Because MrP is a limited stat, which is useful all game. I personally don't bother with them since I end up building void on the really heavy nukers. It's kinda like MS, not a lot of items offer it so it's nice to pick it up where possible.
Despite that, I would pick Potency, Fortitude or Swiftness before I would take Insight. They're not terribly strong for quints.
Despite that, I would pick Potency, Fortitude or Swiftness before I would take Insight. They're not terribly strong for quints.

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PsiGuard wrote:
Because MrP is a limited stat, which is useful all game.
Well... That's just irrelevant since other runes do the same thing better in 90% of the cases.
Also, AP quints are soo standard right now.
Why? Because they're probably the strongest quints in the game currently.
The moment a religious person unknowingly calls his own ways stupid: "And lol. I highly doubt you have magic powers. If you proved it I would believe you, but since you 'refuse to', I choose not to."
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