good to know. So should I always go radiant virtue into melee comps or should I sometimes go divine? Also what do you think about starting Black cleaver considering the buffs it got?
Load more comments (3 more replies) →
1
Tolis slayer (19) | January 13, 2023 8:39am
do you think at this point in time especially since jak sho was nerfed that assassin vi is better or regular bruiser vi?
1
Fruxo (347) | January 18, 2023 8:09pm
Honestly a bit debatable. Divine Sunderer is still the current most popular and strongest item on her, however it does not mean that assassin Vi is weak.
3
PsiGuard (1497) | June 9, 2019 6:02pm
Here's the review you requested:
Build


Runes: Both setups look good.

Items: Core build is solid and the situational items seem appropriate. Hopefully you don't have to build Mortal Reminder very often though.

Skill Order: Both options look standard.

Not much to talk about in regards to the specifics of the build. You seem to have covered the most viable setups and you don't have any really questionable stuff included.

Presentation


Love the consistent green color scheme. Can't believe you manually colored every BBCode reference, that must have taken a while. I did that for one of my guides a long time ago but it was way too much work to keep up. It does look pretty nice since the color fits with the theme of your guide.

You have a little bit of extra vertical space you can remove in your Pros and Cons section. Removing between the Pros list and its description should line things up better.

Adding an extra line to the Chilling Smite description would line it up with the other boxes better.

"First Runes" and "Second Runes" both sound a little weird. Maybe something like "Main Page" and "Alternate Page" would be better. "Standard Page" and "Aggressive Page" would also work. Maybe even "Team Fighting Page" and "Dueling Page" if you'd classify them like that. Just make it descriptive.

Your gifs in the abilities section are pretty choppy. I'm not sure what software you used to record these, but it might be worth looking into re-recording to get some smoother footage. Personally I use Playstv to record my gameplay, but other programs can work just as well. Gfycat is capable of showing some really nice looking clips, so the host you're using is fine. I'll compare one of your gifs with one from one of my guides so you can see the difference.




Once you're happy with your gifs, you can also add "autoplay=on loop=on" as parameters so people don't have to click Play on each clip (though you don't have to do that if you don't want to of course).

It's a little weird that your skill sequence section shows each skill order twice (once above the breakdown, and once beside the description). I like the little icons next to the description, but maybe it'd be better to just show E > W and W > E since that's the main difference between the two. You could also use a space at the bottom of this section so your "Back to Table of Contents" image isn't so cramped.

Formatting for the gameplay sections looks pretty good. You do a good job of consistently breaking up text with graphics, headers and such, so you don't have any long walls of text. My main suggestion would be to use visual aids that relate to your information as much as possible (gifs or images) rather than just flavor images. For example, for your Wave Management section it'd be much more helpful to have images showing wave states or something rather than just some Vi art.

The centered text in your Late Game and Plants sections looks bad to me. I think standard left-aligned text would look better in both cases. You also have two centered paragraphs in your Objectives chapter, which look out of place.

You could use a space above the ward location screenshots.


Information


Runes

"You'll get free armor and magic resist but not only that, it'll also give you 5% extra armor and magic resist, which is awesome."
This is just restating the tooltip. Should be removed imo.

" Revitalize is also a great option since it increases your current passive shield because of the fact that it procs so frequently thanks to your abilities, mainly Denting Blows as whenever it procs, your passive gets reduced."
I get what you're trying to say, but the way your point is phrased is very confusing. Try and reword this to be more straightforward. Also instead of "current passive shield" you can just say Blast Shield.

"It’s also increased even more against opponents with less then 40% health, which is amazing."
I think you mean it's increased when you are below 40% health. Though again, this is just restating the tooltip so you could also just delete this line.

"If you'll ever be in need of Tenacity or Slow Resistance"
This isn't technically wrong, but it's a weird way to say this. Maybe just go with "If you ever need Tenacity..." The following sentence is also very vague. You basically just restate the tooltip again and say "this is very good for you." I'd recommend rewriting the Unflinching description from scratch and try to talk about something that isn't obvious from the tooltip. Maybe some example champions/abilities that you'd want to run this rune against?

"Personally I think that Hail of Blades is a more superior rune than Electrocute"
"More superior" is redundant. You can just say " Hail of Blades is superior to Electrocute.

Sudden Impact's description doesn't really tell me anything. Maybe just scrap what you have and say that it procs on Vault Breaker and Cease and Desist which you'll use in every fight.

Instead of telling the reader what Eyeball Collection does, explain why you take it over the vision runes in the same row.

