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"Moral justification is a powerful disengagement mechanism. Destructive conduct is made personally and socially acceptable by portraying it in the service of moral ends." - Albert Bandura
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
"Ultimately, if people lose their willingness to recognize that there are times in our history when legality becomes distinct from morality, we aren't just ceding control of our rights to government, but our futures." - Edward Snowden
It looks like, in general, the Utility tree has some very weak masteries.
Also, Wealth looks bad, but it's 20 starting gold per point. 40g at level 1 is worth far more than 40g at level 2 onwards.
Also, Wealth looks bad, but it's 20 starting gold per point. 40g at level 1 is worth far more than 40g at level 2 onwards.
40gold CAN be pretty strong for your lane. But it's very rarely a make or break situation.
The fact that you need to spend 4 points in Greed to even reach it makes the mastery horrible right now.
Fact: Greed and/or Wealth need buffs.
The fact that you need to spend 4 points in Greed to even reach it makes the mastery horrible right now.
Fact: Greed and/or Wealth need buffs.
Sittin' on chimneys, putting fire up my ***.
"I biked 12km in a blizzard today and mice are chewing on my chocolate bars. Life's good."
"I biked 12km in a blizzard today and mice are chewing on my chocolate bars. Life's good."
Honor guard gets no love because it's not the most efficient :P It's already fine where it is.
Greed and wealth are good for supports.
I think the entire masteries page is well balanced from top to bottom. I'm having difficulty abusing it this season, whereas the last page was easy to break.
Greed and wealth are good for supports.
I think the entire masteries page is well balanced from top to bottom. I'm having difficulty abusing it this season, whereas the last page was easy to break.
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
All of the final point masteries are fantastic.
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
I think you're getting caught up on the fallacy that "higher tier masteries should be worth more gold."
Honestly, i feel that unless it's a big one point mastery like veteran scars, or the 21 point mastery, it should be at a baseline.
There are weak/situational masteries, and some of them are just bad ( Evasion Siege Commander ) but for the most part, you shouldn't really give more weight to the gold budget of mastery points lower in the tree.
That just doesn't seem to be how the tree is designed.
Honestly, i feel that unless it's a big one point mastery like veteran scars, or the 21 point mastery, it should be at a baseline.
There are weak/situational masteries, and some of them are just bad ( Evasion Siege Commander ) but for the most part, you shouldn't really give more weight to the gold budget of mastery points lower in the tree.
That just doesn't seem to be how the tree is designed.
Tri lane for life.
Siege commander isn't bad though.
Aside from Evasion and perhaps mercenary, I think almost all the masteries have legitimate merit.
Aside from Evasion and perhaps mercenary, I think almost all the masteries have legitimate merit.
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
I'm counting PER POINT, not with all the points.
"Approximates" means that I had to use an item with more than one stat to calculate the gold effectiveness. I can't get an exact number there. The numbers on those are probably slightly off, but shouldn't be more than 5 gold off (which is a fairly small number).
Offense
Brute Force - 41.5gMental Force - 21.75g <-- OMG RIOT >.>
Alacrity - 28g <-- Riot, you guys make ******ed balance choices sometimes..
Deadliness - 50g
Vampirism - 37.5g
Archmage - 27.2g per 100AP (this is just in the "twenties" because I put an even number like 100 there. It's not low)
Approximates:
Sorcery - 37.5g
Defense
Resistance - 33.33gHardiness - 33.33g
Vigor - 29g
Veteran's Scars - 79.17g
Mercenary - 8g per kill and assist
Utility
Meditation - 55.7gWealth - 20g <-- OMG RIOT >.>
Greed - 3g/minute 70.5g@25min (1.5 min at the start goes without gold income)
Perseverance - 25.4g per 10HP5&MP5 you have (it's in the "twenties", but also scales with your stats, so it's not bad at all)
Approximates:
Transmutation - 22g <-- OMG RIOT >.>
Intelligence - 75g
Per level masteries
Blast - 5.44g/lvl 98g@lvl18Durability - 3.96g/lvl 71.25@lvl18
Expanded Mind - 8g/lvl 144@lvl18
Approximates:
Enlightenment - 5.6g/lvl 101g@lvl18
All in all the big problems seem very clear here. Any mastery in the "twenties" (worth below 30gold per point) needs a buff really badly.
Honor Guard and Havoc
They can't be measured precisely, but if I compare them to similar stats I can get a relatively good figure of what they're worth.Havoc compared to AD:
1AD=41.5g
Damage = 50 = Havoc is worth ~10.375g (1.005*50-50=0.25damage)
Damage = 100 = Havoc is worth ~20.75g (1.005*100-100=0.5damage)
Damage = 200 = Havoc is worth ~41.5g (1.005*200-200=1damage)
Damage = 400 = Havoc is worth ~83g (1.005*400-400=2damage)
Not as bad as I thought.
Honor Guard compared to armor/MR:
1Armor/MR=16.67g
Armor/MR = 25 = Honor Guard is worth ~20.94g ((100+25)/0.995-125=0.628armor AND MR)
Armor/MR = 50 = Honor Guard is worth ~25.1g ((100+50)/0.995-150=0.754armor AND MR)
Armor/MR = 100 = Honor Guard is worth ~33.5g ((100+100)/0.995-200=1armor AND MR)
Armor/MR = 200 = Honor Guard is worth ~50.26g ((100+200)/0.995-300=1.51armor AND MR)
So you need more than 100armor and MR to make Honor Guard about as good as Resistance and Hardiness .
WAY too weak for a tier 5 mastery.
Why is it that Honor Guard is so much worse than Havoc then?
That is because damage reduction has diminishing returns. ANOTHER case of Riot grouping totally different stats together --.--
Discuss?
I am personally of the opinion that Honor Guard should be at 1% per point. That would make the gold values listed above double, and they would be just fine for a mastery that far down in the tree. (just request it if you'd like to see my other "changes")
I'd mainly like to discuss Honor Guard, Havoc, Vigor, Transmutation, Greed, Wealth and Awareness here.