That's how you're supposed to play supports. Except when you have enough gold for a cheap support item like
Aegis of the Legion or Shurelia's Reverie that fits your build.
Never start with regen pendant please... Always Faerie charm + 3 pots + 2 wards...

Never start with regen pendant please... Always Faerie charm + 3 pots + 2 wards...
Quoted:
That's how you're supposed to play supports. Except when you have enough gold for a cheap support item like

I always see supports spending money on items over wards. Even in mid elo ranked.
Quoted:
Never start with regen pendant please... Always Faerie charm + 3 pots + 2 wards...
Personal preference. They both have their ups and downs. The Faerie charm build is only really a good idea if you plan on pushing your lane, which you shouldn't do anyway.

Well in my opinion there should be at least 4 wards at any time on map. 1 at dragon, 1 at baron(okay these 2 are pointless if these two are dead) and other strategic points. I play Soraka ranked(72% victory season 1, 69% victory this season so far) and I start with
Faerie Charm, 2 HP pots and 2 wards. It leaves you with 75 gold. Usually first time I have to go back, I upgrade to Philosopher's Stone, maybe boots to and ofcorse some wards. Also a nice rule is, buy few wards every time you go back.


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I always used to tell people you can tell who's winning a game by who has more wards on the map. Sure it's not a supreme truth but heck couldn't hurt to overdo wards could it?
most underated item in the game imo
most underated item in the game imo
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Warding isn't a meta.
It's good decision making, it's ALWAYS been a highly rated item. People just tend to forget because it's not pertinent to their champion build.
It's not underrated, it's under-taught. People don't have it drilled into their heads enough because low-elo doesn't require as many wards.
High-ranked players all know wards are the best item in the game.
That's why
Wriggle's Lantern is top tier on junglers, and supports rely on GP5 items to purely buy wards.
It's good decision making, it's ALWAYS been a highly rated item. People just tend to forget because it's not pertinent to their champion build.
It's not underrated, it's under-taught. People don't have it drilled into their heads enough because low-elo doesn't require as many wards.
High-ranked players all know wards are the best item in the game.
That's why

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JunSupport wrote:
That's why

Having a ward isn't the reason people buy it. It's an added perk, in my opinion. I'd still get it even if it didn't give a ward.

JunSupport wrote:
It's good decision making, it's ALWAYS been a highly rated item. People just tend to forget because it's not pertinent to their champion build.
I know people rate them highly. They are just still under rated for being high rated if that makes sense.
I guess it's a quote or a misquote from SK Wickd
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Phoenix0000ff wrote:
They are just still under rated for being high rated if that makes sense.
No. No it does not.
I think "underused" is the term you're looking for.
Wards are good, but here's how it works: Wards do not win games - More properly-used wards then the enemy win games.
A blue teammate can ward their bottom river, and the jungler may never go down there, while the purple bottom team crushes the lane.
That's a ward that didn't do any good. These always happen.
Wards aren't part of a meta, they're an option.
Experience teaches people to just look at the mini-map, and play safely. People do that all the time, and win, despite having lower wards then usual, even at tournaments.
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Has anyone else does this? Does it work as well as it does for me as it does for you?