"time is very important as Vi falls of a whole lot"
Should be "falls off."

Your Zombie Ward description sounds like glowing praise, and since your Eyeball Collection description didn't mention the other runes, I don't have any idea which rune to take or why. I think it would benefit your guide to make these choices clearer to readers rather than just saying both options are good. I realize it doesn't actually make a huge difference in practice, but it lends more credibility to you as the author if you can give people either the best option, or the information they need to make their own decision.

"Alacrity is a pretty good rune overall, because Hail of Blades is more superior then it's better to go Coup de Grace since Blades gets you more attack speed and Coup is for good damage towards low health champions, although Legend: Alacrity gives really good clear speed in the jungle since Hail of Blades doesn't proc against monsters."
This is a pretty huge run-on sentence and it's a little disorganized. Also you have "more superior" again. Try and rephrase this to be more concise, and don't be afraid to break it up into more sentences.
Something simple like " Legend: Alacrity works best with Aftershock since you'll be lacking attack speed. If you run Hail of Blades, you'll have plenty of attack speed at the start of every fight, so you can get Coup de Grace instead."

"The Attack speed is very great for Vi as she's all about it, Adaptive is great because of the great damage that it gives for you. And lastly followed with a Armor rune as your last rune, lets you stay healthy in the jungle since most monters do physical damage."
This description isn't informative, other than perhaps the last part (though you misspelled "monsters"). If you can't come up with something useful to say for each shard, just talk about the whole set and say that it gives you the best clear speed and sustain while jungling.


Abilities

" Blast Shield is the passive that everyone literally forget even existed, which is completely amazing."
This is a pretty bold claim, lol. If you want to keep it, change "everyone literally forget" to "literally everyone forgot."

"You can just tap Vault Breaker really fast to go with your CC since it knocks your opponent back when you're in a fight, really great to surprise opponents from bushes."
It's much more beneficial to charge the ability since the damage goes up substantially. If you surprise someone in a bush, you should be able to charge it. The main time you might want to tap Q is right after you ult someone. Also might be worth mentioning in this section that you can gank without leading with Q, so you save the ability for after the target uses Flash. This usually requires them to be overextended, but it can work a lot better than trying to hit an obvious Q at the start.

"pop, pop, crack, that’s just such a satisfying sound."
First letter needs to be capitalized.

"really strong against Tank's as well"
Should be " Tanks" with no apostrophe.

"Again taking back the fact that people tend to forget about her passive but it’s her Relentless Force that actually isn’t that interesting."
This is pretty confusing phrasing. Not sure what you're trying to say.

"One of the more fun things that you can do is to kill a very low health enemy by smacking the minions or turrets because her Relentless Force is an AoE based ability especially if your Vault Breaker is on cooldown, this in order to kill them from afar."
This phrasing is also a little confusing. Might help to change up the order of some of your points, like this:
"A neat trick to use to finish off a low health enemy is to use Relentless Force on a nearby minion or tower and hit the enemy with the AoE damage cone. This can be useful if your Vault Breaker is on cooldown."
Though tbh you probably don't need the bit about Q in there at all. If you're last-hitting a guy from afar, your Q is probably on cooldown to begin with.

Your description for Cease and Desist is entertaining, but it might be a good idea to focus a little more on useful information. You basically just say the ability is really fun and you point-and-click to dunk on a target. The bit about knocking other enemies out of the way is good, but it's also in the tooltip. Maybe talk about ulting people far from you in order to hit as many targets as possible, or ulting vulnerable carries/supports over tanks. You could also talk about using R in a gank as an opener, or saving it for after the target uses Flash.


Skill Order

"Personally I think maxing Vault Breaker first out of your basic abilities as I feel like it's the way to go as it deals a ton of damage and it's your most important ability for ganking."
Crazy run-on sentence. Also there's plenty of data to support this skill order, so you don't have to preface it by saying it's your opinion. "Max Vault Breaker first as it's your main damage tool and most important tool for ganking" would work fine.

The description of your second skill order doesn't tell me much. Focus more on why you'd want to max W over E. To me, the difference seems to be E = burst damage and more Sheen procs while W = more sustained damage against tankier enemies, so that's the dichotomy I'd focus on.


Items

"This is a really good starting item as it gives lifesteal and bonus physical damage against monsters but you also get even more experience from large monsters."
You might sense a pattern by now, but this just repeats the tooltip information and just fills up space. Just focus on the choice between Machete and Talisman. Your second sentence is much better.

"like most Marksman's"
Should be Marksmen or just "ADCs."

"But also other champions like Lee Sin or Dr. Mundo etc. will become easier to kill with this item in your hands."
Lee is already a stretch (it only helps if he's running away), but I have no idea how Stalker's Blade is supposed to help you kill Dr. Mundo.

There's a lot of item descriptions that explain what the item does or what stats it gives. Instead of going over each case individually, I'll just say that I think it's better to focus on why the item is good or when to buy it, since that information isn't available in the tooltip. Your descriptions for Ninja Tabi and Mercury's Treads are simple and effective, while other items like Trinity Force and Sterak's Gage have vague or redundant descriptions.

There's also a few more " Tank's" and " Marksman's" in here that should be Tanks and Marksmen. I also just added an alias for Tanks if you want to use that.

Sterak's Gage and Maw of Malmortius have conflicting passives. You should probably mention that, since it makes it harder to pick up Maw when it conflicts with one of your main items.


Gameplay

You have some " Assassin 's" in here that are referencing the old mastery. I'll try and find out how to code the wiki entry version for the Assassin role (I think it's doable but I forget the exact code).

I don't think it's a good idea to recommend ulting tanks. It may occasionally be appropriate, but ulting a Maokai to "peel" for your backline is a waste of a cooldown. It's better to use your basic abilities on the Maokai and save your ult to threaten the enemy backline. Ulting higher damage divers like Diana or Riven is fine though.

Unfortunately I find your jungle route images a little confusing and difficult to read. It's also kind of weird that you used numbers for the first one and arrows for the second. I know from experience that it's hard to make these look good, but I think it's an area that could use improvement.

You can use Wolves instead of " Greater Murk Wolf's" and Raptors instead of " Crimson Raptor's."

I added Empowered Aspect of the Dragon as an alias if you want to use it. It'll still just link to the Aspect of the Dragon page though.


Matchups

" Evelynn has some average clearing speed, but great dueling power."
This is either wrong or poorly phrased. Evelynn's dueling power is awful because she has a long cooldown on her full rotation and deals very low damage outside of her spells. The easiest time to beat Evelynn is in the early game when she physically can't 100-0 anyone and therefore loses basically every 1v1.

The "dueling power" you're likely referring to is her burst damage, which doesn't really come online until she has Last Caress and preferably some items. Even still, if you proc Aftershock there's no way she'll kill you in one combo until she has a lot of AP. The main issue with this matchup is that she can interrupt your Vault Breaker if she keeps her distance while charging up Allure and she can outplay your CC with Last Caress. You should look to take river control early against her unless she has a lot of lane priority, because Evelynn's pre-6 fighting is super bad. You do kinda mention this in the "How to beat:" part, but my point is that "dueling power" is one of her weaker aspects until later in the game.

For the Nocturne matchup, the main factor 1v1 is the element of surprise. If you can land a fully charged Q from a bush or something, you might have a chance at killing him. If you're in vision, he'll easily block either your Q or R. Basically unwinnable 1v1 without a major advantage and/or a surprise Q from fog. I would add to your How to Beat section that he's a worse team fighter than you, so pushing out side lanes safely and then grouping as 5 for objectives is usually the way to go. Also his early ganks are about as good as Vi's, just saying.

Shyvana currently has two viable builds: Tanky AS and Full AP. They play pretty differently, so you might need to add some more info for AP Shyvana. Also calling magic damage "AP damage" is a little confusing since she deals magic damage even with 0 AP.

I don't think I've ever seen a Pyke jungle but I guess it doesn't hurt much to include it if you really want to.

Might be worth recommending Stalker's Blade in the Nidalee matchup. It helps a lot if you're fighting her without your ult. Also I'm pretty sure this matchups is heavily Vi-favored which you could mention.

Jarvan IV's early sustain is not very good and he's a pretty mediocre duelist. This matchup is also pretty Vi-favored since you can interrupt his Q with yours and you have way more damage than him. His main strengths are level 2 ganks and his respectable team fighting, so you should win most of the 1v1s and skirmishes. Also great if you can countergank him since he uses his escape tools to engage.

Might be worth mentioning that Ivern can instantly steal one of your buffs as his first or second camp. This is basically impossible to stop, so you'll need to ward early to see if he invades you and take his camps on the opposite side of the map if he does.

Might be worth mentioning that if you Q or R through Taliyah's Unraveled Earth you'll take a ****load of damage. She's still a squishy mage so you might be able to tank it and still all-in her, but I'm sure there are some players who don't know that they'll be hurting themselves if they dash through her rocks.

Rek'Sai's ganks are not poor; they're much better than Vi's early game. In fact she's one of the best lvl 3 gankers in the game. She can path much like Kayn, but has point-and-click hard CC. A good Rek'Sai will always be flanking to start ganks which negates her early movement issues. She can also outplay your ult with hers which is super bad for you 1v1. Hitting her with a fully charged Q from a bush can give you enough of an edge to win fights in most cases though. Also idk why you said her Furious Bite is long ranged. It's only 250 which is pretty close to melee range.

I'm confused by your How to Beat Shaco section. By "invades" are you talking about full team invades at level 1? He can have Deceive ready before you'll ever be able to solo-invade him, so I wouldn't say he's that vulnerable in his own jungle. If anything, the time when he's most vulnerable is right after he's used Deceive to gank, since most Shaco players run Ignite and will have no other escapes when Q is on cooldown.

Might want to mention that Fiddlesticks can cancel your Q with his Q and E, so you sometimes have to get a little creative to make sure you hit it. Fog of war or Q + Flash is usually reliable, or using ult first.

Skarner's clear speed is pretty fast, especially after a few levels. Conqueror Skarner also has a ton of damage, so "low damage" isn't a reliable weakness either. Skarners can build tanky but a lot of them build Trinity Force so he's pretty comparable to you (just without the dashes). The most reliable way to beat Skarner early is to fight him off of his spires, since he'll have limited DPS without the attack speed from the spire.

Best time to ult Elise is right after she switches to Human Form. Switching forms has a cooldown, so she won't be able to Rappel your ultimate. If you just ult her whenever, there's a good chance it'll get cancelled. You can also ult her right after hitting Q since she'll be CCd. Might also be a good idea to tell people to press Tab regularly to see when she picks up a Stopwatch.

Olaf isn't a tank, he's more of a bruiser/fighter. His damage is much higher than tanks. With Conqueror he's basically impossible to fight, so you're right to tell people to focus on ganks & farming.

Not all Trundle players build tank. Also might be worth mentioning that his pillar can cancel your Q, both while you're channeling and while you're mid-flight.

Admittedly I haven't played the Vi Volibear matchup in a long time, but since his Sky Splitter interrupts dashes and his passive makes him really hard to kill without high DPS and/or healing reduction, I don't see you winning this 1v1 without some sort of major advantage.


Final Chapters

I really hate Lore in guides but at least it's near the end instead of at the beginning like a lot of other authors. Lore just serves as padding and doesn't help anyone who comes to your guide to learn how to play the champion. I'd rather see you include links to her lore pages instead of copying and pasting it.

Special Thanks section should probably come out of the spoiler. Since you have to credit some people for using their work, you should make sure it's visible. Also it's really nicely formatted and the pic of Vi is cute, so it's good to show it off.


Conclusions


Overall your guide is very well formatted and lengthy enough to be considered a detailed guide. However, the main areas where your work suffers are a few cases of misinformation and many cases of bland, redundant or irrelevant descriptions, especially in the build sections.

When so much of your guide is paraphrased tooltips and basic, obvious information, it crowds out the other, actually good content and makes it harder to read through. This is something I've struggled with over the years as well, so I try to push myself to cut weak content as much as I can and make my points as concise as possible.

Try and imagine a completely new Vi player reading your guide before they play their first game. They've probably read the tooltips of the abilities and have maybe seen her in game, but they're going to have no idea how to actually play and are bound to make a lot of mistakes. Try and figure out what mistakes that player is likely to make, and ensure that your guide will steer them in the right direction to play properly.

A good example of this is that a lot of your matchups sections mention when the champion is much stronger or weaker than Vi in a 1v1. This is great information that new Vi players won't have, so they'll be more prepared when they go against a Warwick or Olaf and will be less likely to die 1v1 since they know they're at a disadvantage. Try to turn more of your guide into a similar kind of practical teaching tool. You want your readers to build Vi as perfectly as possible thanks to your guidance, and every bit of info in your guide should seek to answer common questions or address potential mistakes so your readers can figure out what they're supposed to be doing.

A combos section might be worth adding as well, since Vi has a few basic combos that some players may be unfamiliar with. Off the top of my head I can think of:
HoldQ -> E-auto -> R -> auto -> E-auto
R -> TapQ -> auto -> E-auto
HoldQ -> Release Q -> Flash -> E-auto -> R -> auto -> E-auto
plus maybe something for flanks, like:
Auto -> E-auto -> auto -> HoldQ -> auto -> E-auto -> R (if necessary)
If you have any other ideas for combos you could add them too. The important part is showing your readers how to chain abilities and autoattack resets together to make their combos really smooth.

I can tell you've put a ton of effort into this from the length of the guide to the graphics and visual cohesion, and the amount of post-build gameplay info. I'd say currently that this guide is promising, but you'll need to try and upgrade your existing content as much as possible with more focused descriptions and real, applicable advice that players can use to decide which items to build, which runes to take, and how to play out the game.

I think that's basically all I have to say. The length and formatting are already great, so if you can upgrade the content a bit I think it'll go a long way. Of course, this will be easier the more Vi you play and the higher rank you get. There are some things about jungling that I couldn't learn until I started playing against tougher opponents that punished me for things I didn't realize were punishable. My suggestion would be to improve what you can based on the stuff in this review, then play a bunch of Vi and keep your guide in mind as you learn from your mistakes. You might find that when you learn something, you can add it to your guide for other players to learn from too. If you ever climb significantly (like a full tier), maybe revisit your guides and see if your game knowledge has improved.

This review is obviously super long so don't feel obligated to reply to anything. If you have any questions about any parts of it, feel free to ask of course. Hope this ends up being helpful to you.
2
Fruxo (347) | June 10, 2019 3:27am
Presentation
It's only really because I thought it'd look bad with the usual blue BBCoding theme, which is why I decided to color them all, and on this guide it actually didn't take all that long but you're right for sure, it takes a while and sometimes it might not be worth it if you can't keep it consistent, like with some of my other guides.

I actually recorded the gifs on the league client and published them to gfycat.com thanks to Maintained for recommending that site to me, but i'll give playstv a try and see if it's better, I do agree that it's pretty choppy compared to yours. It might also be because for me it lags more when I record custom games then when I record normal summoner ones, I really don't know why.

You said to use an image that shows a wave state, do you mean like showing an example of a situation where you shouldn't push the lane out for your laner etc. or something?

Information
I think I managed to cover everything in the Runes, Abilities & Skill Sequence.

Thanks for adding that alias too, I was struggling because it kinda looked bad with that extra "Tank s " space but now it's fine.

I actually realised the passive now between Maw and Sterak's, I only really used Maw as a situational since otherwise i'd build Adaptive, and it worked fine for me, but Adaptive is probably going to be a better choice since most team compositions is mixed with both Tanks and squishies now, which makes Maw less effective.

I covered almost everything in the Items and Gameplay section however i'm still stuck on what to do about the other version of the Assassin role, so yeah I might need some help with that but also the Jungling pictures, i'll have to see if I can try to make them look better and more readable.

Matchups
Should have all of this covered now as well.

The reason I even included Pyke was because i've seen multiple pyke guides with multiple roles if not "all roles" and so I felt like it might still be a good idea to have it in there anyways. I also took some of the things that you said and put them into the matchups because it was some really good information.

Final Chapters
I did put the lore into a spoiler so that it wouldn't be just a long text of nothing, but I thought it'd be fun to have there since it's "All about Vi", although I did change it now so it's just a link there now that goes to the site for anyone interested.

Conclusions
I'm already working on a combo section, so I do already know that because I need to be able to showcase combos that are good to know when playing Vi, so of course!

I'll take that into mind, and i'll try to keep updating the guide on any new information that I can gather that could be good as I climb to new ranks, thanks a whole lot for your review I really appreciate it, and it has helped me a whole lot! :)
1
PsiGuard (1497) | June 10, 2019 12:18pm
Fruxo wrote:
You said to use an image that shows a wave state, do you mean like showing an example of a situation where you shouldn't push the lane out for your laner etc. or something?

Yeah, basically just some sort of visual aid that helps demonstrate something you're talking about. For example, showing a situation where your minion wave is a bit larger than the enemy's (and will therefore be pushing away from you) would help show when you should push. You could add one showing a situation where you could thin out the wave a bit and freeze it as well. Or maybe one where you tank 3 caster minions for a few seconds while your next minion wave comes from base.

Fruxo wrote:
i'm still stuck on what to do about the other version of the Assassin role, so yeah I might need some help with that

Still working on this. I'll get back to you if I find a way to code specifically the wiki article.

Fruxo wrote:
I did put the lore into a spoiler so that it wouldn't be just a long text of nothing, but I thought it'd be fun to have there since it's "All about Vi", although I did change it now so it's just a link there now that goes to the site for anyone interested.

Changing it to a link makes me feel way better tbh, thank you. It just feels kinda scummy to copy and paste the entire lore of a champion since it adds so much to the guide's length, even if it's in a spoiler. Links seem like a way to accomplish the same thing without it feeling like padding.
Load more comments (1 more replies) →
Loading Comments...
Load More Comments
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide