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Scrax wrote:
So.. Can a full team of five pick fuse and fuse the fused? O.o
Umm... No.
Because that would get too complicatd. Seriously... :D
Although, the ideal of being able to penta-Fuse into a boss of a champion that can handle 1v5 would be epic.
If you guys can come up with someone awesome, feel free to post. :D
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Fuse Karthus with Evelynn???
Karlynn???
Karlynn???

Thanks to Scrax for my Evelynn Sig.

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mobrebel wrote:
Fuse Karthus with Evelynn???
Karlynn???
Stealthy Karynn is stealthy.
How would the skills merge? XD
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Read wrote:
Sounds a lot like the "if you could swap abilities thread" at this point. Interesting idea but will never happen =-/
It's at least 3x more interesting then Ability Swapping. :/
It could be a very clutch mechanic in games that can roflstomp enemies in dire situations. It would also make the game very very interest, although it'd take an enormous amount of balancing and programming. :/
Shen Fuse with Maplhite! New Ult: Unstoppable Unity - Shield + Tele a target ally and post-teleport Shenphite (dont ask) slams the ground with unstoppable force that knocks up all nearby enemies, stunning them all for 2 seconds. :D
Tele Range: global
Range: 1000
or...
Ashe + Warwick:
Ashewick (lols)
Enchanted Arrow of Duress: Ashewick launches an magic arrow across the map, but roots himself for the duration of the arrow flight. (100% of the damage of the original arrow, but it travels 3x faster), if it hits an enemy champion, they're stunned based on distance traveled.
At any time, Ashewick can click R again to pop the arrow, stunning enemy units within 300 range, and instantly place himself in that location. Ashewick may then press R and target an enemy champion, lunge forth and attack them swiftly 5 times (same as Infinite Duress)
So many ridiculous possibilities. *u*
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In version 3.0 there will be a new summoner spell.
Fuse - Joins the champion together with a target allied champion to unleasha stronger dominanting form.
Duration: 25 seconds.
Cooldown: 360 Seconds.
Range: 600 (Champions are pulled together like magnets)
But, it will cost 1000 RP or 7000 IP, and not be available for ranked play.
Also, Each unlocking would only applies to one champion.
Example: Unlocking Fuse for Ashe. When playing Ashe, you can fuse with anyone. But Fuse can only be taken on Ashe, no other champion.
Details:
Here's my Kayrick. Kayle + Warwick.
Passive: Holy Thirst
10% of Kayrick's AD is added to her AP. 6% of Kayrick's AP is added to her AD.
Each of Kayrick's attacks replenishes her health by 4/8/12/16 and mana by 3/5/7/9. Stacking up to 3 times when attacking the same target.
Each Holy Thirst stack also increases her AD:AP bonus by 8% and 4% respectively, and if the stacks are maintained for 5 seconds, Kayrick's total bonus doubles.
Q: Hungering Reckoning - Active
Deals the greater value between 75/125/175/225/275 (+100% Bonus AD) attack damage or 25% of the enemy's health as magic damage. If below the former is dealt, the enemy is slowed by 18%, double that when doing the latter damage, for 4 seconds.
If the former value, while slowed, the target will receive 8/10/12/14/16% more damage from Kayrick's attacks and abilities.
CD: 10/9.25/8.5/7.75/7
Cost: 70/85/100/115/130
W: Divine Hunter's Call - Active
Heals all nearby allied champions for 120/170/220/270/320 (+20% AP) over 5 seconds, and grants Warwick 40/50/60/70/80% Attack Speed and half that to allies for 10 seconds.
Allies at full health receive a shield of half the healed value for 6 seconds.
CD: 24/24/24/24/24sec
Cost: 60/80/100/120/140
Range: 1000
E: Bloody Fury - Active
For 10 seconds, Kayrick's attacks deal bonus magic damage to the target and nearby enemy units.
While active, Kayrick senses enemy champions below 50% HP within 2100/2600/3200/3900/4700 distance and gains 35/30/35/40/45% Movement speed.
Bonus damage is 8/13/18/23/28 (+30% AP)
R: Duress without Intervention
Kayrick teleports behind a target, stunning and suppressing them for 3 seconds. Post-teleport, Bloody Fury is instantly activated and Kayrick swiftly attacks 5 times, for 20% (+ 30/40/50) of her attack damage.
While doing so, her attacks possess 25% bonus life steal.
Upon attacking the 5th time, Kayrick is shielded from all incoming damage, silences, and fears for 1/2/3 seconds.
If the targeted enemy is slain, Duress without Intervention's cooldown is reduced to 8 seconds.
CD: 90/70/50
Cost: 150/250/400