@Nick
Too high mana cost. WAY too high. Otherwise not bad.
Could be used reactively as a spell shield (like it is now, but it would block CC) or maintain its use as a sort of "**** i'm doomed, I'll press W and pray I get out"
Yea, one of the possible ways to help him out. (as I said earlier)
Too high mana cost. WAY too high. Otherwise not bad.
Mrs Warboys wrote:
Could be used reactively as a spell shield (like it is now, but it would block CC) or maintain its use as a sort of "**** i'm doomed, I'll press W and pray I get out"
Yea, one of the possible ways to help him out. (as I said earlier)
"Doing something, almost being done, then parents come in and don't let you finish.
Yes, I had a rough childhood." - devdevil
Yes, I had a rough childhood." - devdevil
Why not just remove the channel.
Just make it a buff which heals him over a small period of time and give him an armor/mt boost (Much lower than his current one)
60/90/125/160/200 heal over 5 sec (With AP ratio)
10/15/20/25/30 Armor and MR for 5 sec.
That way he can just keep rippin.
Just make it a buff which heals him over a small period of time and give him an armor/mt boost (Much lower than his current one)
60/90/125/160/200 heal over 5 sec (With AP ratio)
10/15/20/25/30 Armor and MR for 5 sec.
That way he can just keep rippin.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
Yeah but the spell doesn't need to be changed much is my suggestion. An over time heal and armor mr buff could be nice if he can just keep doing what he does.
Or you could even get creative with it and have it be something like Poppy's skill, have the armor and mr ramp up steadily per attack, and an active for a heal over time.
Active; heal 50/100/150/200/250 over 3 seconds.
Passive; per attack, master yi gains 1/1.5/2/2.5/3 armor/mr maximum of 15 stacks.
Not really a new fresh idea but I think it would be an improvement.
You could also - to go along with some of the other ideas and potentially stay with the idea of "Blocking" skills...
It could be a 100% spell block, and if you block a spell with it, you lower the CD of the block by "X" value. Or you could 100% spell block and be healed for 50/100/150/200/250 + (X% ability power)
Or you could even get creative with it and have it be something like Poppy's skill, have the armor and mr ramp up steadily per attack, and an active for a heal over time.
Active; heal 50/100/150/200/250 over 3 seconds.
Passive; per attack, master yi gains 1/1.5/2/2.5/3 armor/mr maximum of 15 stacks.
Not really a new fresh idea but I think it would be an improvement.
You could also - to go along with some of the other ideas and potentially stay with the idea of "Blocking" skills...
It could be a 100% spell block, and if you block a spell with it, you lower the CD of the block by "X" value. Or you could 100% spell block and be healed for 50/100/150/200/250 + (X% ability power)

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
NicknameMy wrote:

Wuju Shield


Cooldown: 10/9/8/7/6 seconds
Mana Cost: 55/60/65/70/75
If you want to see it in wiki: http://leagueoflegends.wikia.com/wiki/User:NicknameMy
After that change, AP Yi would be still viable or even better. So don't cry for loosing

How about gaining a shield that gives him dodge? Give him a little bit of a jax-ish quality to him while still being fairly unique and not a duplicate of his other stuff (my first thought was bonus AS or AD while the shield is up, but that's not needed).
It may seem weird to have dodge while he has a shield, but the shield would block whatever he didn't dodge, and it would give him an actual "weapon master" feel. Save the meditate for the waterfall.

I'm pretty sure that Riot have expressed their dislike for the dodge mechanic, so it's unlikely they would use it again.
DuffTime wrote:
Why not just remove the channel.
Just make it a buff which heals him over a small period of time and give him an armor/mt boost (Much lower than his current one)
60/90/125/160/200 heal over 5 sec (With AP ratio)
10/15/20/25/30 Armor and MR for 5 sec.
That way he can just keep rippin.
You still have to


And the numbers are too high for a spell, which regens your health. Especially earlygame, his sustain would be way to high.
I think leaving it at 28/56/84/112/140(+100% per ability power) would be enough

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It's not like he'll be stronger offensively (which he can already do so well)