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He's always been strong.
But the changes really made him easier to use. And the extra 4 seconds on the duration mean he doesn't have to watch an enemy run away with a sliver of health because BAB ran out...
Autoattack animations with and without BAB are improved and feel more accurate, and Living Artillery is a little easier to hit with. ^_^
His laning is still mana-restrained, and he still does not have any CC so his team still has to be extra coordinated.
But the changes really made him easier to use. And the extra 4 seconds on the duration mean he doesn't have to watch an enemy run away with a sliver of health because BAB ran out...
Autoattack animations with and without BAB are improved and feel more accurate, and Living Artillery is a little easier to hit with. ^_^
His laning is still mana-restrained, and he still does not have any CC so his team still has to be extra coordinated.
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ya man, I loved playing kog'maw before and I love it even more now. It's so easy to get kills. Kog's one of the few champs who doesn't give a **** about how much health or defense you have, he just shreds through it. It feels so good to put those offtanks in their place.
I rush malady, go for ancient codex, then bloodrazor, then nashor tooth, and usually a banshee veil inbetween. I usually go berserker greave's but I'm thinking I want to try boots of lucidity to make it so that kog is never not in barrage mode.
I rush malady, go for ancient codex, then bloodrazor, then nashor tooth, and usually a banshee veil inbetween. I usually go berserker greave's but I'm thinking I want to try boots of lucidity to make it so that kog is never not in barrage mode.
Just went on a pubstomp on my smurf JunSupport.
Went 19/6/11. :D
I tell ya, when you have a Xin and Blitz on your team to keep the enemies in place, Kog'maw artillery style action wipes out the competition. :)
Went 19/6/11. :D
I tell ya, when you have a Xin and Blitz on your team to keep the enemies in place, Kog'maw artillery style action wipes out the competition. :)
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ya you could build manamune, probably not necessary though. I mean you can build whatever you want once you have madred's,malady, and nashor's. With those 3 items he'll be doing ridiculous damage.
@Searz:
If you want to spam Artillery, you want to play AP.
Getting Manamune on DPS Kog'maw is silly. AD Kog'maw is just bad.
Plus, being ranged DPS means you're suppose to be the carry and rely on your auto attack skills, not your mana.
@TheBMB:
I find Nashor's Tooth isn't really necessary either.
What IS necessary is a
Vampiric Scepter for survivability after malady, and a
Frozen Mallet after Madred's Bloodrazor (or phage -> bv -> mallet).
The slow is phenomenal for helping get kills.
If you want to spam Artillery, you want to play AP.
Getting Manamune on DPS Kog'maw is silly. AD Kog'maw is just bad.
Plus, being ranged DPS means you're suppose to be the carry and rely on your auto attack skills, not your mana.
@TheBMB:
I find Nashor's Tooth isn't really necessary either.
What IS necessary is a


The slow is phenomenal for helping get kills.
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Last-hitting is a breeze, and the 10 second
9/0/21 caster set up.
Caster runes.
I build an early
The
Now if only they'd reduce the base mana cost on Living Artillery just a tad so I could truly show enemies what it meant to be afflicted with shell shock from WW1...