
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
If you're planning to be a hard carry you'll need I.E AS and more crit/AD.
If you're planning to be a tanky DPS then I dunno :o
If you're planning to be a tanky DPS then I dunno :o

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
-this post was made without having played Graves, so ratios are unknown to me-
You're certain, eh? How come? You got insider info you wanna share? ;)
No, just thought. You know... thinking?
One of Riot's side-projects is to encourage building AD -> Talon, Riven, both pure AD champions with high scaling.
At the very least, Graves will have good ratios, making building AD just as good as building AD on other champions (Ashe, Ezreal, Kog'Maw, etc) and necessary, seeing as he's a carry.
Judging from the spotlight:
Graves is an anti-melee, or anti-tanky.dps, but a tanky dps himself.
His passive, the triple-hit potential of his Q, his smoke screen (especially when used with his dash) all discourage melee-champions from going in too close. Threat of getting fog-blind, kited, and filled with holes.
Frozen Mallet is most likely a good choice on him though.
Like any good carry, if you can manage to position well, all you need is health.
Mrs Warboys wrote:
You're certain, eh? How come? You got insider info you wanna share? ;)
No, just thought. You know... thinking?
One of Riot's side-projects is to encourage building AD -> Talon, Riven, both pure AD champions with high scaling.
At the very least, Graves will have good ratios, making building AD just as good as building AD on other champions (Ashe, Ezreal, Kog'Maw, etc) and necessary, seeing as he's a carry.
Judging from the spotlight:
Graves is an anti-melee, or anti-tanky.dps, but a tanky dps himself.
His passive, the triple-hit potential of his Q, his smoke screen (especially when used with his dash) all discourage melee-champions from going in too close. Threat of getting fog-blind, kited, and filled with holes.

Like any good carry, if you can manage to position well, all you need is health.
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heres numbers if you were all wondering.
true grit = 1/2/3/4 armor/mr per second up to 10 stacks. if he does not deal or take damage in 4 seconds he loses it.
q - 60/105/150/195/240 +.8 bonus ad, deals 35% reduced damage on the second and third bullet if they hit the same target. 12/11/10/9/8 cd and 60/65/70/75/80 mana
w - 60/110/160/210/260 + .6 ap, 15/20/25/30/35% slow while in area, 20/19/18/17/16 cd and 70/75/80/85/90 mana
e - 40/50/60/70/80% as, 22/20/18/16/14 second cd 50 mana. at max with 1 pd you can pretty much have it up all the time, since the cd drops by 1 second with each shot.
r - 250/375/500 +1.4 damage to first target, 140/275/400 +1.2 cone. 80/70/60 cd and 100 mana.
definitely not a tanky dps.
true grit = 1/2/3/4 armor/mr per second up to 10 stacks. if he does not deal or take damage in 4 seconds he loses it.
q - 60/105/150/195/240 +.8 bonus ad, deals 35% reduced damage on the second and third bullet if they hit the same target. 12/11/10/9/8 cd and 60/65/70/75/80 mana
w - 60/110/160/210/260 + .6 ap, 15/20/25/30/35% slow while in area, 20/19/18/17/16 cd and 70/75/80/85/90 mana
e - 40/50/60/70/80% as, 22/20/18/16/14 second cd 50 mana. at max with 1 pd you can pretty much have it up all the time, since the cd drops by 1 second with each shot.
r - 250/375/500 +1.4 damage to first target, 140/275/400 +1.2 cone. 80/70/60 cd and 100 mana.
definitely not a tanky dps.
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Damage is really low however, you won't be that scary.