"If I had asked people what they wanted, they would have said faster horses." - Henry Ford
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
Because MrP is a limited stat, which is useful all game. I personally don't bother with them since I end up building void on the really heavy nukers. It's kinda like MS, not a lot of items offer it so it's nice to pick it up where possible.
Despite that, I would pick Potency, Fortitude or Swiftness before I would take Insight. They're not terribly strong for quints.
Despite that, I would pick Potency, Fortitude or Swiftness before I would take Insight. They're not terribly strong for quints.

Thanks to Lugignaf for the sig!
PsiGuard wrote:
Because MrP is a limited stat, which is useful all game.
Well... That's just irrelevant since other runes do the same thing better in 90% of the cases.
Also, AP quints are soo standard right now.
Why? Because they're probably the strongest quints in the game currently.
"Doing something, almost being done, then parents come in and don't let you finish.
Yes, I had a rough childhood." - devdevil
Yes, I had a rough childhood." - devdevil
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Some **** everyone should read.