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Alistar Build Guide by deribou

A Tanky, DPS guide to an Alistar

A Tanky, DPS guide to an Alistar

Updated on July 1, 2011
4.9
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League of Legends Build Guide Author deribou Build Guide By deribou 4 6 9,062 Views 13 Comments
4 6 9,062 Views 13 Comments League of Legends Build Guide Author deribou Alistar Build Guide By deribou Updated on July 1, 2011
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1
mastajdog (77) | September 9, 2011 3:44pm
deribou wrote:

Uh..... one thing I'd like to point out is that I really have no ap items UNLESS you count trinity force.

What exactly about my language is inappropiate? I'm not quite sure what you mean.

Trinity force is my CORE damage item. In my optional items section there are other items that you could pick to boost damage output.

Buff duration is always useful - you could ask for blue buff from teammates, you may kill a jungler with buffs on, etc.

Uhm, also, about the armor pen, it's a matter of personal preference. I find myself using sheen procs often early on, so I prefer arp runes over mp. Also, it does help a little with killing minions :)

Finally, it'd be nice to explain what you mean by "counters". My build stinks? I find myself having a decent amount of health, magic resist, AND armor, while dealing enough damage not to be ignored. It'd also be nice if you didn't just say my build is **** while saying "Hey guys, look at my build because it's clearly better!"


language: good, except the "shoot your balls off" still annoys me.

apologies. it looks much better now then when i made the comment, or i'm thinking clearer, or something. i still dislike ad ali. main reason being that he gets few chances to proc it in traditional playing.

as far as masteries, they're much better. still, i'd rather have Expanded Mind and Greed to the defense or offensive tree.

item wise, i'd still rather have more hp items. spirit visage and the rest are cool, but i still see no hp otherwise besides the 270 from ageis. if you want an off-tank ad ali, i'd recommend a frozen mallet, as it gives you hp and more attacks.




those criticisms aside...

what do i like now about this build:

it's unconventional.
however, it gives ali a few advantages now. it allows him to simply own turrets, as he has massive cdr for his ult and better physical damage output.

while ad ali is very non-metagame, he is commonly thought of as 2 roles: ap off-tank, which does poor damage and is very cdr/positioning/qw/lichbane dependent, and tank ali, which can be ignored after his qw if he can be made to blow his ult.

so people tend to focus other people. an ad off-tank ali would do probably AT LEAST on par with a traditional ad ali, in part because you kinda just augmented every other part of ali that people hate and rage about. end result being: people misunderestimate you and you can dish out serious pain while taking a good deal. probably not the best idea, but if 1/100 alistar players follow this build, and no more, it will work like a charm. that being said, i'll probably stay one of the 99 to help you out.

your guide does a fairly good job of explaining the above, it's just not too clear and kinda split up. you do a good job of explaining his weaknesses, especially true damage.

i like how you say that other types of ali are viable, as this keeps yours too.

the things i think you should look at:

Triumphant Roar in my opinion deserves more love from you.

why do i think tank ali works? simple: he has good tank charasterics, in my opinion. please take that with the fact that i said that this works well. -- he can screw the other team's ad carry by getting her into the fight, he has decent team cc with pulverise, he can tank towers like a boss (something off-tank ad ali can also do, at least this build).

and yes, people try to ignore him, especially end game. it's easy, since ECA's stun goes the way of his ult. but if he never has to ult, people's towers are dead if he lives, and that's a huge end-game problem for his enemies. while he's not as dangerous as shen or malfite can be, he still poses magor threats, especially harassing.

so... to reacap: it's much better than before, i like it and will probably +1 soon if the improvements continue. i would add all 6 items that you feel work as your core build, and add to the situational items. take another look at some aspects, or give more reasoning why.
1
deribou (1) | July 21, 2011 3:21pm
Uh..... one thing I'd like to point out is that I really have no ap items UNLESS you count trinity force.

What exactly about my language is inappropiate? I'm not quite sure what you mean.

Trinity force is my CORE damage item. In my optional items section there are other items that you could pick to boost damage output.

