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Anyway, I'll just post some comments based on the different aspects GMD and I look at when reviewing a guide, hope it helps :)
Viability/Content
You correctly point out the fact that
Also, what happens if the enemy team has a great defensive support like
I see no reason not to pick it on
I don't really agree with
Also, I think
Spelling/Grammar
Visual Appearance
I think there's a lot you can improve in terms of how the guide currently looks:
Also, use lists instead of simply using Enter.
This will display your rune/mastery choices in a visually appealing way :3
Also, centering the entire chapter (especially with a list like that) doesn't look good imo, especially since you do it with your 'Starting Items', 'Core Items' and 'Items to Avoid' sections as well. That's just too much. If you want to use centered text, I suggest combining it with columns, which actually does look good. Take this chapter from the #2 Cho'gath guide as an example.
Alternatively, simply try something different and use less centered text.
You could also add some images or work on the amount of paragraphs.
Depth
There are also some things that can actually be removed from the guide. Explaining why people shouldn't buy certain items that you often see
Finally, if you really want to go the extra mile you could also add information on how to play with certain carries that you'll often lane with (some are more aggressive and can harass actively, some need you to harass more) or how to counter carries/supports you often face and what to watch out for.
Hope that helps :)
Good luck on further improving the guide ^^
Thank you Rick, i agree on the most part, maybe except the manipulator and philo :). But that's just a preference thing. I will try boots of mobility sometimes and see how it works out. Overall, your build allows you to get some gold and decent items and be supportive, which is all it takes to be a good support. So you have a +1 from me; just give me a tip if you know how to stay in battle and throw a good ult when you deal with a pesky Renekton, that devoted his life to hunt you and kill you during every teamfight. Cause that's one of the thing that make my zilean's life bad.. and short.
Well when trying to escape a Renekton, you should easily be able to get away. He should not be able to get near you. You should see him coming a mile away if you ward well, and if you stay completely in the open away from minions, you should be fine. He can "Slice" forward, but he can only "Dice" if he hits something. Using Mobility Boots, he shouldn't be able to hurt you.
I like that you play zilean as a support char, i try to do that too nowdays, but i have a different item approach which i would like to discuss :)
1st of all:
You build Philosopher's Stone -> Boots of Speed -> Heart of Gold -> Mana Manipulator. Have you ever tryed switching it up, and rushing Mana Manipulator -> philosopher' stone -> Heart of Gold -> Boots of Speed? My reasoning here is that the earlier you get mana manipulator, the more useful it will be to your carry. Yes, philo stone gives health regen and gold, but since zilean a support wihtout healing, i generally like to make my carry happy by other means.
2nd of all:
Kage's Lucky Pick. I understand that you had this item in your build, but decided to remove it. Why? I really think this item is good on zilean early on (or relatively early on) and you can always sell it when you no longer need it, because after 8 minutes it pays for itself. But zilean doesn't really need that pick, i'm only curious on why you decided to remove it, that's all.
3rd of all:
Why boots of mobility? In late game, the enemy usually devotes one offtank to hunt me down and kill me before i can use my ultimate. I tend to get mercury's threads for this reason, but if you have a way to avoid this alltogether, i would like to hear about it.
4rd and last:
Banshee's Veil. Just a tip, what about Guardian Angel instead? Just a tip, tell me what you think, but BV is cool.
Thank you for the comment, and I'd be happy to answer your questions, so here we go:
1) Phil Stone vs. Mana Manipulator
Personally, its just a habit that i've gotten into with all my supports, I usually end up rushing a Phil Stone. It gives more mana regen than the MM, and it helps you start to make money as a support, and since you won't be getting cs, I feel its important to start making money as soon as possible. If they aren't happy with that, then tell them to quit *****ing and go in, because I just put a bomb on your head.
2) Kage's Lucky Pick
I'd say this item is decent at best. Yeah, it gives a tad of AP, but I feel that the Heart of Gold's bonus HP is much more worth while, especially if you are going to be investing your time in some early team fights. Like you say, nobody like da Zilean(:
3) Boots of Mobility
I really feel like this is a clutch item for Zilean. I feel the main thing he brings to the team is his mobility, among other things. So, grabbing some mobile boots, and in conjunction with his Time Warp, he should NEVER miss out on a team fight, even if he's a lane away. He will always stay with this team, and this keeps him close to the speed others will be moving when throwing off Time Warps on all your nearby allies over and over again, so he will never fall behind. Giving the master of mobility...more mobility. And if you have a problem with being killed, Boots of Mobility will get you out. Invite them to try to catch you. Tryndamere, Teemo, Blitzcrank, a Zilean without BoM, etc. etc. will never catch you. You should be able to EASILY stay out of death's range.
4) BV vs. GA
I really don't have a major problem with either item. To be completely honest, the last items in the build beyond the core are up for grabs, depending on the situation. If the situation would call for a GA, go for it, even though you can just spam Rewind until your ult is back up again. That saves an ult cast that you don't have to cast on yourself.
I like that you play zilean as a support char, i try to do that too nowdays, but i have a different item approach which i would like to discuss :)
1st of all:
You build Philosopher's stone ->
2nd of all:
Kage's lucky pick. I understand that you had this item in your build, but decided to remove it. Why? I really think this item is good on zilean early on (or relatively early on) and you can always sell it when you no longer need it, because after 8 minutes it pays for itself. But zilean doesn't really need that pick, i'm only curious on why you decided to remove it, that's all.
3rd of all:
Why boots of mobility? In late game, the enemy usually devotes one offtank to hunt me down and kill me before i can use my ultimate. I tend to get mercury's threads for this reason, but if you have a way to avoid this alltogether, i would like to hear about it.
4rd and last:
Thank you very much for the upvote MouseKime! Zilean has to be my favorite support, even though "no heal or shield" *deerrrp*
I don't see him as one of the babysitter, though, he's the aggressive form of support. I want to see them come out with more aggressive supports.
no heal or sheild he cant suppport for ****
This guy is full ******.
Anyway, I like to jungle and/or roam around during the turn phase. A support is an assasins worst nightmare, and honestly I like my chances of a succesful gank better against a sona, janna or karma. Ganking an enemy with an ally zilean around is stupid, warp>timebomb>rewind>timebomb>warp, you are in pain, your target has reached his turret and you're moving at a crawl to get away. Anyway, this is a good guide ^.^