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AD vs. AP TF

Creator: Jebus McAzn April 23, 2011 6:28pm
46 posts - page 5 of 5
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Rudmed
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I must be an aggresive TF player, because at times I'm like surviability whats that? Or I don't need that I got my gold cards, and my strategy to pull me through.
JunSupport
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@PFP:

Will of the Ancients for health-recovery I'm guessing?

I've been dabbling with WotA as well for my guide.

@Rudmed:

Gold Card isn't always avaliable.

The more I hear your arguments, the more it sounds like you're playing against pubs.
Which is what TF does. Like Nocturne, he's very good at abusing enemy mistakes. But, against experienced players, that's worthless.
Which is why prefer AP TF, who can consistently snipe down their health from out of their range. While having a strong burst combo for Gold Card too.

Basically, what do you do if the enemy is organized?
Their tanks protect their carry efficiently, and make it their prime objective to focus you the moment you poke your head out?
AP TF can burst and run, then snipe. If an AD TF tries that, they basically leave their allies to 4v5 the fight because your Wild Cards are weak, and you have no burst.
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Dante Rebellion
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PFP I use the exact same AP Build, however I will disagree with your AD build... I build AD TF: Vamp - boots - phantom dancer - phantom dancer - bloodthirster - infinity edge

its an epic way to pubstomp solo que ;D!
Rudmed
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JunSupport wrote:

@Rudmed:

Gold Card isn't always avaliable.

The more I hear your arguments, the more it sounds like you're playing against pubs.
Which is what TF does. Like Nocturne, he's very good at abusing enemy mistakes. But, against experienced players, that's worthless.
Which is why prefer AP TF, who can consistently snipe down their health from out of their range. While having a strong burst combo for Gold Card too.

Basically, what do you do if the enemy is organized?
Their tanks protect their carry efficiently, and make it their prime objective to focus you the moment you poke your head out?
AP TF can burst and run, then snipe. If an AD TF tries that, they basically leave their allies to 4v5 the fight because your Wild Cards are weak, and you have no burst.

What and experinced players don't make mistakes as well? No one is perfect I am afraid, but against an organized team what would I do? This is such a rare thing, I'm not sure. Though during my laning phase I would attempt to punish my foe(s) as much as possible for their mistakes. No matter how few in this game....one can be deadly. If I do well in the laning phase then chances are yes I will be focused as soon as they see that gold card.

Though if I can't get to their carry immeditaly I just tend to go after who is the closest, because I have 75 ARP, so tanks I can drop pretty fast. Because as you said before getting too close to that carry will end up getting me killed, so I am forced to adapet and choose the one closest to me.
ShadowReign757
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JunSupport wrote:

@ShadowReign757:

That's called the familiarity bias.

If you don't actually play TF, you can't tell what you prefer.
You just latch onto the nearest comfortable memory (or build) you can think of that you've used before.

Shadow is familiarly bias when he pleases, dammit.

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PFP
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Just try the AD build before you bash it. If you know how to use actives you can literally melt any champion with just SotD and Ghostblade (and zerkers). It's 50 ArP & 135% AS early on (just from those items) and you drop them into negative armor instantly. The reason I build tankier items after that core is because AD TF's range is horrendous and you need some survivability or you will get wiped instantly. Plus the Atma's allows you to ACTUALLY backdoor (that is tank turrets and kill them without any ally minions around). It is also very flexible, you can get an I-Edge later on if you are truly facestomping.

@Jun
I like Will of the Ancients for split pushing, in case I take damage, I can heal it up easily with a Wild Card, then regen all my mana with a blue card (now it returns 65% damage dealt, late game that fills your mana bar instantly). My AP build is more glass-cannony because I think you can easily play safe and not get caught ever with TF and ghost/flash while you split push their turrets down.

I'll be recording some ranks on my smurf with the two builds soon, and I'll upload them here.
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