1st one seems good, I really like it :P
2nd one.. dunno.. Gold per 10 boots seem kinda wrong. No oppinion, rly.
And finnaly, urf's armor. I love the idea of the active, but I think the shield should be weaker. 400 Dmg is too much for me, not to mention 800. Otherwise, seems cost effective :P
2nd one.. dunno.. Gold per 10 boots seem kinda wrong. No oppinion, rly.
And finnaly, urf's armor. I love the idea of the active, but I think the shield should be weaker. 400 Dmg is too much for me, not to mention 800. Otherwise, seems cost effective :P
You're probably right on that, now that I think of it. I take my words back :)
Oh, and a note on the armor again: It should somehow be limited. Imagine all of the ppl in one team taking it... I think you get the idea by now. Something like "If a target is affected by the shield, he/she cannot recieve aditional shielding in the next 30 secs" for example
Oh, and a note on the armor again: It should somehow be limited. Imagine all of the ppl in one team taking it... I think you get the idea by now. Something like "If a target is affected by the shield, he/she cannot recieve aditional shielding in the next 30 secs" for example
Piksel4o wrote:
You're probably right on that, now that I think of it. I take my words back :)
Oh, and a note on the armor again: It should somehow be limited. Imagine all of the ppl in one team taking it... I think you get the idea by now. Something like "If a target is affected by the shield, he/she cannot recieve aditional shielding in the next 30 secs" for example
Yeah, you got a point there.
Chiefiosi wrote:
Nice Armomr, i really would like a new armor penetration item that would be a great idea, but maybe you should add 2 boots for the 2 other money items^^
I'll try to add 1 item per day once I come back from my holidays in Spain.
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EDIT: Hope you liked the way I have broken it up.
Stanpar's Boots of Might
- Enhancend Movement +2
- Attack Damage +10
- Armor Penetration +10
Boots of Philoshopy
- Enhanced Movement +2
- HP Regen per 5 +20
- MP Regen per 5 +10
- Gold Per 10 +5 (Unique)
Urf's Healthy Armor
- Magic Resist +50
- Armor + 50
- Health + 500
Active(Unique): Upon activating sends out a physical wave in a circle (550 range), each allied champion targeted by this active will recieve a shield that blocks up to 400 damage of any type for 4 seconds. If there is no other allies this value is doubled and it's duration drops to 2 seconds.