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Xerath theory crafting

Creator: Nighthawk October 6, 2011 7:29am
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JunSupport
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Queso wrote:

With his passive Abyssal grants 10.5 armor. With a death cap it is 13.7


Lich Bane can grant magic resist and armor too if you're counting his passive.

And it gives MORE AP + Armor and offers movement speed.
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Temzilla wrote:

Why would you build DFG on a character that isn't burst oriented, and should never be in range?

Just buy Morello's.

No, that would put you over the preferred amount of CDR for an AP carry.
CDR boots are plenty.

I do agree that DFG would be a bad choice though.

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JunSupport wrote:

Oh, maybe Lich Bane would be nice on him.

Yea, if he can attack during his W I think it'll be a great item.

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Queso wrote:

Meh, my favorite character in game is Karthus. Tear is incredibly AVERAGE on him.


Fixed :)
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Queso wrote:

Meh, my favorite character in game is Karthus. Tear is incredible on him. Thank you for answering the question though, I will stick to RoA for Xerath.

Karthus is special.
I'm talking about Xerath here :P
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JunSupport wrote:



Lich Bane can grant magic resist and armor too if you're counting his passive.

And it gives MORE AP + Armor and offers movement speed.

The only thing I was pointing out was you asking "when the **** it gave armor" and gave you the answer. I'm in agreement with temzilla as to why it is not a good choice.


edit: lich bane is an interesting thought, but its expensive and you really don't want to be auto-attacking. He can auto-attack while in siege mode, but it does not increase his range obviously.

@Dufftime:
Name any other caster who has a <1 s cooldown spell with such low cost, I don't think there are any. So he is the fastest one to stack tear up in the game and later on AA grants 128 AP at level 18 and fully stacked. My Karthus survives from insane damage (AA, Death Cap, Void Staff) & WotA, with normally a veil as the only pure defense. This is not even considering the nice mana pool it gives him.
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@Searz:

I was thinking more along the lines of when he's NOT in Locus-mode and dealing with melees trying to push him over like a turret.
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Yea, of course. I was just thinking of that as a bonus :P

He's not supposed to be in close quarters when using it anyways, but it'll still be a little helpful for when you're skirmishing (or staying in tower mode for the damage, not range).
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If he shuld be in a situation where he needed to deal with melees he would either:

A. Use spells on them

or

B. Run away waiting for cooldowns to come back.

Lichbane is more often than not a bad choice because of this
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Permalink | Quote | PM | +Rep October 6, 2011 4:51pm | Report
Nooo, LB helps with running away too :P

I think it fits his playstyle well.
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