Buff duration is always useful - you could ask for blue buff from teammates, you may kill a jungler with buffs on, etc.

Uhm, also, about the armor pen, it's a matter of personal preference. I find myself using sheen procs often early on, so I prefer arp runes over mp. Also, it does help a little with killing minions :)

Finally, it'd be nice to explain what you mean by "counters". My build stinks? I find myself having a decent amount of health, magic resist, AND armor, while dealing enough damage not to be ignored. It'd also be nice if you didn't just say my build is **** while saying "Hey guys, look at my build because it's clearly better!"
1
mastajdog (77) | July 18, 2011 11:08am
Having just downvoted, here's why. first, i find your language innapproprate. that being said, your build stinks too. you need to have a counter. as you can see in my revised alistar build, you can be one of the most tanky persons on your team while still dealing significant damage. especially with your introduction i thought you'd have a better damage item than the Trinity Force. Your masteries stink, but thanks for not getting preseverance. since i don't see jungling, i don't understand the buff duration and the max BASE mana boost SUCKS!!! finally, ap ali SUCKS now that Riot just nerfed his ratios on all of his abilities in the latest patch (although the nerf doesn't show up on moba yet). and if you're getting ap items why did you go with armor pen instead of magic pen? it makes no sence. NO NO NO :( you discrace the minotaur.
1
deribou (1) | June 30, 2011 10:30pm
Ah, generally I start off with a sapphire crystal, and two potions (one health and one mana).
I'll include that in, thanks.
1
fighter4143 | June 30, 2011 1:22pm
hmm...I usually play tanky-mage Alistar, but this seems like it would work. This guide is pretty good, but you don't say what items you start off with.
1
deribou (1) | June 30, 2011 7:04am
Hmm, well, I did mention that I thought tanky AP would work too. It's simply that my personal preference with tanky DPS. I feel like Alistar can do more constant damage, as well as be tanky. Also, when I build Alistar as tanky AP, I feel a little less tanky. But, you are right concerning AP Alistar's pros.

When I play Alistar, I feel like I'm playing the role of disruptor, while dishing out some damage. Especially in solo queue, if you don't know if you can rely on your teammates, I think tanky DPS> AP. This is because AP relies on your two skills for damage, basically nuking the enemy squishy. This would work better than DPS if you know your teammates will follow up on it. I tend to solo queue quite a bit, where I prefer to Leroy right into battle. Trinity Force IS greatly underestimated in it's ability to do damage.

Also, I'm not quite sure how to build tanky AP alistar, while still keeping maximum cooldown reduction. Also keep in mind that my build costs around 9595 (core) to obtain maximum CDR, as well as the trinity force for your damage. I don't know how much AP alistar would cost to obtain that level of damage, CDR, as well as some tankyness so that you don't get instagibbed outside of battle.
1
Bmonet | June 30, 2011 6:50am
I simply don't understand why you would go tanky dps with AD. Going tanky dps with AP would also make you a stronger support. Higher heals, pulverize / headbutt htat actually deals some dmg.
The point of alistar with his CC, is either to help a teammate out, like headbut someone away from your Ashe, or to headbut / pulverize combo so your team can kill him. It's not so you can auto-attack for a larger amount.
If ppl do so, then you'll see the classic fail tanks / supports, who chase for kills and dont look back if their AD/AP carries survive in meanwhile.
1
deribou (1) | June 30, 2011 12:10am
Sorry nito, looks like I wasn't thinking. Whoops!

Thanks for pointing it out. I'll fix it :)
1
nito | June 29, 2011 11:33pm
I will try your guide and vote later. But your Tinity Force calculation isn't correct.

120 base
+30 TF
+90 Ulti
= 240
times 2 for crit
= 480
+ TF-proc 180
= 660 and not 840 the proc can't crit. it only depends on base damage
1
mobafiresucks (1) | June 29, 2011 11:03pm
Derrick, you got ****ing lazy, finish your build.
1
Trophycase (77) | June 29, 2011 10:53pm
Strong build and guide, though I can't say I agree with the mix of quints, although I understand that balance is important. +1
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