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As for advice (and this will apply to both Yone and Warwick):
Champions that make use of Healing and Lethal Tempo can have a lot of their power reduced by early Plated Steelcaps, Warden's Mail, and Bramble Vest. If you are against a heavy AD team comp you can get away with building all 3, otherwise pick two and work on your mythic. Iceborn Gauntlet will be most effective because these champions have the stats and sustain to continue trading with you, and IBG will make you very hard to kill.
You can't actually out-duel Warwick or Yone unless the player is making huge mistakes often. Your best way to beat these champions is to meet them in 4v4/5v5's where you can soak their damage and allow your carries to dish out the damage to kill them. When side laning just hold your tower and make sure they can't get off easy free roams.
What do you think of cull as starting item/first back?
I am curious, what do you think about Triumph on Sion as a secondary rune? When I think about it, it is a good rune, especially in teamfights, because it provides a lot of value, given its %health regeneration.
Let me know what you think about this! Again, great guide!
When taking a look at Triumph, on paper it looks absolutely fine for him, but when considering different runes I always like to look at whats available and most practical. There are 2 main barriers that need to be considered.
1. Triumph is a 'Multi-Kill' rune.
2. Sion has sub-optimal access to the Precision Tree.
So this means you will likely be taking Triumph in your secondary tree, and this has to compete with;
Legend: Tenacity, Legend: Alacrity
Coup de Grace, Last Stand.
And if you are taking Precision over Inspiration/Resolve/Sorcery (depending on your build), then you will be missing out on a lane rune.
So now lets make ourselves a check-list with all of the information we have:
- Will I need extra Tenacity this game? Do I want extra Attack speed for splitting?
- Will the extra damage from Coup/Last Stand swing the outcome of early game fights?
- Do a need runes for lane? Or can I get away with the Precision Tree?
- Will it be a high kill game?
So objectively, I would say it's a good rune in certain situations, and I think it's important to explore different options. I would also mention that Triumph has more value in Jungle or Mid than Top, because you will have access to more skirmishes and fights.
Hopefully this helps! If you do find yourself using Triumph in some matches let me know the results!
Alright. Thanks for your guide and good luck!
I have some questions to ask, as a low ELO player (Gold 4)
Up to what ELO do you recommend going for the classic Grasp of the Undying > Sunfire > Hullbreaker > Full Tank build? Also, when should I group and when should I sit in the side-lanes and farm?
Thank you in advance for any answers!
You will probably end up hitting a wall around Mid-Platinum if you're going this build every game, and you will eventually have to start diversifying.
You should Sidelane up until about the 3rd Drake; At this point in the game you will either need to secure or deny Soul point unless the Drakes are 1-1. If it looks like it's going to be a close fight you have the option to TP as well. If you're running a Splitpush build you should stay Sidelane and syphon as much Gold and XP as possible until your team needs you in order to win fights. Once you start grouping you should be extremely hard to kill. If you group too much too early you will start to fall very far behind.
Figuring out when and when not to group ultimately is game and match up dependent, just don't leave your team wishing they had you for important teamfights and objectives. Not showing up to Mid and Late game fights can be game throwing.
Nice!! I'm glad I could help! Thank you for the kind words. <3
Match ups like these are pretty hard. I would recommend Doran's Shield and Second Wind. It's perfectly fine to give up early CS until you can get your hands on Plated Steelcaps and some extra armor and HP components. Eventually you will be very difficult to poke out.
You can take Arcane Comet as well to help poke back and make it more difficult for ranged champions to trade for free.
You'll be lacking a significant amount of damage with this build but you will be incredibly hard to move. The Frostfire and Force of Nature also helps you stick to her easier in fights for lock down.
Hopefully we see her nerfed before I have to play against her again.