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ziggs is NOT op

Creator: caucheka February 2, 2012 7:08am
89 posts - page 9 of 9
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Dainou
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What build are you using for him Jeffy? I assume you didn't follow up on your idea with malady after you remembered that lich bane is psychical. I actually tried 9/0/21 on him with 7 mana reg/lv yellow with the rest in ap. Felt like it worked better then 21/0/9 and full ap, tried that your self?

Btw your signature wants me to play mass effect as a female looking like that, to bad she is not a npc:P
JEFFY40HANDS
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I've done 21/0/9 or 21/9/0. You could potentially do 15/15/0 or 15/0/15 taking neutral buff durations in utility.

I've been doing Doran's into boots+ RoA+Sheen+Rabadon's+Lichbane no spell vamp.


Malady was an OK project ina bot game, but it's not optimal.

I'd say an end game build for Ziggs should be

RoA(or Rylai's)+Rabadon's+Sorcs+Lichbane+Void Staff+DFG(or Morello's) DFG is more situational and if you don't like DFG or Morello's there are other options.

Late game with Lichbane you're literally 1/3 healthing turrets. ~700AP+Passive+~100AD+Lichbane (he has massive late game base AD it seems) you're hitting turrets for ~700 or so damage+...I wish I didnt have to share that with people, but lichbane is like 99% must have on Ziggs...I'm sure others already figured it out, but seriously. It's amazing.
Darcurse
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Late game with Lichbane you're literally 1/3 healthing turrets. ~700AP+Passive+~100AD+Lichbane (he has massive late game base AD it seems) you're hitting turrets for ~700 or so damage+...I wish I didnt have to share that with people, but lichbane is like 99% must have on Ziggs...I'm sure others already figured it out, but seriously. It's amazing.


I also think that Lich Bane is a must, but just out of interest:
While having more AP than AD you'll hit towers with some % (dunno 1/3 or 1/2 or sth) of that AP but without adding your AD, or not?


But srsly, that passive is his GREATEST weapon, without it your skills dont deal enough dmg to fight an enemy that is used to take down single targets.
CDR and Lich Bane is the way to go if you want to max this side.
Otherwise you'll be pretty helpless with that squishiness and the lack of hard CC.
JEFFY40HANDS
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Lich Bane causes your next AA after a spell to deal physical damage equal to 100% of your AP. Couple that with Zigg's passive and you have an incredibly high burst of AA damage. I was hitting turrets for ~700-800 damage NO JOKE. With a little over 700AP+Baron buff.
Dainou
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Darcurse wrote:

CDR and Lich Bane is the way to go if you want to max this side.


This made me try 9/0/21 instead, special to have that extra CDR during the laning phase.
Darcurse
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@Jeffy
Nah, I believe you about the dmg.
Miswrote it there I guess.

What I intended to ask was, that you wont deal your AD dmg on a turret if you have more AP?
(that ~100AD you included earlier)
Queso
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Darcurse wrote:

@Jeffy
Nah, I believe you about the dmg.
Miswrote it there I guess.

What I intended to ask was, that you wont deal your AD dmg on a turret if you have more AP?
(that ~100AD you included earlier)

http://leagueoflegends.wikia.com/wiki/Turret

Quoted:

Damage to a turret is based on your base damage plus the higher of your bonus attack damage or 40% of your ability power
Darcurse
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Permalink | Quote | PM | +Rep February 5, 2012 3:26am | Report
Yeahyeah got it, I'll never get used to reading that side.

NEVER!!!
raginbombaz
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ziggs is pretty op, he can easily nuke you down with a minefield to cc, and a quick bouncing bomb with a short fuse basic attack.
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