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Check out this build, its pretty damn good :)
The boot thing: Yep you are right. I must change it, i made a mistake in thoughts. Socerer's Boots should be preferred.
Masteries: 1. Why the hell the downvote... a little bit more content in your comment would be sth i appreciate.
2. Personally i like manareg yellows+ Meditation since i think that Cassiopeia is one of the manahungriest champs ever, but i think i said that you should free to mix the points in Swiftness / Meditation so that it makes sense to you and your playstyle ( i always play rather aggressive with cassio and take lasthits with Q and E from time to time).
3. A Hextech Revolver is imo somehow the key to win the lane with cassio. Having a Catalyst the protector will give you come basic regeneration, but a Q on the caster minions with Hextech Revolver will heal you for almost 100 HP, and i think this is something that you should not neglect. But i think i will change this item as something to buy against heavier nemies.
4. Teleport is k, i do not like it for mid (always take it on top), but i will add it to my list.
So far from my side, thank you for the comments and especially Zell ;)
Pros / Cons
I actually think to contrary of the con regarding burst since Cassiopeia has a pretty high base health value compared to other AP mid carries and since your rushing Rod of Ages you become even more bulkier. If for whatever reason your still fearful you can always just buy one or two Dorian's Ring which work well with her.
The Pros and Cons section itself should be more directed at the champion as an individual rather with reference to the build rather then the other way round.
Runes
As far as Glyphs go for AP mids Greater Glyph of Ability Power are rather bad in comparison to Greater Glyph of Scaling Ability Power since once you hit level 6 which will happen swiftly they out surpass them. Point being, as an alternative you should include Greater Glyph of Scaling Magic Resist or Greater Glyph of Magic Resist instead, both of which provide a well amounted defense which proves of use against heavy AP burst casters like Veigar and LeBlanc.
Masteries
You'd be wanting to grab Summoner's Wrath since your taking Ignite in addition to that you shouldn't have any mana problems (as stated by your pros section) thus Meditation is trivial (you already have Greater Seal of Replenishment in order to encounter any early mana problems) and your better of with Swiftness for that edge in movement speed.
Summoner Spells
I feel you should add Teleport. Be it if your against a laner in which you feel that you would struggle against or simply to help be better at carrying your team by teleporting in lane to save them from a "oh ****" situation or to cause said situation.
Items
Yeah, I really just don't feel the need for Hextech Revolver early-game especially since you have two items in your build which take time to stack out to their respective cap ( Tear of the Goddesses & Rod of Ages. Only occasions I would consider doing so are against sustain monsters who may try to force me out of lane like Swain or an orthodox Warwick going mid - whatever it may be.
You seem to have a misconception of how Magic Penetration works and I think this had lead you to incorrectly misjudge Sorcerer's Shoes in undervaluing the item heavily. You seem to imply that if your planning on getting a Void Staff then you should get Ionian Boots of Lucidity and it will be just fine which it won't. Void Staff stacks multiplicatively thus only being of real use against people stacking heavy magic resistance typically being tanks ( Rammus and Amumu for instance). The one thing they have in common besides a high amount of magic resistance? You don't want to focus on either of them, instead the squishy high priority targets (and bruisers to an extent) are your main goal and are the ones who will most commonly not have much magic resistance besides from that of internal factors like base stats and runes or external factors like Aegis of the Legion. So, against someone who has 50 magic resistance Sorcerer's Shoes will penetrate the same amount as Void Staff but at the obvious distinct lack of cost and major gold efficiency.
You might want to include some other possible starts (like the one mentioned above for early Tears), and put in some suggestions on switching item order where necessary, but other than that this looks great.