Lissandra
Build Guide by MorePierogiVanya
Lissandra Support - A generous Queen that helps + Warding guide!
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uni is doing alright, although it has started again so the stress is coming back to me. I will still get to the new items once preseasons is around, so if that was a concern of yours, no need to worry :p
About Locket of the Iron Solari:
While you would think that with my defensive nature I am a fan of locket, I actually dislike it. Dislike is propably a bad way of putting it, more "I don't feel like I have a ton of impact". However, I have built it from time to time (around 1/100 games) whenever I knew that we had plenty of damage but we needed just a bit more tankiness or the enemy had too much damage my team needed to survive just a bit more. Remember, assuming your supp item has been finished, you will give 5 armour and MR to your teammates.
As a mathematical example:
55/(100+55) = 35% damage reduction
60/(100+60) = 37,5% damage reduction.
68/168 = 40% damage reduction
The difference is "only" 2,5% up to 5% (in this particiular case), but remember those moments where the enemy survived with 1 HP? Yeah, that might happen. And let's not forget the shields.
I just prefer Evenshroud for the personal armour and MR stats (mythic passive) aswell as the damage increase as Liss can proc it very often.
I will try to add a segment at some point, but I don't know when that is.
About Frozen Heart:
I never EVER see a reason to build Frozen Heart over Randuin's Omen, especially since Frozen Heart's Rock Solid passive is the same as Randuin's.
The main reasons to build Frozen Heart:
Attack Speed slow
Need of mana
10 more Ability Haste (compared to RO)
(Last patch the lower cost and the Rock Solid base dmg reduction being 7 were, imo, some of the reasons when snowballing, but now these two are null and void)
What does Randuin's Omen have in comparison?
Same amount of armour
250 HP
Active reduces AD by 10% and crit damage by 20% of EVERY ENEMY hit by the active
If RO only had crit damage reduction on the active, I could see a very good reason for Frozen Heart over Randuin's Omen. But the AD reduction is too good to pass up.
Another reason why I disregard the mana on Frozen Heart: I've learned to conserve my mana on Lissandra supp very well to a point where cookies are the only mana pool increase I genuinely need. Spamming Q forces you to go OOM very quickly; being patient and maxing W avoids that issue, at least according to my experience.
So really, I never see a reason to build Frozen Heart over Randuin's... in this season. The massive nerf to Randuin's in the pre season drop it from the spot of the best armour item. In this case FH might be viable, we'll have to see.
About Warmog's Armor:
The main reason to build Warmogs, imo, is the passive. However, since I tend to go back to fill up my wards quite often and know just how far I go, the only other reason is the HP. However, in that case you might aswell have prepared in advance and gotten a Tear of the Goddess into Fimbulwinter. It gives a bit less HP but gives you a shield that outshines the difference in HP by a ton.
While I mentioned that if you play Liss patiently, you will very rarely run out of mana, but more mana never hurts. It's more a question of "Will me investing into Fimbulwinter and delaying 400 gold early in the game outweigh delaying Randuin's Omen/ Force of Nature/ Evenshroud?". I've tried going Fimbulwinter into Gargoyle Stoneplate, but that is too expensive for a support. It might be me playing in diamond elo, but you only make it past your 3rd item (i.e. Evenshroud, Boots of your choice, e.g. Randuin's Omen) in maybe 2/10 games.
Just as my guide tries to convey, it is important to know when building something might be better: If you only need to build 1 armour item and your team can disengage often, it might be better to build Warmog's Armor. If you desperately need mana and the enemy mostly has attack speed AD champs, Frozen Heart might be better (think Bel'Veth as her AAs deal less damage), altough I think the 10% AD reduction does more. I have never done the math, but my gut tells me that 10% less AD is more value. As mentioned above, if you have enough damage and need more survivability, Locket of the Iron Solari might be better.
If you have any more questions, feel free to ask. I hope I could help you out!
one tiny thing I thought about when talking about Locket of the Iron Solari with a friend:
You provide bonus armour and MR to each ally.
To have some simple maths, I will say that you give up to 15 armour and 15 MR with Locket's maxed out mythic passive (iirc it's 13, but 15 is easier to do maths with).
