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"I sexually Identify as an Attack Helicopter. Ever since I was a boy I dreamed of soaring over the oilfields dropping hot sticky loads on disgusting foreigners. People say to me that a person being a helicopter is Impossible and I’m ****ing ******ed but I don’t care, I’m beautiful. I’m having a plastic surgeon install rotary blades, 30 mm cannons and AMG-114 Hellfire missiles on my body. From now on I want you guys to call me “Apache†and respect my right to kill from above and kill needlessly. If you can’t accept me you’re a heliphobe and need to check your vehicle privilege. Thank you for being so understanding." - Guuse
"uh, I identify as counterstrike and I find this globally offensive" - ???
"uh, I identify as counterstrike and I find this globally offensive" - ???
It looks like, in general, the Utility tree has some very weak masteries.
Also,
Wealth
looks bad, but it's 20 starting gold per point. 40g at level 1 is worth far more than 40g at level 2 onwards.
Also,

Honor guard gets no love because it's not the most efficient :P It's already fine where it is.
Greed and wealth are good for supports.
I think the entire masteries page is well balanced from top to bottom. I'm having difficulty abusing it this season, whereas the last page was easy to break.
Greed and wealth are good for supports.
I think the entire masteries page is well balanced from top to bottom. I'm having difficulty abusing it this season, whereas the last page was easy to break.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
All of the final point masteries are fantastic.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
I think you're getting caught up on the fallacy that "higher tier masteries should be worth more gold."
Honestly, i feel that unless it's a big one point mastery like veteran scars, or the 21 point mastery, it should be at a baseline.
There are weak/situational masteries, and some of them are just bad (
Evasion
Siege Commander
) but for the most part, you shouldn't really give more weight to the gold budget of mastery points lower in the tree.
That just doesn't seem to be how the tree is designed.
Honestly, i feel that unless it's a big one point mastery like veteran scars, or the 21 point mastery, it should be at a baseline.
There are weak/situational masteries, and some of them are just bad (


That just doesn't seem to be how the tree is designed.
Tri lane for life.
Siege commander isn't bad though.
Aside from Evasion and perhaps mercenary, I think almost all the masteries have legitimate merit.
Aside from Evasion and perhaps mercenary, I think almost all the masteries have legitimate merit.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
I'm counting PER POINT, not with all the points.
"Approximates" means that I had to use an item with more than one stat to calculate the gold effectiveness. I can't get an exact number there. The numbers on those are probably slightly off, but shouldn't be more than 5 gold off (which is a fairly small number).
Offense
Approximates:
Defense
Utility
Approximates:
Per level masteries
Approximates:
All in all the big problems seem very clear here. Any mastery in the "twenties" (worth below 30gold per point) needs a buff really badly.
1AD=41.5g
Damage = 50 = Havoc is worth ~10.375g (1.005*50-50=0.25damage)
Damage = 100 = Havoc is worth ~20.75g (1.005*100-100=0.5damage)
Damage = 200 = Havoc is worth ~41.5g (1.005*200-200=1damage)
Damage = 400 = Havoc is worth ~83g (1.005*400-400=2damage)
Not as bad as I thought.
1Armor/MR=16.67g
Armor/MR = 25 = Honor Guard is worth ~20.94g ((100+25)/0.995-125=0.628armor AND MR)
Armor/MR = 50 = Honor Guard is worth ~25.1g ((100+50)/0.995-150=0.754armor AND MR)
Armor/MR = 100 = Honor Guard is worth ~33.5g ((100+100)/0.995-200=1armor AND MR)
Armor/MR = 200 = Honor Guard is worth ~50.26g ((100+200)/0.995-300=1.51armor AND MR)
So you need more than 100armor and MR to make
WAY too weak for a tier 5 mastery.
Why is it that
That is because damage reduction has diminishing returns. ANOTHER case of Riot grouping totally different stats together --.--
Discuss?
I am personally of the opinion that Honor Guard should be at 1% per point. That would make the gold values listed above double, and they would be just fine for a mastery that far down in the tree. (just request it if you'd like to see my other "changes")
I'd mainly like to discuss Honor Guard, Havoc, Vigor, Transmutation, Greed, Wealth and Awareness here.