Lissandra
Build Guide by MorePierogiVanya
Lissandra Support - A generous Queen that helps + Warding guide!
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the reason for that is my own stupidity: I forgot to add her lmao. Like I think I once forgot to post my thoughts on Renata beacause I havent seen her in a while lol
Im a bit pressed for time right now but Ill share my detailed thoughts tonight and will give you a headsup via a DM later. Thanks for the heads-up!
Update: Updated :p
Luckily, you don't need any mechanical knowledge to play her (most skill expression she has is timing
If you want I can take a look at how you play her and help you out :)
Once again Great build, but I noticed that you have no recommendation on
I get and agree to the sentiment that
I personally don't value kill pressure in the early that much as I am more defensive focused and would rather that the enemy make a mistake. My philosophy as to why I think that you can see in chapter 1.2 in combination to me primarily going
Essentially, I think
About the
And besides all of this, I don't consider
I suppose, with the changed
Again, thanks for sharing your thoughts!
uni is doing alright, although it has started again so the stress is coming back to me. I will still get to the new items once preseasons is around, so if that was a concern of yours, no need to worry :p
About
While you would think that with my defensive nature I am a fan of locket, I actually dislike it. Dislike is propably a bad way of putting it, more "I don't feel like I have a ton of impact". However, I have built it from time to time (around 1/100 games) whenever I knew that we had plenty of damage but we needed just a bit more tankiness or the enemy had too much damage my team needed to survive just a bit more. Remember, assuming your supp item has been finished, you will give 5 armour and MR to your teammates.
As a mathematical example:
55/(100+55) = 35% damage reduction
60/(100+60) = 37,5% damage reduction.
68/168 = 40% damage reduction
The difference is "only" 2,5% up to 5% (in this particiular case), but remember those moments where the enemy survived with 1 HP? Yeah, that might happen. And let's not forget the shields.
I just prefer Evenshroud for the personal armour and MR stats (mythic passive) aswell as the damage increase as Liss can proc it very often.
I will try to add a segment at some point, but I don't know when that is.
About
I never EVER see a reason to build
The main reasons to build Frozen Heart:
Attack Speed slow
Need of mana
10 more Ability Haste (compared to RO)
(Last patch the lower cost and the Rock Solid base dmg reduction being 7 were, imo, some of the reasons when snowballing, but now these two are null and void)
What does
Same amount of armour
250 HP
Active reduces AD by 10% and crit damage by 20% of EVERY ENEMY hit by the active
If RO only had crit damage reduction on the active, I could see a very good reason for Frozen Heart over Randuin's Omen. But the AD reduction is too good to pass up.
Another reason why I disregard the mana on Frozen Heart: I've learned to conserve my mana on Lissandra supp very well to a point where cookies are the only mana pool increase I genuinely need. Spamming Q forces you to go OOM very quickly; being patient and maxing W avoids that issue, at least according to my experience.
So really, I never see a reason to build Frozen Heart over Randuin's... in this season. The massive nerf to Randuin's in the pre season drop it from the spot of the best armour item. In this case FH might be viable, we'll have to see.
About
The main reason to build Warmogs, imo, is the passive. However, since I tend to go back to fill up my wards quite often and know just how far I go, the only other reason is the HP. However, in that case you might aswell have prepared in advance and gotten a
While I mentioned that if you play Liss patiently, you will very rarely run out of mana, but more mana never hurts. It's more a question of "Will me investing into
Just as my guide tries to convey, it is important to know when building something might be better: If you only need to build 1 armour item and your team can disengage often, it might be better to build
If you have any more questions, feel free to ask. I hope I could help you out!
one tiny thing I thought about when talking about
You provide bonus armour and MR to each ally.
To have some simple maths, I will say that you give up to 15 armour and 15 MR with Locket's maxed out mythic passive (iirc it's 13, but 15 is easier to do maths with).
This means that you give one
Now apply this to up to 4 teammates: That means that, in terms of monetary gain, you supply your team with up to 570g * 4 = 2280g simply by existing! Of course I have to mention that this is the upper limit and a bit skewed since I used 15 instead of 13 as a stat, but we can just say that we then give around 2100g towards our team.
And this didn't even factor in the shield which, excluding healing- and shielding power you might have, can block up to 330 * 5 = 1650 damage! So really,
I will still stick to
(even if its not i still love it)
I have been interested in
Mythics:
Between
Runes:
Trading in lane pre Lvl 6:
This is the part I still cant get right on supp
I feel like short trades in those scenarios would be better, that is E
Short trades are risky though especially if you get caught with cc or they burst you into a losing trade. I still have trouble in this regard and I would love to see more about trading in your guide
That concludes my silver brain thoughts. I look forward to seeing this guide evolve.
(Thanks Mobafire for deleting my message. Now I have to rewrite my message)
About the Mythics
I've been trying to go for
I still need to play more games with
I don't think I will try
The theory, however:
You build it if the enemy has a ****ton of tanks and you need a bit more %-health damage.
About runes
While
About trading
The main idea behind trading is to abuse cooldowns. A few examples:
If you engage on Pyke, you will have a hard time as he can punish you very hard. However, you can punish Pyke very well; if he uses his E to engage, you can W and punish him.
Same deal as against Pyke. If you engage first, you will get punished hard. However, if Thresh whiffs his hook and E, you can punish hard with your ADC.
Once Yuumi is out of her host, try to tell your ADC to punish the Yuumi as Liss W can counter Yuumi.
It's pretty much matchup dependend, but I will try to get a trading section up. Soon(TM).
I do however apprechiate the comment and I'm glad that you're interested in the guide!