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Check out my AP/AD TF Build
Ghost + Ignite for the first argument. Ghost + W means you won't be slowed or stunned and can surely get away from enemies. Flash is just not that useful for Vlad in my opinion. Especially if he already has Ghost.
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The argument was that AD is a better farmer - I said that was completely false, because AP has the best farming skill in the game throughout all phases of the game, and is stronger at zoning. The response was that AD Sion's capacity to zone is just as strong as that of AP's.





Flash/Ignite on Vlad. FlashPool=trolololfest. It's stupid strong, as well. It helps get out of the situations where you can't herp derp pool yourself out of the situation, too.
AP Sion is a MUCH better zoner and farmer. Overall laner. Just so much more damage being dealt with your measly "harass" while if you have a Doran's Ring, you'll regen up, with plenty of HP and be able to farm creeps like a ****ing boss (I personally max the shield out first).
I guess when one issue is settled, we'll move onto the next?
AP Sion is a MUCH better zoner and farmer. Overall laner. Just so much more damage being dealt with your measly "harass" while if you have a Doran's Ring, you'll regen up, with plenty of HP and be able to farm creeps like a ****ing boss (I personally max the shield out first).
I guess when one issue is settled, we'll move onto the next?







I've personally never tried sion out, but what do you people think of Offtankish pantheon? I've tried it several times and seems to work great, although many disagree.
Example build:
or
depending on early game
Empty slot for either survivability item or damage item, depending on the situation.
Edit: maybe offtankish isn't the right term, but i'll leave the terminology to the pro's... :P
Example build:






Empty slot for either survivability item or damage item, depending on the situation.
Edit: maybe offtankish isn't the right term, but i'll leave the terminology to the pro's... :P
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I figure I'll answer rudmed's, because everyone's talked about sion and vlad.
AP TF is great, and is really the only way to ensure TF survives in a solo lane in higher elo games.
He can farm while RIDICULOUSLY far back, never risking a gank, and is useful as hell, considering he's TF.
As far as offtank panth: That just seems like a standard build to me. You're building damage and survivability, which is something you should pretty much always do. o_o
AP TF is great, and is really the only way to ensure TF survives in a solo lane in higher elo games.
He can farm while RIDICULOUSLY far back, never risking a gank, and is useful as hell, considering he's TF.
As far as offtank panth: That just seems like a standard build to me. You're building damage and survivability, which is something you should pretty much always do. o_o
Got something for you guys to debate on :).
Jarvan AS/AD with a max of 3 defense items (following the normal build you get 1 defense item and following the optional you can get up to a total of 3).
The Defense items :
Guardian Angel (this is the normal build).
Banshee's Veil (this is the optional build).
Mercury's Treads (this is the optional build).
Randuin's Omen (this is the optional build).
Heard alot of people flame this one, but so far it has helped me win nearly every game with jarvan (at least the games without major feeding allies or afkers/leavers).
Jarvan AS/AD with a max of 3 defense items (following the normal build you get 1 defense item and following the optional you can get up to a total of 3).
The Defense items :




Heard alot of people flame this one, but so far it has helped me win nearly every game with jarvan (at least the games without major feeding allies or afkers/leavers).
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Basically, in this thread, post a topic, and we'll just argue about it.
I'm in the middle of a rather heated Facebook argument right now, actually, and we've gone over a few issues:
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