This means that you give one Cloth Armor and 60% of a Null-Magic Mantle (15/25 = 60%) in terms of value to a teammate. Cloth Armor's value is at 300g, 60% of a Null-Magic Mantle are 60%*450g = 270, meaning 300g + 270g = 570g.
Now apply this to up to 4 teammates: That means that, in terms of monetary gain, you supply your team with up to 570g * 4 = 2280g simply by existing! Of course I have to mention that this is the upper limit and a bit skewed since I used 15 instead of 13 as a stat, but we can just say that we then give around 2100g towards our team.
And this didn't even factor in the shield which, excluding healing- and shielding power you might have, can block up to 330 * 5 = 1650 damage! So really, Locket of the Iron Solari is a very good defensive item that provides a bonkers amount of "free" stats to your teammates. This could make it ideal if you have a late game scaling comp or just prefer to be more defensive/reactive.
I will still stick to Evenshroud because of personal preference, but this should make it a bit easier to consider when to build Locket of the Iron Solari :)
(even if its not i still love it)
Thanks man for the free elo <3
So care less about the ADC and more about whoever is the win-con in your team. Ofc, if your ADC is the wincon, protect them!
But glad to see you like it!
First about the runes, Demolish vs Font of Life is missing. Why/when do you pick one over the other?
Then, "why do Lissandra mains hate Aftershock?" I'll elaborate a bit on that :p
Most people actually do play Lissandra as a burst mage, myself included. It just happens that Aftershock doesn't feel that good to run with that playstyle (the minor runes also matter a lot). However this would merely lead to a dislike of Aftershock. The rune is hated just because of historical reasons.
Tldr; People played Lissandra with Thunderlords Decree, after rune rework this became Electrocute/ Arcane Comet. Eventually Aftershock got changes and turned out to be OP on Lissandra. Lissandra got nerfed, not Aftershock and feels **** to play as a result. Now everyone hates Aftershock.
However, speaking about Lissandra support especially, I think Aftershock is the way to go. She just doesn't have the econ to make damage builds work.
In terms of items, how do you feel about Anathema's Chains?
That's all, the guide is quite nice and I'm excited to see where this guide goes in the future !
thanks for the recap! I was actually aware of the history of why people hate Aftershock on Lissandra. It's just whenever I mentioned Aftershock on Lissandra, I got very elitist and hateful responses, treating it like a plague. It also doesn't help that I do not treat Lissandra as a burst mage :p
(I notice that I sound condescending so please do not get it that way. Emotions are difficult to show in text)
I must've forgotten about Demolish vs FOL, I will add that right away, thanks!
I haven't been able to test Anathema's Chains, been busy with other stuff. I'll try it in a normal in the next few days. However, the theory is the intended use:
It would be very good if the enemy has a fed champion where having a tiny bit of more stun/root duration could help massivly. Alternativly if you get targeted by one guy and you need to survive their damage to ensure safety of the team.
Again, I will test this in the coming days.
Thanks for the comment and the effort that went into the recap!
Thanks for the quick reply! No worries about how you sound, emoticons help a lot :D
And yea, I do think the stance on Aftershock is 'too much'. It's all happened almost 2 years ago already after all.
Perhaps I'll try support Liss myself sometime in the future. At least, once the event gamemode is over and when I have a premade ADC with me. (I do not want to terrorize a random ADC with my questionable support capabilities :| )
PS: I noticed that you added a section on E tricks and I got a suggestion for you: I often get out of CC by casting E - getting hit by CC - recasting E. This could maybe be used to bodyblock CC for your teammates. Although, you can cast E after the CC runs out as well (which probably works too since you're way tankier with your build). So maybe it's useful (or not..)!
The thing about support Liss is that you have to be patient about your abilities. I often like to say that "Lissandra is a mediocre question - but a great answer", metaphorically speaking. Maybe I am too defensive minded but it all boils down to being patient and waiting for your enemy to make a mistake. If you e.g. have to lane against a Pyke, it is foolish to engage and use W (unless you have a good reason to engage).
That and you will want some coordination with your ADC. I often notice that my ADCs think I am a budget Leona lmao
Thanks for the tip! Can I add that as a quote in the guide? Gotta give credit where it's due c: