Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

Ninja Tabi stand better on itself now? Buffed...

Creator: Kurt_Ottman January 19, 2012 9:08am
DuffTime
<Member>
DuffTime's Forum Avatar
Show more awards
Posts:
12302
Joined:
Oct 31st, 2010
Permalink | Quote | PM | +Rep January 20, 2012 8:42am | Report

Conclusion:
- The new Ninja Tabi is more viable because they let you evaluate strengths to an increased extent.
- You would have to be hit countless times for dodge to actually even out at 12%, while in most cases you would probably dodge less.
- You're 100% certain that the new Ninja Tabi will dodge 10% of all basic attacks thrown at you (on avarage damage output, which is quite high).
- The old Ninja Tabi was also counterable to an increased extent, because of Sword of the Divine and all abilities (it's not confirmed if on-hit abilities counts for the new damage reduction or not).


Congratulations, your conclusion is absolutely wrong.

The new Ninja Tabi is still good, but rather -bad- when compared to the old Ninja Tabi.
lifebaka
<Member>
lifebaka's Forum Avatar
Show more awards
Posts:
1126
Joined:
Dec 12th, 2011
Permalink | Quote | PM | +Rep January 20, 2012 9:22am | Report
Just wondering, but does anyone know if the new Ninja Tabi passive affects on-hit effects? I assume this isn't the case (which makes dodge far superior), but would like confirmation.
OTGBionicArm wrote: Armored wimminz = badass.

My posts may be long. If this bothers you, don't read them.
DuffTime
<Member>
DuffTime's Forum Avatar
Show more awards
Posts:
12302
Joined:
Oct 31st, 2010
Permalink | Quote | PM | +Rep January 20, 2012 9:48am | Report
It actually might factor in on hit effects as well. I assume they considered all of that. I don't know one way or the other, but my gut says it probably does.
Kurt_Ottman
<Member>
Kurt_Ottman's Forum Avatar
Show more awards
Posts:
298
Joined:
Jan 16th, 2012
Permalink | Quote | PM | +Rep January 20, 2012 9:57am | Report
DuffTime wrote:



Congratulations, your conclusion is absolutely wrong.

The new Ninja Tabi is still good, but rather -bad- when compared to the old Ninja Tabi.


Thanks for the ironic remark, care to back it up?
There is no victory without humility.
lifebaka
<Member>
lifebaka's Forum Avatar
Show more awards
Posts:
1126
Joined:
Dec 12th, 2011
Permalink | Quote | PM | +Rep January 20, 2012 10:44am | Report
DuffTime wrote:

It actually might factor in on hit effects as well. I assume they considered all of that. I don't know one way or the other, but my gut says it probably does.

Regardless of whether or not the new passive reduces on-hit damage, it still wouldn't be as good as dodge. When you dodged an attack, all the on-hits were negated. So no slow from Ashe's Frost Shots or from Frozen Mallet, no armor/MR shred from Black Cleaver or Malady, et cetera et cetera. It seems clear that these effects aren't reduced by the Tabi's new damage reduction, even if the bonus damage from something like Wit's End might be (and I still assume that it isn't).

Still, I'll see if I can test it in a custom game.
OTGBionicArm wrote: Armored wimminz = badass.

My posts may be long. If this bothers you, don't read them.
Yukimaru
<Member>
Yukimaru's Forum Avatar
Show more awards
Posts:
1370
Joined:
Jan 14th, 2011
Permalink | Quote | PM | +Rep January 20, 2012 11:00am | Report
lifebaka wrote:


Regardless of whether or not the new passive reduces on-hit damage, it still wouldn't be as good as dodge. When you dodged an attack, all the on-hits were negated. So no slow from Ashe's Frost Shots or from Frozen Mallet, no armor/MR shred from Black Cleaver or Malady, et cetera et cetera. It seems clear that these effects aren't reduced by the Tabi's new damage reduction, even if the bonus damage from something like Wit's End might be (and I still assume that it isn't).

Still, I'll see if I can test it in a custom game.

You sure bout on-hit effects&Tabi? Cuz Vaynes Silver Bolts still proct if i remember correctly.
Luther3000
<Sharpshooter>
Luther3000's Forum Avatar
Show more awards
Posts:
8064
Joined:
Jun 24th, 2011
Permalink | Quote | PM | +Rep January 20, 2012 11:08am | Report
Udyr's bear stance stun and Xin Zhao's Q knockup still hit if they were dodged as well.
Dr Kasper
<Member>
Dr Kasper's Forum Avatar
Show more awards
Posts:
13
Joined:
Dec 20th, 2011
Permalink | Quote | PM | +Rep January 20, 2012 11:31am | Report
The argument in this thread is if the new tabi is better than the old tabi...

Mathematically they are exactly the same, As i have proved in my equations.

Yet for any one event (ANY ONE ATTACK), you must factor in the following:
- What if? --> That attack would've hit you for crit, but you avoided 100% of the damage
- What if? --> That attack caused any disabiling condition (stun, blind, etc), but you avoided it completely [you dodged it]
- What if? --> The gods of randomness f'd you in the b and you didn't dodge ANY attacks in a series of events, effictively reducing 0% of damage.

For my tastes, one too many what if's.

Read this article on something called "Gambler's Ruin"

It's chaos theory that runs on mathematical models. Events ALWAYS run with patterns, so for any one fight, you WILL get random "strings" of dodges and random "strings" of nothing.
I always used dodge on my Malph, because since he takes so much damage reduction anyway, having a random event offer me a 100% damage reduction was sweet, because he's in the thick of things all the times, and the possiblity of stringing random events of dodge was higher than say a AP carry or a ranged melee figher.

Course, if we go into the argument if dodge was better on JAX, that is a completely different thread altogether, because Jax's abilities raised his dodge stats along with runes to very high levels of dodge probability.
DuffTime
<Member>
DuffTime's Forum Avatar
Show more awards
Posts:
12302
Joined:
Oct 31st, 2010
Permalink | Quote | PM | +Rep January 20, 2012 11:48am | Report
Spike impact is just functionally better than sustained effect.
Kurt_Ottman
<Member>
Kurt_Ottman's Forum Avatar
Show more awards
Posts:
298
Joined:
Jan 16th, 2012
Permalink | Quote | PM | +Rep January 20, 2012 1:38pm | Report
Not if evaluating if fighting Master Yi with 300 hp left is wise or not. I wouldn't even dream about it with dodge chance!

And it's just an example, so don't drag that "fighting someone with 300hp left is never wise" stuff. It's just an example, k? :)
There is no victory without humility.

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide